Commit Graph

6664 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
8b97a06961
allView: Always update currentPage
Commit 0f178c3b3d added a shortcirtuit to avoid running
an animation on an invisible actor. However, it introduced
a bug where the current page is not properly updated. That
leads to the wrong set of icons being animated under some
circumstances.

Update the current page even if we bail out early.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/667
2019-08-06 21:09:13 -03:00
Florian Müllner
fffe7bdf9c js: Ease non-animatable actor properties
Properties that aren't marked as animatable don't support *implicit*
animations, but they can still be animated with explicit transitions.
Use the newly added convenience method to cut down further on Tweener
usage.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
ef18f621ac environment: Add convenience method for property transitions
While we are now using implicit animations for all animatable properties,
there are still some cases where we animate other actor properties (for
example from a custom subclass) or associated objects like effects.

Those can still be animated using Clutter animations, as long as we use
the explicit API rather than implicit animations. Again this API is
cumbersome and tricky enough to warrant a convenience wrapper.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
dfa41f6926 js: Use GObject properties for animated properties
Clutter animations work on GObject properties on animatables. The
last commit took care of the latter by turning all animated objects
into actor subclasses, now it's time to make all properties used
in Tweens into GObject properties.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
3d3dca4aa2 js: Actorize animated objects
We have a couple of places where we don't tween the actor, but a
custom property on the delegate object. In order to move those
to Clutter animations, we will need an animatable, so turn those
objects into widget subclasses.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
928595fe21 windowManager: Change effect's brightness property
The set_brightness() method is the most convenient way of controlling
the effect's brightness, but Clutter animations only deal with properties,
so start using the (ClutterColor) brightness property instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
fc958f4215 windowManager: Move animation into WindowDimmer
Currently WindowDimmer exposes a JS property that is used to control the
underlying effect. This works fine with Tweener, but not with Clutter
animations which we want to use ultimately.

As a first step towards that, expose a setDimmed() method instead of
the property and handle the animation internally, so it can be adapted
more easily.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
2019-08-06 23:54:29 +02:00
Florian Müllner
0846238f69 js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:

 - they run entirely in C, while Tweener requires context switches
   to JS each frame

 - they are more reliable, as Tweener only detects when an animation
   is overwritten with another Tween, while Clutter considers any
   property change

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 23:54:29 +02:00
Florian Müllner
007b6ca2e8 environment: Add convenience method for implicit animations
Setting up implicit animations is more verbose than using tweener, in
particular when setting up a callbacks to run on overwrite or completion.
In order to make its use more convenient, monkey-patch ClutterActor
with an ease() method that works similarly to Tweener.addTween().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
0b4a4487a0 environment: Support slow down factor when easing
Being able to slow down animations is a helpful debugging tool; to not
lose it when starting to use Clutter's implicit animations, monkey-patch
the appropriate methods to support our global slow down factor.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
99b4e047dd tweener: Use new adjustAnimationTime() helper
Now that we have a new helper function for adjusting animation times,
make Tweener use it so that we keep the code in a single place.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
ae2af34453 environment: Add adjustAnimationTime() helper
As we currently use Tweener for all animations, we have a single place
for hooking up the enable-animations and slow-down-factor settings.
However that will no longer hold true when we'll start to use Clutter's
built-in animation facilities, so add a small helper function that
applies the necessary adjustments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
fdf24ceecc messageTray: Stop tweening custom opacity property
Notifications use a transition that overshoots the target value, however
we can only really do that for the position and not the opacity where
some values would end up out of the valid range.

We currently address this by proxying the actual opacity property in a
javascript property, and clamp it to the valid range in an onUpdate()
callback.

This won't be an option if we want to use Clutter animations, so instead,
use separate tweens for opacity and position.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
870dd84a50 pageIndicators: Defer IN animation until redraw
Unlike Tweener, which doesn't know or care about actor state, Clutter
will skip implicit animations on actors that aren't mapped. This makes
sense of course, but it will break the page indicator animation we
do on map: When we get notified about the container being mapped, the
individual indicators (which are the actors being animated) are still
unmapped.

Resolve this by deferring the animation to a LaterFunc.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
5d6db923b7 screenShield: Stop using custom transition
For animating the arrows on the screenshield, we currently use a custom
transition function that tweens the opacity from 0 to maxOpacity in the
first half of the animation, and from maxOpacity back to 0 in the second
half.

This doesn't easily translate to Clutter's own animation framework, so
replace the custom transition with two consecutive tweens which do.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
8eb88d17fe dash: Directly tween actors
Dash items are currently animated via the custom "childScale" and
"childOpacity" properties. However since commit efb3025d8c, those
properties actually control the scale-x/scale-y and opacity properties
of the actor itself (not the child), so cut out the intermediate
custom properties in favor of the "real" ones.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
abe012b9fc ripple: Split animation
Similar to the previous patch, splitting the existing tween into two
will allow us to use implicit animations.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
749f52fc8b popupMenu: Split submenu expansion and arrow rotation
When expanding a submenu, we currently use a single tween to animate
both the submenu actor and the source arrow. We do this by tweening
a monkey-patched JS property on the main actor, which we then use
to update the arrow's GObject property on updates. As Clutter cannot
animate random JS properties, this trick will prevent us from using
implicit animations here.

The only reason I can think of for using a single tween is to keep
both animations in perfect lock step, but as expansion and rotation
are visually quite distinct, this shouldn't be required, so just
set up separate animations for each actor.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 20:50:43 +02:00
Florian Müllner
213d10bf4e messageTray: Drop tween helper function
It makes the code harder to follow and saves little in terms of code
duplication.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
1abfbb82c5 windowManager: Small cleanup
We start with a dim factor of 0, so the syncEnabled() call in the
constructor will always disable the effect. Just create the effect
disabled and save the method call.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
bf36d99a33 barLevel: Don't reset value on overview-start changes
While it makes sense to cap the current value to a new maximum value,
I can't think of a good reason why changing the overdrive-start should
reset the current value to that.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
3ee525833e loginDialog: Use GObject bindings over onUpdate handler
Instead of iterating over all actors each frame and sync'ing their
opacities, we can set up bindings once before the animation.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
bf497ed643 pointerA11yTimeout: Use notify handler instead of onUpdate callback
We either need to queue a repaint on opacity updates or we don't,
whether the opacity change happens in an animation or not shouldn't
matter.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
9b8c0f7519 pointerA11yTimeout: Fix style nit
There's a stray space after the opening parentheses. While at it,
reindent the object literal.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
12ec5d1cbe switcherPopup: Avoid unnecessary animation
Ever since commit 28bb0c1fb2, the popup's actual visibility has been
controlled by its :opacity property, not :visible.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Florian Müllner
0f178c3b3d appDisplay: Skip animation when hidden
The time computation isn't just unnecessary in that case, it's likely
wrong as well: If we don't have a valid allocation, we may well end
up with a negative value, NaN or Infinity.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/654
2019-08-06 14:52:41 +02:00
Georges Basile Stavracas Neto
00ec8ca989
allView: Redisplay on folder changes
Now that redisplaying is a lightweight operation that only
adds and removes what changed, we can not be concerned about
redisplaying on folder changes.

Redisplaying will be necessary when custom order in the app
grid is implemented, in order to update not only which icons
are hidden, but also their position.

Call _redisplay() in AllView when folders change.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:20:31 -03:00
Georges Basile Stavracas Neto
9c6f558c9e
baseAppView: Remove unused BaseAppView.addItem
Now that BaseAppView does not allow for subclasses to add
and remove items directly, the addItem() method can be
removed.

Remove BaseAppView.addItem().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:20:31 -03:00
Georges Basile Stavracas Neto
1c172955ee
allView, folderView: Only add icons once
FolderView and AllView currently check if the item is
present in the BaseAppView._items map, in order to avoid
adding the same icon multiple times.

Now that BaseAppView._loadApps() has a different role --
it returns a list with all app icons, and BaseAppView
diffs with the current list of app icons -- checking the
BaseAppView._items map is wrong.

Make sure there are no duplicated items in the temporary
array returned by all _loadApps() implementations. Remove
the now unused BaseAppView.hasItem() method.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:20:31 -03:00
Georges Basile Stavracas Neto
1d44bf7ce6
baseAppView: Only add and remove when necessary
BaseAppView currently removes all icons, and readds them, every
time the list of app icons needs to be redisplayed. In order to
allow animating app icon positions in the future, however, we
cannot destroy the actors of the app icons.

Previous commits paved the way for us to do differential loading,
i.e. add only the icons that were added, and remove only what was
removed.

Make the BaseAppView effectively implement differential loading.
The BaseAppView.removeAll() method is removed, since we do not
remove all icons anymore. BaseAppView._loadApps() now returns an
array with the new apps, instead of putting them directly at the
BaseAppView lists.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:20:29 -03:00
Georges Basile Stavracas Neto
036e41621d
baseAppView: Move _loadGrid() into _redisplay()
Next commit will introduce differential loading of
app icons, and will reorganize this part of the
codebase.

When doing that, the ideal symmetry of the new code
would be:

 * Update BaseAppView._allItems array
 * Update BaseAppView._items map
 * Update BaseAppView._grid actor

Move the code in _loadGrid() into _redisplay() so that
we can check in-place which new icons need to be added.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:19:26 -03:00
Georges Basile Stavracas Neto
3003e9091d
baseAppView: Call loadGrid() directly
Now that the three views follow the exact same loading routine
(remove all + load apps + load grid), we don't need each view
call loadGrid() directly anymore.

This is an important step in order to animate adding and removing
icons, since now we can diff old and new app icons properly.

Move all calls to BaseAppView.loadGrid() to a single one after
BaseAppView._loadApps(). Also add the underscore prefix, since
this is now considered a protected function.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:19:25 -03:00
Georges Basile Stavracas Neto
8d9da10710
frequentView: Use BaseAppView.addItem() and loadGrid()
FrequentView is another view that is slightly not unified with how
BaseAppView expects subclasses to load app icons. Instead of using
BaseAppView.addItem() and then calling BaseAppview.loadGrid(), it
adds the app icons directly to the icon grid.

Make FrequentView add icons using BaseAppview.addItem(), and load
the icons using BaseAppView.loadGrid().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:19:25 -03:00
Georges Basile Stavracas Neto
4d23c12028
folderIcon: Move app icon loading to FolderView
Future patches will diff the old and new icons of views, in order to
animate them when necessary (e.g. adding an app icon to a folder, or
from a folder back to the app grid). In order to do that, all views
must be streamlined in how they load app icons.

Currently, FrequentView and AllView are already following the behavior
expected by BaseAppView, but FolderView isn't. Its icons are loaded by
FolderIcon, and FolderView doesn't implement BaseView._loadApps(),
which makes it impossible to diff old and new apps.

Move the app icon loading routine from FolderIcon to FolderView, by
implementing the _loadApps() method.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
2019-08-05 21:19:24 -03:00
Florian Müllner
476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00
Florian Müllner
12b8fb15b1 st: Move slow-down-factor into settings
Now that we have a Settings singleton, we have a better place for the
slow-down-factor than an awkward extern variable.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/656
2019-08-01 21:13:28 +00:00
Florian Müllner
02b47f4640 weather: Fix property name
It's g-*name*-owner. As the condition covers the unlikely case where
Weather is running before gnome-shell, this slipped through.
2019-08-01 01:50:13 +02:00
Florian Müllner
933c037c6e weather: Stop accessing app settings directly
Our current Weather integration depends on poking around the app's
settings, which we cannot do when the app is sandboxed (as its
filesystem is "hidden away" in a container in that case).

So instead, use our own GSettings schema for the settings, and sync
it with GNOME Weather via a custom D-Bus interface.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1158
2019-07-31 19:04:41 +00:00
Marco Trevisan (Treviño)
668128f8c9 lightbox: Remove previously added tweens from target
Since commit 007d30573 we use an actor effect to apply the radial effect and
we pass the effect to the tweener in order to animate it.

However, we always still remove the previously added tween from the actor,
instead that from the actual target.

So, depending the radial effect state, remove the tweens from the proper target

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/653
2019-07-31 19:19:28 +02:00
Florian Müllner
5fc456d9d9 userWidget: Handle non-square icons gracefully
We currently assume that user icons are square, which is the case when
set by the users settings panel, but not enforced by AccountsService.

Handle that case by moving the pixel size back to the actor and using
an appropriate background-size style property of 'cover' (which means
the smallest dimension of the image is scaled to fit the desired size).

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1144
2019-07-29 16:16:22 +00:00
Florian Müllner
007d305736 shell: Actually make GLSLEffect an effect
A generic, introspectable Shader effect is not only more flexible
than a shader actor, it will also make it much easier to turn
Lightbox into an actor subclass and replace Tweener with Clutter's
own animation support.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
2019-07-29 17:51:14 +02:00
Florian Müllner
ae7ec648b2 shell: Properly rename type
This is just a find-and-replace name change to make the actual code
changes in the follow-up commit more apparent.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
2019-07-29 17:51:14 +02:00
Florian Müllner
82d466598c lightbox: Remove unnecessary params
Actors have a default origin of (0, 0), so there's no need of
setting those explicitly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
2019-07-29 17:51:14 +02:00
Jonas Dreßler
89ce53e3ff shellDBus: Use floats instead of percentages for OSD levels
Due to typecasting being done when converting floats to integers in
gnome-settings-daemon, a volume of 0.9% in g-s-d will end up as 0% in
gnome-shell. This can lead to a mismatch of icons between the volume OSD
(the icon to use is determined by g-s-d itself) and the shells own
volume indicator (the icon to use is determined by the shell using the
volume received from g-s-d).

To fix this, simply get rid of the conversion from float to percentage
in g-s-d and back to floats in the shell and just send a float/double
value on DBus.

https://gitlab.gnome.org/GNOME/gnome-settings-daemon/merge_requests/78
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
verdre
2f29081667 osdWindow: Remove LevelBar and use BarLevel directly
LevelBar is not really used, all the checks are implemented inside
BarLevel as well and the accessible name is wrong because the osdWindow
doesn't only show the volume, but also the brightness and other things.

The workaround for updating the bars width is also no longer needed now
that we have BarLevel.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
verdre
cb0d28770f osdWindow: Use float values as input for osdWindow
Using the same type/interval as BarLevel means we can cut out the intermediate
LevelBar class in a follow-up cleanup.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
verdre
86c3909908 barLevel: Return when trying to set value to already used value
There are some cases (for example when tweening value changes), where
the level will be set to the same value it already is at. Avoid those
unnecessary repaints by checking whether the value is already used and
returning if it is.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
Florian Müllner
b970ee7293 barLevel: Use setters instead of methods
Switching to getters/setters make the code suitable for using
with Tweener and as GObject properties, both of which we'll
do soon enough.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
verdre
5545e84430 volume: Remove unused method
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
2019-07-28 17:27:53 +02:00
Georges Basile Stavracas Neto
8e1b13ca96 appDisplay: Trivial code style improvement
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/643
2019-07-24 18:55:50 -03:00