Both WorkspacesDisplay and ThumbnailsBox need to know when windows have been
restacked. Instead of each tracking changes on their own or trying to call
each other, have the overview keep track and do the calculations, emitting
a signal with the result.
https://bugzilla.gnome.org/show_bug.cgi?id=682050
show() and hide() now slide the thumbnails in and out, respectively. The old
show and hide are now _createThumbnails and _destroyThumbnails. We only care
about these thumbnails while in the overview, so create them when entering and
destroy them on exit.
https://bugzilla.gnome.org/show_bug.cgi?id=682050
When in the overview, if you move the mouse cursor over one of the
application launchers in the dash, all the unrelated windows are dimmed
both both in the window view and in the workspace view.
It helps to easily understand whether or not there are already opened
windows for this application, and where they are. It can also help in
differentiating the windows in the overview (sometimes the thumbnails
aren't precise enough to easily know which thumbnail belongs to which
application).
https://bugzilla.gnome.org/show_bug.cgi?id=657315
This makes the workspace indicator respect the "padding" style attribute.
Also, since we no longer draw the border on top of the thumbnail,
we need to be pixel-precise in allocating the indicator height.
We use this to make the workspace selector more similar to the mockup.
https://bugzilla.gnome.org/show_bug.cgi?id=662087
Currently, click and drop events are handled by each WorkspaceThumbnail
instance. With the introduction of the workspace cut and the request
to extend the reactive area of the workspace selector to the edge
of the monitor, it becomes more convenient to do all the event handling
inside ThumbnailsBox, even if this requires some manual layout computation.
https://bugzilla.gnome.org/show_bug.cgi?id=643319
In the workspace-collecting code we add a check to avoid collecting a
workspace if any startup sequence is running there. Since the sequence
can take some time to load, an helper function is also added which keeps
the (empty) workspace around for a very short time, while waiting for the
sequence to start.
https://bugzilla.gnome.org/show_bug.cgi?id=664202
The dynamic-workspaces key was introduced to allow us to opt out of
writing the num-workspaces setting (which is ignored with the dynamic
workspace management anyway), but there'll be some expectations that
the setting will have an effect on the UI.
It's actually not very hard to support, so here's to the graybeards ...
https://bugzilla.gnome.org/show_bug.cgi?id=671568
- We should only call workspaceRemoved() for workspaces that are
are actually being removed.
- When we have multiple monitors, a window on a secondary monitor is
on all workspaces, so it ends up in all workspaces _allWindows
lists, so we can't use previous presence in that list to determine
whether we need to go ahead and add the actor; allWindows is simply
the list of windows where we are listening to notify::minimized.
https://bugzilla.gnome.org/show_bug.cgi?id=667652
We add a drag monitor to check whether the pointer is inside
the workspace selector, and update the visibility of the drop
placeholder consequently.
https://bugzilla.gnome.org/show_bug.cgi?id=664201
The dash handles 'window-drag-cancelled', to be able to do the
animations for drag snap-back and size changes in parallel. As
the signal is not emitted for previews in the workspace switcher,
it does not work in that case.
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
Instances of this class share a single CoglTexture behind the scenes which
allows us to show the background with different rendering options without
duplicating the texture data.
https://bugzilla.gnome.org/show_bug.cgi?id=656433
Since almost all of the callers of shell_app_activate were using the
default workspace (by passing -1), remove that parameter.
Add a new shell_app_activate_full() API which takes a workspace as
well as a timestamp; previously we might have been ignoring event
timestamps from elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=636963
Workspace thumbnails are supposed to be miniatures of the "real"
workspace they represent, but currently they show minimized windows
like the window picker.
Instead, hide minimized windows and track changes to update the
thumbnail accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=651569
Currently activating a window on a different workspace requires very
long drag distances, which is very inconvenient to use.
Fix that by allowing switching workspaces using the thumbnails which is
consistent with window and launcher dnd and much easier to use.
https://bugzilla.gnome.org/show_bug.cgi?id=643945
To deal with different CSS in RTL locales, we used to manually add
an :rtl pseudo class to some actors. With automatically assigned
:ltr/:rtl selectors this is no longer necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=643835
Fix a typo in panel.js, and ensure that all variables used in
functions are scoped to the block (using let), to avoid polluting
the global namespace.
https://bugzilla.gnome.org/show_bug.cgi?id=643210
When we are dragging a window over its current workspace or workspace
thumbnail, we show show "no drop possible" feedback instead
of "move here" feedback.
https://bugzilla.gnome.org/show_bug.cgi?id=642329
We don't necessarily get a syncStacking call when an actor is added
at the top of the workspace, so make sure to set the stackAbove value
for it correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=642329
- When tweening a workspace to collapse it, round the multiplied
height so that we don't change other workspace sizes via rounding
differences.
- Use separate horizontal and vertical scales, so that every thumbnail
has the same horizontal scale.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
Allow defining a "porthole" that is the visible area of a workspace
thumbnail, and use this to clip the portion under the panel off the
workspace thumbnails. (This is wrong for fullscreen windows, but not
very wrong, and hopefullly the few missing pixels will be
unnoticeable.)
https://bugzilla.gnome.org/show_bug.cgi?id=641880
Because the overall parent allocation width immediately when the workspace
count changes, we were sometimes drawing the indicator in the wrong place
in the indicator animation that proceeded the remove-workspace animation.
Fix this by tweening only the Y position of the indicator and computing
the X position and size in our allocate() method. This also is considerably
simpler than switching the indicator between fixed position and geometry
managed.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
Rather than killing the workspace indicator indicator when we remove
workspaces because the source and target locations might have changed,
do it as a separate first step. This provides a better explanation
than doing it simultaneously with the addition/removal or not at all
and also keeps our computations simple.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
When we animating the scale for the thumbnails, the border and
background should wrap around the current size of the thumbails.
The technique that we are using to animate the scale breaks that
since we don't animate the overall size of the thumbnails box -
we just animate our child actors within the allocation.
To fix this, switch from drawing the background by packing in another
container to drawing the background with a separate actor that
is under the other actors and allocated by our custom logic.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
To explain to the user what is happening, instead of abruptly changing
updating the workspace thumbnail list, slide thubmnails in and out
as they are added and removed.
To implement this, we track a state for each thumbnail and when things
change go through a process of first sliding removed thumbnails out,
then ollapsing the left-over spaces and rescaling the thumbnails, then
finally sliding newly added thumbnails in.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
When we have more thumbnails than can fit in the vertical space, scale
them down. This is implemented by using a generic container so we can
compute positions and sizes on the fly and do the appropriate
width-for-height behavior.
The usage of clutter constraints to position the indicator is droppped
since it less complicated to just position the indicator in the right
place ourselves.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Add WorkspaceThumbnail.ThumbnailsBox to handle managing the array
of workspace thumbnails; the logic will get more complex as we add
scaling and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=641879