backgroundMenu: Add a context menu on the background actor
Allow users to change their wallpaper and launch System Settings from it. https://bugzilla.gnome.org/show_bug.cgi?id=681540
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@ -2481,3 +2481,9 @@ StScrollBar StButton#vhandle:active {
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width: 96px;
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height: 96px;
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}
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/* Background menu */
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.background-menu {
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-boxpointer-gap: 4px;
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}
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@ -39,6 +39,7 @@ nobase_dist_js_DATA = \
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ui/altTab.js \
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ui/appDisplay.js \
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ui/appFavorites.js \
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ui/backgroundMenu.js \
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ui/boxpointer.js \
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ui/calendar.js \
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ui/checkBox.js \
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57
js/ui/backgroundMenu.js
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57
js/ui/backgroundMenu.js
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@ -0,0 +1,57 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const BoxPointer = imports.ui.boxpointer;
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const Main = imports.ui.main;
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const PopupMenu = imports.ui.popupMenu;
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const BackgroundMenu = new Lang.Class({
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Name: 'BackgroundMenu',
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Extends: PopupMenu.PopupMenu,
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_init: function(source) {
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this.parent(source, 0, St.Side.TOP);
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this.addSettingsAction(_("Change Wallpaper..."), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_("System Settings"), 'gnome-control-center.desktop');
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this.actor.add_style_class_name('background-menu');
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Main.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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});
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function addBackgroundMenu(actor) {
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let cursor = new St.Bin({ opacity: 0 });
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Main.uiGroup.add_actor(cursor);
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actor._backgroundMenu = new BackgroundMenu(cursor);
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actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu() {
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let [x, y] = global.get_pointer();
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cursor.set_position(x, y);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', function(action, actor, state) {
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if (state == Clutter.LongPressState.QUERY)
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return action.get_button() == 1 && !actor._backgroundMenu.isOpen;
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if (state == Clutter.LongPressState.ACTIVATE)
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openMenu();
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return true;
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});
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clickAction.connect('clicked', function(action) {
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if (action.get_button() == 3)
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openMenu();
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});
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actor.add_action(clickAction);
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}
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@ -10,6 +10,7 @@ const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const BackgroundMenu = imports.ui.backgroundMenu;
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const Components = imports.ui.components;
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const CtrlAltTab = imports.ui.ctrlAltTab;
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const EndSessionDialog = imports.ui.endSessionDialog;
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@ -141,6 +142,8 @@ function start() {
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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componentManager = new Components.ComponentManager();
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BackgroundMenu.addBackgroundMenu(global.background_actor);
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layoutManager.init();
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overview.init();
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