texture-cache: Replace ClutterTexture by ClutterImage
ClutterTexture is a deprecated class that is simultaneously an actor, and the content of the actor. Clutter's new model is to separate painting (via ClutterContent) from actors. Currently, StTextureCache relies on ClutterTexture to store the loaded textures. This not only does not match the latest practices of Clutter, but also generates various compile-time warnings. Port StTextureCache to store ClutterImages instead of storing ClutterTextures. ClutterImage exposes the internal CoglTexture, so no helpers are needed to match the current StTextureCache API. Aspect ratio was dropped, but from my testing, it doesn't change anything.
This commit is contained in:
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8bb9eb0fc9
commit
deec0bf255
@ -309,11 +309,11 @@ st_icon_update_shadow_pipeline (StIcon *icon)
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}
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static void
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on_pixbuf_changed (ClutterTexture *texture,
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StIcon *icon)
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on_content_changed (ClutterActor *actor,
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GParamSpec *pspec,
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StIcon *icon)
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{
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st_icon_clear_shadow_pipeline (icon);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (icon));
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}
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static void
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@ -340,9 +340,8 @@ st_icon_finish_update (StIcon *icon)
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st_icon_clear_shadow_pipeline (icon);
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/* "pixbuf-change" is actually a misnomer for "texture-changed" */
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g_signal_connect_object (priv->icon_texture, "pixbuf-change",
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G_CALLBACK (on_pixbuf_changed), icon, 0);
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g_signal_connect_object (priv->icon_texture, "notify::content",
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G_CALLBACK (on_content_changed), icon, 0);
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}
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}
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@ -36,7 +36,7 @@ struct _StTextureCachePrivate
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GtkIconTheme *icon_theme;
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/* Things that were loaded with a cache policy != NONE */
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GHashTable *keyed_cache; /* char * -> CoglTexture* */
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GHashTable *keyed_cache; /* char * -> ClutterImage* */
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GHashTable *keyed_surface_cache; /* char * -> cairo_surface_t* */
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/* Presently this is used to de-duplicate requests for GIcons and async URIs. */
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@ -64,20 +64,23 @@ G_DEFINE_TYPE(StTextureCache, st_texture_cache, G_TYPE_OBJECT);
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* pipeline for an empty texture is full opacity white, which we
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* definitely don't want. Skip that by setting 0 opacity.
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*/
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static ClutterTexture *
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create_default_texture (void)
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static ClutterActor *
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create_invisible_actor (void)
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{
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ClutterTexture * texture = CLUTTER_TEXTURE (clutter_texture_new ());
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g_object_set (texture, "keep-aspect-ratio", TRUE, "opacity", 0, NULL);
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return texture;
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return g_object_new (CLUTTER_TYPE_ACTOR,
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"opacity", 0,
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NULL);
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}
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/* Reverse the opacity we added while loading */
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static void
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set_texture_cogl_texture (ClutterTexture *clutter_texture, CoglTexture *cogl_texture)
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set_content_from_image (ClutterActor *actor,
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ClutterContent *image)
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{
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clutter_texture_set_cogl_texture (clutter_texture, cogl_texture);
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g_object_set (clutter_texture, "opacity", 255, NULL);
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g_assert (image && CLUTTER_IS_IMAGE (image));
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clutter_actor_set_content (actor, image);
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clutter_actor_set_opacity (actor, 255);
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}
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static void
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@ -145,7 +148,7 @@ st_texture_cache_init (StTextureCache *self)
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G_CALLBACK (on_icon_theme_changed), self);
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self->priv->keyed_cache = g_hash_table_new_full (g_str_hash, g_str_equal,
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g_free, cogl_object_unref);
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g_free, g_object_unref);
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self->priv->keyed_surface_cache = g_hash_table_new_full (g_str_hash,
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g_str_equal,
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g_free,
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@ -270,7 +273,7 @@ typedef struct {
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guint width;
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guint height;
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guint scale;
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GSList *textures;
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GSList *actors;
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GtkIconInfo *icon_info;
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StIconColors *colors;
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@ -294,8 +297,8 @@ texture_load_data_free (gpointer p)
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if (data->key)
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g_free (data->key);
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if (data->textures)
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g_slist_free_full (data->textures, (GDestroyNotify) g_object_unref);
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if (data->actors)
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g_slist_free_full (data->actors, (GDestroyNotify) g_object_unref);
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g_free (data);
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}
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@ -464,29 +467,29 @@ load_pixbuf_async_finish (StTextureCache *cache, GAsyncResult *result, GError **
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return g_task_propagate_pointer (G_TASK (result), error);
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}
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static CoglTexture *
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pixbuf_to_cogl_texture (GdkPixbuf *pixbuf)
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static ClutterContent *
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pixbuf_to_clutter_image (GdkPixbuf *pixbuf)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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CoglError *error = NULL;
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CoglTexture2D *texture;
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ClutterContent *image;
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g_autoptr(GError) error = NULL;
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texture = cogl_texture_2d_new_from_data (ctx,
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf),
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gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
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gdk_pixbuf_get_rowstride (pixbuf),
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gdk_pixbuf_get_pixels (pixbuf),
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&error);
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image = clutter_image_new ();
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clutter_image_set_data (CLUTTER_IMAGE (image),
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gdk_pixbuf_get_pixels (pixbuf),
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gdk_pixbuf_get_has_alpha (pixbuf) ?
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COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf),
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gdk_pixbuf_get_rowstride (pixbuf),
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&error);
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if (error)
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{
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g_warning ("Failed to allocate texture: %s", error->message);
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cogl_error_free (error);
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g_clear_object (&image);
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}
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return texture ? COGL_TEXTURE (texture) : NULL;
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return image;
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}
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static cairo_surface_t *
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@ -514,9 +517,9 @@ static void
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finish_texture_load (AsyncTextureLoadData *data,
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GdkPixbuf *pixbuf)
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{
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g_autoptr(ClutterContent) image = NULL;
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GSList *iter;
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StTextureCache *cache;
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CoglTexture *texdata = NULL;
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cache = data->cache;
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@ -525,8 +528,8 @@ finish_texture_load (AsyncTextureLoadData *data,
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if (pixbuf == NULL)
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goto out;
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texdata = pixbuf_to_cogl_texture (pixbuf);
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if (!texdata)
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image = pixbuf_to_clutter_image (pixbuf);
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if (!image)
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goto out;
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if (data->policy != ST_TEXTURE_CACHE_POLICY_NONE)
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@ -536,22 +539,18 @@ finish_texture_load (AsyncTextureLoadData *data,
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if (!g_hash_table_lookup_extended (cache->priv->keyed_cache, data->key,
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&orig_key, &value))
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{
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cogl_object_ref (texdata);
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g_hash_table_insert (cache->priv->keyed_cache, g_strdup (data->key),
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texdata);
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g_object_ref (image));
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}
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}
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for (iter = data->textures; iter; iter = iter->next)
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for (iter = data->actors; iter; iter = iter->next)
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{
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ClutterTexture *texture = iter->data;
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set_texture_cogl_texture (texture, texdata);
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ClutterActor *actor = iter->data;
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set_content_from_image (actor, image);
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}
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out:
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if (texdata)
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cogl_object_unref (texdata);
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texture_load_data_free (data);
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}
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@ -630,7 +629,7 @@ load_texture_async (StTextureCache *cache,
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typedef struct {
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StTextureCache *cache;
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ClutterTexture *texture;
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ClutterActor *actor;
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GObject *source;
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guint notify_signal_id;
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gboolean weakref_active;
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@ -641,9 +640,6 @@ st_texture_cache_reset_texture (StTextureCachePropertyBind *bind,
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const char *propname)
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{
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cairo_surface_t *surface;
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CoglTexture *texdata;
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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g_object_get (bind->source, propname, &surface, NULL);
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@ -652,32 +648,39 @@ st_texture_cache_reset_texture (StTextureCachePropertyBind *bind,
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(cairo_image_surface_get_format (surface) == CAIRO_FORMAT_ARGB32 ||
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cairo_image_surface_get_format (surface) == CAIRO_FORMAT_RGB24))
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{
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CoglError *error = NULL;
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ClutterContent *image;
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GError *error = NULL;
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texdata = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx,
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cairo_image_surface_get_width (surface),
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cairo_image_surface_get_height (surface),
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cairo_image_surface_get_format (surface) == CAIRO_FORMAT_ARGB32 ?
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COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888,
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cairo_image_surface_get_stride (surface),
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cairo_image_surface_get_data (surface),
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&error));
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image = clutter_actor_get_content (bind->actor);
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if (!image || !CLUTTER_IS_IMAGE (image))
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image = clutter_image_new ();
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else
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g_object_ref (image);
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if (texdata)
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clutter_image_set_data (CLUTTER_IMAGE (image),
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cairo_image_surface_get_data (surface),
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cairo_image_surface_get_format (surface) == CAIRO_FORMAT_ARGB32 ?
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COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888,
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cairo_image_surface_get_width (surface),
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cairo_image_surface_get_height (surface),
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cairo_image_surface_get_stride (surface),
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&error);
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if (image)
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{
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clutter_texture_set_cogl_texture (bind->texture, texdata);
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cogl_object_unref (texdata);
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clutter_actor_set_content (bind->actor, image);
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g_object_unref (image);
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}
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else if (error)
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{
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g_warning ("Failed to allocate texture: %s", error->message);
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cogl_error_free (error);
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g_error_free (error);
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}
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clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 255);
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clutter_actor_set_opacity (bind->actor, 255);
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}
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else
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clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 0);
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clutter_actor_set_opacity (bind->actor, 0);
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}
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static void
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@ -703,7 +706,7 @@ st_texture_cache_free_bind (gpointer data)
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{
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StTextureCachePropertyBind *bind = data;
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if (bind->weakref_active)
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g_object_weak_unref (G_OBJECT(bind->texture), st_texture_cache_bind_weak_notify, bind);
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g_object_weak_unref (G_OBJECT (bind->actor), st_texture_cache_bind_weak_notify, bind);
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g_free (bind);
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}
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@ -727,17 +730,17 @@ st_texture_cache_bind_cairo_surface_property (StTextureCache *cache,
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GObject *object,
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const char *property_name)
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{
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ClutterTexture *texture;
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ClutterActor *actor;
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gchar *notify_key;
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StTextureCachePropertyBind *bind;
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texture = CLUTTER_TEXTURE (clutter_texture_new ());
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actor = clutter_actor_new ();
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bind = g_new0 (StTextureCachePropertyBind, 1);
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bind->cache = cache;
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bind->texture = texture;
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bind->actor = actor;
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bind->source = object;
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g_object_weak_ref (G_OBJECT (texture), st_texture_cache_bind_weak_notify, bind);
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g_object_weak_ref (G_OBJECT (actor), st_texture_cache_bind_weak_notify, bind);
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bind->weakref_active = TRUE;
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st_texture_cache_reset_texture (bind, property_name);
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@ -747,7 +750,7 @@ st_texture_cache_bind_cairo_surface_property (StTextureCache *cache,
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bind, (GClosureNotify)st_texture_cache_free_bind, 0);
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g_free (notify_key);
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return CLUTTER_ACTOR(texture);
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return actor;
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}
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/**
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@ -802,25 +805,25 @@ st_texture_cache_load (StTextureCache *cache,
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* is already a request pending, append it to that request to avoid loading
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* the data multiple times.
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*
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* Returns: %TRUE iff there is already a request pending
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* Returns: %TRUE if there is already a request pending
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*/
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static gboolean
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ensure_request (StTextureCache *cache,
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const char *key,
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StTextureCachePolicy policy,
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AsyncTextureLoadData **request,
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ClutterActor *texture)
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ClutterActor *actor)
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{
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CoglTexture *texdata;
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ClutterContent *image;
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AsyncTextureLoadData *pending;
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gboolean had_pending;
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texdata = g_hash_table_lookup (cache->priv->keyed_cache, key);
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image = g_hash_table_lookup (cache->priv->keyed_cache, key);
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if (texdata != NULL)
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if (image != NULL)
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{
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/* We had this cached already, just set the texture and we're done. */
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set_texture_cogl_texture (CLUTTER_TEXTURE (texture), texdata);
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set_content_from_image (actor, image);
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return TRUE;
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}
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@ -838,7 +841,7 @@ ensure_request (StTextureCache *cache,
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*request = pending;
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/* Regardless of whether there was a pending request, prepend our texture here. */
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(*request)->textures = g_slist_prepend ((*request)->textures, g_object_ref (texture));
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(*request)->actors = g_slist_prepend ((*request)->actors, g_object_ref (actor));
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return had_pending;
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}
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@ -866,7 +869,7 @@ st_texture_cache_load_gicon (StTextureCache *cache,
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gint scale)
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{
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AsyncTextureLoadData *request;
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ClutterActor *texture;
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ClutterActor *actor;
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char *gicon_string;
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char *key;
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GtkIconTheme *theme;
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@ -925,10 +928,10 @@ st_texture_cache_load_gicon (StTextureCache *cache,
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}
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g_free (gicon_string);
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texture = (ClutterActor *) create_default_texture ();
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clutter_actor_set_size (texture, size * scale, size * scale);
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actor = create_invisible_actor ();
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clutter_actor_set_size (actor, size * scale, size * scale);
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if (ensure_request (cache, key, policy, &request, texture))
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if (ensure_request (cache, key, policy, &request, actor))
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{
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/* If there's an outstanding request, we've just added ourselves to it */
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g_object_unref (info);
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@ -950,27 +953,24 @@ st_texture_cache_load_gicon (StTextureCache *cache,
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load_texture_async (cache, request);
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}
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return CLUTTER_ACTOR (texture);
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return actor;
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}
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static ClutterActor *
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load_from_pixbuf (GdkPixbuf *pixbuf)
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{
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ClutterTexture *texture;
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CoglTexture *texdata;
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g_autoptr(ClutterContent) image = NULL;
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ClutterActor *actor;
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int width = gdk_pixbuf_get_width (pixbuf);
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int height = gdk_pixbuf_get_height (pixbuf);
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texture = create_default_texture ();
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image = pixbuf_to_clutter_image (pixbuf);
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clutter_actor_set_size (CLUTTER_ACTOR (texture), width, height);
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actor = clutter_actor_new ();
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clutter_actor_set_size (actor, width, height);
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clutter_actor_set_content (actor, image);
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texdata = pixbuf_to_cogl_texture (pixbuf);
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set_texture_cogl_texture (texture, texdata);
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cogl_object_unref (texdata);
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return CLUTTER_ACTOR (texture);
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return actor;
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}
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static void
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@ -1218,7 +1218,7 @@ st_texture_cache_load_file_async (StTextureCache *cache,
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int available_height,
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int scale)
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{
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ClutterActor *texture;
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ClutterActor *actor;
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AsyncTextureLoadData *request;
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StTextureCachePolicy policy;
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gchar *key;
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@ -1227,9 +1227,9 @@ st_texture_cache_load_file_async (StTextureCache *cache,
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policy = ST_TEXTURE_CACHE_POLICY_NONE; /* XXX */
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texture = (ClutterActor *) create_default_texture ();
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actor = create_invisible_actor ();
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if (ensure_request (cache, key, policy, &request, texture))
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if (ensure_request (cache, key, policy, &request, actor))
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{
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/* If there's an outstanding request, we've just added ourselves to it */
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g_free (key);
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@ -1252,7 +1252,7 @@ st_texture_cache_load_file_async (StTextureCache *cache,
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ensure_monitor_for_file (cache, file);
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return CLUTTER_ACTOR (texture);
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return actor;
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}
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static CoglTexture *
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@ -1264,34 +1264,37 @@ st_texture_cache_load_file_sync_to_cogl_texture (StTextureCache *cache,
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int scale,
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GError **error)
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{
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ClutterContent *image;
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CoglTexture *texdata;
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GdkPixbuf *pixbuf;
|
||||
char *key;
|
||||
|
||||
key = g_strdup_printf (CACHE_PREFIX_FILE "%u", g_file_hash (file));
|
||||
|
||||
texdata = g_hash_table_lookup (cache->priv->keyed_cache, key);
|
||||
texdata = NULL;
|
||||
image = g_hash_table_lookup (cache->priv->keyed_cache, key);
|
||||
|
||||
if (texdata == NULL)
|
||||
if (image == NULL)
|
||||
{
|
||||
pixbuf = impl_load_pixbuf_file (file, available_width, available_height, scale, error);
|
||||
if (!pixbuf)
|
||||
goto out;
|
||||
|
||||
texdata = pixbuf_to_cogl_texture (pixbuf);
|
||||
image = pixbuf_to_clutter_image (pixbuf);
|
||||
g_object_unref (pixbuf);
|
||||
|
||||
if (!texdata)
|
||||
if (!image)
|
||||
goto out;
|
||||
|
||||
if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
|
||||
{
|
||||
cogl_object_ref (texdata);
|
||||
g_hash_table_insert (cache->priv->keyed_cache, g_strdup (key), texdata);
|
||||
}
|
||||
g_hash_table_insert (cache->priv->keyed_cache, g_strdup (key), image);
|
||||
}
|
||||
else
|
||||
cogl_object_ref (texdata);
|
||||
|
||||
/* Because the texture is loaded synchronously, we won't call
|
||||
* clutter_image_set_data(), so it's safe to use the texture
|
||||
* of ClutterImage here. */
|
||||
texdata = clutter_image_get_texture (CLUTTER_IMAGE (image));
|
||||
cogl_object_ref (texdata);
|
||||
|
||||
ensure_monitor_for_file (cache, file);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user