Commit 88ac339774 changed StEntry behavior so the text hint would
stay visible while focused, as long as the text buffer is empty.
However, IMs that use preedit still should count as "started typing",
while the text buffer is still officially empty.
To fix this, check on st_entry_update_hint_visibility() that there's
indeed no preedit buffer before showing the hint. We can't directly
listen to internal preedit buffer changes in ClutterText, so handle
preedit buffer updates through the ::cursor-changed signal that will
be indirectly emitted.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1084
st_texture_cache_bind_weak_notify calls g_clear_signal_handler which
then calls st_texture_cache_free_bind. st_texture_cache_free_bind frees
the bind structure, so by the time g_clear_signal_handler tries to write
bind->notify_signal_id, bind has already been freed.
Fix this by using g_signal_handler_disconnect instead.
This partially reverts 135d178d08
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2334
Some (newer?) GCC versions complain when a g_auto variable isn't
initialized when declared, even when the initialization is guaranteed
to happen before the variable is used or goes out of scope.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2298
Implement ClutterActorClass.has_accessible() to ensure that CallyActor does not
recreate accessibles during the removal/destruction of an actor. This relies
on GNOME/mutter!1083 for the ClutterActorClass.has_accessible virtual function.
Running GNOME Shell for about 30 seconds results in a difference between
the two runs.
Before:
ALLOCATED TOTAL FUNCTION
[ 52.2 KiB] [ 0.05%] cally_actor_real_remove_actor
[ 36.3 KiB] [ 0.04%] st_widget_get_accessible
[ 9.8 KiB] [ 0.01%] atk_gobject_accessible_for_object
[ 3.2 KiB] [ 0.00%] g_signal_emit_by_name
[ 2.9 KiB] [ 0.00%] clutter_actor_get_children
After:
ALLOCATED TOTAL FUNCTION
[ 1.8 KiB] [ 0.00%] cally_actor_real_remove_actor
[ 1.1 KiB] [ 0.00%] clutter_actor_get_children
[ 659 bytes] [ 0.00%] g_signal_emit_by_name
Obviously 50KiB isn't a huge savings.
Although fixing things to avoid re-entrancy on destruction can be very useful
from a correctness standpoint.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2263
The used_scales hash table uses g_double_hash and g_double_equal which
try to read a double from the passed pointers. The pointers however were
pointing to a float, leading to an invalid read.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/974
Notifying the "text" property inside `st_entry_set_text()` misses all
the text changes done by ClutterText itself, including those that happen
on key-presses. Fix that by notifying that property inside the
"notify::text" handler connected to the ClutterText.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/951
Also show the hint actor of an StEntry while the entry is focused but
has no text inside it. This is part of the new dialog and lock-screen
design where there are no labels before entries anymore and labels are
instead shown as a hint-text of the entry.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/944
set_fallback_icon_name() leaks a GIcon by using the set_icon method
which adds a ref to the GIcon without removing its own ref after calling
the method.
Related to https://gitlab.gnome.org/GNOME/gnome-shell/issues/2146
St has the regular abstractions to handle actors that are bigger
than their parent could handle: StScrollable, StScrollView, and
StAdjustment.
However, the only StScrollable implementation available currently
is StBoxLayout, which forces a ClutterBoxLayout as the layout
manager (and relies on it not being unset).
Introduce StViewport, which is a minimal StScrollable implementation
that doesn't rely on any specific layout manager.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/929
Don't try to create a GIcon if the given icon name is empty, it will
lead to failure when loading the icon anyway, instead set the gicon to
NULL just as we do in the `set_gicon()` API when unsetting an icon.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/888
StScrollViewFade depends on st-scroll-view-fade-generated.c, but
that dependency isn't expressed to the build system; we just hope
that the custom target runs before compiling the effect.
Instead, add the generated source to the st target so the dependency
is expressed properly.
(The change from .c to .h is to prevent the file from being both
included and compiled, resulting in a duplicated symbol)
https://bugzilla.gnome.org/show_bug.cgi?id=789937
Also introduce a "show-peek-icon" property to enable/disable
the peek-password-icon in the password entry. This is useful
in cases where the peeking the password functionality needs
to be avoided.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/619
This frees the entry's secondary icon that for other uses.
Caps-lock-warning feedback has been moved to be shown in
the various dialogs instead in the password-entries itself.
StPasswordEntry can now use a peek-password icon as the
secondary icon to show/hide the password present in the
entry.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/619
StPasswordEntry will be put to use for password entries
in various shell dialogs. This is done to have a consistent
behaviour for all password entries and introduce a peek
password functionality for these password entries in the
subsequent commits.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/619
Mutter and Clutter was changed to pass around the current target
framebuffer via the paint context instead of via the deprecated Cogl
framebuffer stack.
The framebuffer stack has also been removed from Cogl so change to use
the one in the paint context instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
While still leaving them unused, pass around ClutterPaintContext and
ClutterPickContext when painting and picking.
The reason for splitting this change up in two is to make it possible to
bisect easier in between the API change and the change to using the
framebuffer passed around with the temporary contexts.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
This code didn't even pay attention to the
cur_stmt->kind.media_rule->media_list, and unconditonally considered
each statement in the ->ruleset to be of kind ruleset. That seems
broken.
(The theme doesn't use any @media queries, and they are unsupported
anyway.)
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1979
We're storing in the texture cache images and scaled images appending
the scaling factor to the key. When a file changes the cache key
corresponding to that file is removed, but not the keys for the scaled
ones so that images in the cache are never reloaded.
This patch removes all keys from the cache related to the file that
changes, including those with the scaling factor.
A new set (hash table) was added to keep track of scale used to be able
to remove all possible images in the cache.
When the KEY is removed from the cache, we can look now in the scale set
for and each scale we also remove the key "KEY1.000000", "KEY2.000000",
etc.
Assuming that the number of used scales is small (I would typically
expect one or two), the overhead should be negligible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/567
Instead of every individual StThemeNode. There are essentially two kinds
of theme nodes: Those we create for lookups, and those interned by the
theme context and used by StWidgets. Listening to the signal on the former
is pointless as they are short lived and not meant to be really used for
drawing. So it is only essential to track stylesheet changes in those we
intern for later use.
This change does precisely that, it lets the StThemeContext track the
stylesheet changes and let all known theme nodes reset their state for
it.
The internal array holding all connected handlers for this signal in glib
was about the biggest single allocation made in gnome-shell, as interned
theme nodes nodes are around the 4 to 5 digit numbers. This essentially
makes it disappear.
This however means that widgets that are explicitly set a theme through
st_widget_set_theme() don't get their theme node implicitly updated.
There's little reasons to use that API, so perhaps this is an acceptable
tradeoff.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/779
A StWidget could get its style from a) a theme set in the StThemeContext,
and b) directly through it's ::theme property. Generally, overriding CSS
through the latter cannot be recommended as it loses any connection with
the global theme (eg. the ones you get through selector specificity).
It sounds a bit too powerful and pervasive, there's no use for it in
gnome-shell and doesn't look like something that could be recommended on
extensions. So, just drop this piece of API.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/779
By now, all containers and layout managers except StBin (and its
subclasses) use the generic ClutterActor expand/align properties
to control how their children are laid out.
This is particularly confusing as two or the properties StBin uses
for layout - x-align and y-align - shadow the generic ClutterActor
ones, but work very differently: They use a different enum and
determine how the bin lays out its child, instead of how the bin
is laid out by its parent.
Address this by deprecating the StBin properties and using the same
generic ClutterActor properties as everyone else.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/803
The use of box-shadow on a StWidget that has a background-gradient was
not been rendered correctly, the shadow borders was calculated inside
the st_theme_node_prerender_shadow function and in the case that we've a
prerendered_texture the max_borders was not calculated and are 0.
This patch creates a new static function to compute shadow maximum
borders copying the code from st_theme_node_prerender_shadow, and call
this new method in the case that we've a prerendered_texture.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1186
We translate the raw stream content far too directly into a char*,
it notably forgets that the stream does not have nul-ended data,
this means we are potentially adding garbage after the pasted content.
Tentatively fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1570
Mutter's Clutter fork can no longer be initialized separatedly, as
its backend now draws from MetaBackend. Adjust the code to use the
newly added test initialization function instead to get the test
back up.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/691
Whenever an app is installed, the usual routine is
to run 'gtk-update-icon-cache' after installing all
of the app's files.
The side effect of that is that the .desktop file of
the application is installed before the icon theme
is updated. By the time GAppInfoMonitor emits the
'changed' signal, the icon theme is not yet updated,
leading to StIcon use the fallback icon.
Under some circumstances (e.g. on very slow spinning
disks) the app icon is never actually loaded, and we
see the fallback icon forever.
Monitor the icon theme for changes when an app is
installed. Try as many as 6 times before giving up
on detecting an icon theme update.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/661
The texture cache, right now, only monitors for
complete theme changes. If the contents of the
icon theme change, however, the texture cache
isn't properly invalidated.
This manifests itself as a randomly reproducible
bug when installing an app; the app icon may be
the fallback forever, or as long as something else
updates the icon theme.
Watch for the GtkIconTheme:changed signal, and
evict the texture cache when the theme changes.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/661
StAdjustment implements the ClutterAnimatable interface, so we can
already animate its properties with ClutterPropertyTransitions.
But as it is currently not possible to associate a transition with
an adjustment, it must be owned (and kept alive in case of GC) by
the calling code.
Change that by implementing the same (add|remove|get)_transition() API
as ClutterActor, so we can use a familiar API and even duck typing in
case of javascript.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
`g_object_notify()` actually takes a global lock to look up the property
by its name, which means there is a performance hit (albeit tiny) every
time this function is called. For this reason, always try to use
`g_object_notify_by_pspec()` instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/652
In `st`, we can do this by using `ST_PARAM_*`. In the other code files,
just use `G_PARAM_STATIC_STRINGS` directly.
This is just a minor convenience to prevent a few unnecessary string
copies.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/646
st_theme_node_paint_equal() was originally added to preserve paint state
when a style change didn't affect any of StWidget's cached background
resources.
That's why using it for filtering out unneeded style changes as in commit
f662864a misses any non-background related properties that are relevant
for subclasses. Add additional tests to make sure we keep emitting the
signal in those cases.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1212
This is a small convenience wrapper around clutter_color_equal()
for the different color components, which also handles the case
where one (or both) of the icon colors are %NULL.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1212
Since priv->device gets set to NULL inside st_button_release, ungrab the
input device before calling st_button_release and avoid
clutter_input_device_ungrab failing with a critical error.
This fixes a regression introduced with
d5a1a888d9
While at it, also remove the superfluous line resetting priv->device to
NULL and move the check for priv->grabbed into an elseif block since
there should be no case where StButton has both grabs at the same time.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/614
Util.ensureActorVisibleInScrollView takes care of the potential scroll view fade
effect in order to compute the scroll offset, reading the ScrollViewFade's
`vfade-offset` property. This was correctly working until gnome 3.30 cycle.
However such property isn't defined now because since gjs 1.54, it can only
fetch introspected properties and St.ScrollViewFade was considered a private API
not exposed by gir.
Fix this by also introspecting st-scroll-view-fade sources.
Not being considered private anymore, install the header.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1061
Updating the :first/:last-child pseudo classes can result in a lot
of unnecessary style changes when bulk-adding children to a container,
as every child ends up as the new last child.
Address this by deferring the style change to an idle, so we only do
the work once for the actual first and last child.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/529
Images are loaded either with a supplied fixed size, or using the "native"
dimensions of the file. When creating a content image from the loaded data,
we currently simply apply this directly to the preferred size.
This works usually fine: GdkPixbuf will always keep the aspect ratio, so
if only one dimension is provided, the other will be adjusted accordingly:
Loading a 200x200 image with a requested size of (100, -1) will result in
a 100x100 content image.
There is a catch though: GdkPixbuf will only scale *down* to the requested
size, no up. That is, loading a 100x100 image with a requested size of
(200, -1) will result in a 100x100 pixbuf. But as we assume that the pixbuf
size matches the requested size, the image content ends up with 200x100.
Fix this by explicitly handling the case where only one size was supplied,
and make the other dimension take the aspect ratio into account
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/525
The parameters that may affect the icon on ::style-changed are more size
related than visual (we listen to icon theme changes for the latter). It
makes sense to just update the icon if the size came out different.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/524
With a high enough amount of actors, there may be enough theme nodes and
signal connections on StTheme::custom-stylesheets-changed that
g_signal_handlers_disconnect_by*() on dispose becomes expensive, this may
become a surprisingly hot spot in StWidget::style-changed.
Keep the handler ID around and use g_signal_handler_disconnect() to avoid
linear lookups for the matching func/data.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/524
Compare painting/geometry of old and new paint nodes, so it's ensured to
be only emitted on actual style changes. Emission still must be propagated
through to children, though.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1153
Actors themed through CSS should ideally get sizes and positions that
conform to the "pixel grid". A notorious example is the panel that has a
height of 1.86em. On unchanged font settings and hidpi that translates to
55px, which leaves the workarea with "half pixels" that hidpi wayland
applications don't know how to fully cover.
If the requested height is a multiple of the scale factor, the workarea
and maximized applications can then work on full pixels.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/91
The same code for reading the current magnifier state is repeated in both
shell-recorder, shell-screenshot and magnifier itself.
So to move this inside a property of st-settings so that we can refer to it
all over the places removing duplications.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/473
With StImageContent, the meaning of passing -1 as size parameter changed
from "load the image at its preferred size" to "abort the session". It
is therefore no longer possible to just load the image and then have it
scaled by applying a CSS size to the texture's parent.
Setting the size from CSS is useful though, so to still allow that, fall
back to the actor's size (which can be determined by the style).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1027
We need this to run `test-theme`, otherwise when run as part of the
build tests it fails like:
error while loading shared libraries: libmutter-cogl-4.so.0: cannot
open shared object file: No such file or directory
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/442
The executable is assumed to be run from $top_srcdir/src, which is
essentially an autotools left-over (it's where the program ended
up with srcdir == builddir).
Now with meson, its actual srcdir makes more senses.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/419
Clutter no longer hard-codes a resolution of 96 DPI (although that's
still the default), so any assertions of sizes for physical units
may be off.
Fix this by setting up the test environment according to the
assumptions.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/419
While mapping the :first/:last-child pseudo classes directly to the
ClutterActor:first-child/:last-child properties allows for an easy
implementation, it is unexpected that rules can appear to not have
an effect because the selected child is hidden. GTK's behavior of
applying the classes to visible children makes much more sense, so
change our implementation to do the same.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/312
It might happen that the target clutter actor that we return on call
of st_texture_cache_load_sliced_image might be destroyed while the
loading task is still running. To protect from this, let's connect
to "destroy" signal and when this happens we use a cancellable to
stop the task.
This allows to safely reuse the return value of this function to
cancel the execution and avoiding that load_callback is called
even for a request that is not anymore under our control.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
When loading an actor for a sliced image actor, we can now use the
REQUEST_CONTENT_SIZE request-mode for the actor since we the content image
has now a predictable size and thus we can be sure that the size will be applied
taking care of the resource scale.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Create StImageContent as a simple ClutterImage with preferred width/height
properties in order to be able to use explicit sizing when creating clutter
contents that will be applied to actors whose size depends on the content itself.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=765011
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.
Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
1) Create a temporary shadow-spec copy with scaled values to absolute sizes
2) Invert the scaling on the shadow matrix
3) Do the actual painting in absolute coordinates
4) Set the shadow matrix scaling back to the logical coordinates.
Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Pass resource-scale to drawing phase, and use it to create texture
surfaces scaled with the widget current scaling.
Also redraw by default widgets when the resource scale changes.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
A fractional resource scale would mean we never use the fast path for
creating the shadow, because we'd cast the int to a float before
comparing, which would never match.
Instead compare the expected texture size with the source texture, to
actually potentially trigger the fast path.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
The fade shader will draw the fade effect up until the border pixel. If
we set the bottom right coordinate to the outer edge of the pixel we
might end up not drawing the fade effect on all of the pixels. This
could for example happen if one logical pixel (clutter stage pixel)
consists of more than one physical pixel.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
This commit makes StWidget manage the scale of which its associated
resources should be multiplied with. The resource scale is calculated
by clutter, and is retrieved by clutter_actor_get_resource_scale(). Due
to the resource scale not always being available, the getter may fail,
and the actual widget that draws the content will have to deal with
this situation.
As the resource scale depends on where on the stage the widget is drawn,
the resource scale will in general be available once the widget is
mapped.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Since commit deec0bf255, the texture cache is based on ClutterImage
rather than ClutterTexture. As ClutterImage (like all ClutterContent)
is only concerned with painting, it doesn't influence the size of the
actor it is added to at all, and the returned actor will now stay at
size 0x0 after the image has been loaded.
Set up the actor to follow the content's size instead, to get closer
to the previous behavior.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/402
In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
In order to replace GTK+'s GtkPolicyType. It's bit-compatible with it, too.
All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
_st_create_shadow_pipeline_from_actor creates shadow pipelines
from actors. This function special-cases ClutterTexture as a
small performance improvement, since we can have access to the
CoglTexture easily with it. However, recent commits removed all
usage of ClutterTexture from GNOME Shell, rendering this optimization
useless. Instead, actors now may have a ClutterImage set as
their content, that can be used instead.
Replace the check for ClutterTexture with a check for ClutterImage,
and use the texture of the image when it is available.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/371
This drops usage of Gtk/X11, replacing it with code that is dependent
of the Clutter backend in use. Another positive side effect is that
the keymap state will now be correct on wayland, since there were no
guarantees that X11 key state would reflect the current reality.
https://bugzilla.gnome.org/show_bug.cgi?id=762881
The last patch in the series, this one adapts StShadowHelper
to received a CoglFramebuffer. This is where we first touch
JavaScript with Cogl types, and as such, it depends on the
latest Mutter. Earlier versions of Mutter didn't have its
Mutter-Clutter GIR to generate types for various Cogl types.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
Same case of the previous patch; _st_paint_shadow_with_opacity()
uses cogl_get_draw_framebuffer(), and this patch makes it receive
a CoglFramebuffer as a parameter instead.
The cautious reader might notice that this commit apparently goes
against the long-term goal, for it introduces more instances of
cogl_get_draw_framebuffer(). This is not wrong, but these introduced
ones will be removed later on, when ClutterActor.paint() receives
a CoglFramebuffer as a parameter instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
This is in preparation for a future where only explicit frambuffer
APIs are available, i.e., cogl_get_draw_framebuffer() does not
exist.
There is absolutely no functional changes in this patch (nor the
following ones in this series), only rearrangements so that various
functions receive a CoglFramebuffer instead of using the draw
framebuffer.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
Handling those events is neccessary if a touch event that pressed down a
button turns out to be a gesture. In this case the button should be
released without emitting the clicked signal.
After loading the GdkPixbuf, StTextureCache unconditionally
creates a ClutterImage and, if it's not in the cache, add
it to the cache. That's a waste of resources when the image
is already committed to the texture cache.
Fix that by reusing the ClutterImage of the cache if it is
already there; otherwise, create a new ClutterImage as we
were previously doing.
ClutterTexture is a deprecated class that is simultaneously
an actor, and the content of the actor. Clutter's new model
is to separate painting (via ClutterContent) from actors.
Currently, StTextureCache relies on ClutterTexture to store
the loaded textures. This not only does not match the latest
practices of Clutter, but also generates various compile-time
warnings.
Port StTextureCache to store ClutterImages instead of storing
ClutterTextures. ClutterImage exposes the internal CoglTexture,
so no helpers are needed to match the current StTextureCache
API. Aspect ratio was dropped, but from my testing, it doesn't
change anything.
When computing the effective border color, we operate on colors with
premultiplied alpha to simplify the calculations, then unpremultiply
the result. However we miss a bounds check in the last check, so any
color component can overflow the allowed maximum of 0xff and shift the
result in unexpected ways.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/305
If the actor is not on the stage yet (i.e. does not have a theme
node), but has a paint state cached, we currently fail to invalidate
it, which will lead to the actor painting with old contents once it
gets onto the stage.
This commit fixes the issue by changing our invalidation strategy;
previously we were looking at the widget's own theme node to determine
if it should be invalidated or not.
Now we look at the theme nodes of our cached paint states. When the
widget is mapped on stage, those are the same as the widget's own
theme node, but when the widget is not on the stage, we'll still be
able to invalidate them.
As part of this, we move the invalidation API to StThemeNodePaintState,
which is a more natural place for our use case.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/314
In X11, pointer emulated touch events are replicated with normal PRESS, RELEASE
pair events which are generated by the server. Thus for a single tap we get:
- TOUCH_BEGIN -> TOUCH_END, PRESS -> RELEASE
This will cause st-button to send two "clicked" signals, instead of just one,
breaking extensions (like dash-to-dock) that show buttons in the main stage
which will be checked two times or that will receive the same signal two times.