If an active grab on pointer events happens during multi-touch operations,
all non-pointer-emulating touches will be muted. This may leave the
Clutter.ClickAction incomplete if triggered by one of those sequences,
just to have a gesture take over and trigger a compositor grab, which would
leave the capture-event handler stuck eating events.
So listen for grab-op-begin from the display, and ensure the action is
released if such grab begins.
and the capture event handler stuck.
Right now we have three "dummy cursor" widgets between the background
menu, the message tray menu, and the IBus candidate popup. Consolidate
these into one "dummy cursor" widget which is tracked in the layout
manager.
If monitor-changed fires at startup, it will destroy all of the
backgrounds, but since this._isStartup is true, won't recreate any
of them. Additionally, since _bgManagers is indexed by monitor index,
if the primary index is not 0, it could become a sparse array (e.g.
[undefined, undefined, primaryBackground]), and our for loop will
crash trying to access properties of undefined.
Fix both of these issues by always creating background managers for
every monitor, hiding them on startup but only showing them after
the startup animation is complete.
One thing we need to watch out for is that while LayoutManager is
constructing, Main.uiGroup / Main.layoutManager will be undefined,
so addBackgroundMenu will fail. Fix this by passing down the uiGroup
to the background menu code.
https://bugzilla.gnome.org/show_bug.cgi?id=709313
And reverse menu order in order to avoid it reading "Change Background… Settings"
"System Settings" shouldn't be used because it's not used to mean the control-center in any other place.
https://bugzilla.gnome.org/show_bug.cgi?id=694290
BackgroundMenu must ensure the actor it attaches to is reactive, and
the layout manager must create a background menu for the first background
too.
https://bugzilla.gnome.org/show_bug.cgi?id=694227