Depending on hardware and recorded volume level, turning up the speakers
to the maximum volume may not be enough and the user will want to amplify
the volume above 100%. Currently this requires opening the sound Settings
panel which gets cumbersome when required repeatedly.
To support this case better, allow raising the sound volume above 100%
directly from the system menu if the feature is enabled via the
`allow-volume-above-100-percent` key in `org.gnome.desktop.sound`.
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
It is possible to use the scroll wheel to adjust the volume without
opening the system menu, but there is no feedback other than the
icon itself in that case. To provide a less coarse indication for
the volume level, display the OSD window when adjusting the volume
while the slider isn't visible.
https://bugzilla.gnome.org/show_bug.cgi?id=781028
There's only two uses of the parameter left, which can easily be added as a
separate line below. Since it's really a private interface meant for the
indicators, make it private as well so external users are less likely to
use it.
https://bugzilla.gnome.org/show_bug.cgi?id=705845
We can't silently replace the old behavior of separate status
icons into a new system. Replace SystemStatusButton with a new
SystemIndicator class which will allow for the flexibility we
need. For now, make it a subclass of Button so that it mostly
feels the same, but we'll soon be swapping it out with a dummy
implementation that the aggregate menu will use.
I think the code cleanup here is worth it.
https://bugzilla.gnome.org/show_bug.cgi?id=705845
This is a regression from splitting the slider out that never got fixed.
Restore the previous (useful) behavior by adding a public API to the
slider that lets us pass an event through.
https://bugzilla.gnome.org/show_bug.cgi?id=704368
Calculate an icon based on our current state, not a mess of
signal emissions and callbacks. This is a preliminary basic
cleanup patch in preparation for the next one.
https://bugzilla.gnome.org/show_bug.cgi?id=690539
Allow users to smoothly scroll on the volume indicator icon
to adjust the volume. Do this by simply passing the scroll
event to the slider inside the menu.
https://bugzilla.gnome.org/show_bug.cgi?id=687573
Currently the visibility of input volume is only updated when a stream
is added/removed - apparently no one noticed until now, as in the normal
user session we get away with this as long as we have some startup sound,
but this is not the case in the lock screen, so we may end up showing
input volume incorrectly.
https://bugzilla.gnome.org/show_bug.cgi?id=684611
Previously we would only read the default sink and default source when
the connection to PulseAudio succeded. This worked because all VolumeMenu
users where initialized synchronously during shell load.
With the recent session mode changes though, the lock screen menu is
created on demand, and when it loads PA is already connected, so
it doesn't update the sliders.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
The design has a combined volume-network-power indicator in the lock
screen, which when opened shows a volume slider. Implement it by abstracting
the volume menu into a PopupMenuSection, and by creating three StIcons
bound to the real ones.
https://bugzilla.gnome.org/show_bug.cgi?id=682540
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
We seem to have a lot of code that does something along the lines of:
if (condition)
actor.show();
else
actor.hide();
ClutterActor already has such a thing for exactly this purpose: the 'visible'
property. Use it instead of the mess above.
https://bugzilla.gnome.org/show_bug.cgi?id=672272
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
All the system status menus in the panel offer a
menu item to jump to a relevant part of the
control-center.
This means each status icon has the same, or nearly the
same bit of code to:
- Add a new "action" menu item and listen for its activation.
- Hide the overview if it's showing when the menu item is activated
- Find the relevant control-center panel from its desktop file
- Launch the control-center to the relevant panel
This commit consolidates all those details in a new method,
addSettingsAction. This refactoring reduces code duplication and
slight inconsistencies in the code resulting from that duplication.
It will also make it easier in subsequent commits to hide settings menu
items when the shell is used in the login screen.
https://bugzilla.gnome.org/show_bug.cgi?id=657082
A separator only makes sense if there are items on both
sides of it. There is quite a lot of code written
throughout the shell that manages the process of showing
and hiding separators as the items around those separators
change.
This commit drops all that code in favor of changes to the menu
implementation to dynamically hide or show separators as
appropriate, so the callers don't have to deal with it.
https://bugzilla.gnome.org/show_bug.cgi?id=657082
Since almost all of the callers of shell_app_activate were using the
default workspace (by passing -1), remove that parameter.
Add a new shell_app_activate_full() API which takes a workspace as
well as a timestamp; previously we might have been ignoring event
timestamps from elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
This dramatically thins down and sanitizes the application code.
The ShellAppSystem changes in a number of ways:
* Preferences are special cased more explicitly; they aren't apps,
they're shortcuts for an app), and we don't have many of them, so
don't need e.g. the optimizations in ShellAppSystem for searching.
* get_app() changes to lookup_app() and returns null if an app isn't
found. The semantics where it tried to find the .desktop file
if we didn't know about it were just broken; I am pretty sure no
caller needs this, and if they do we'll fix them.
* ShellAppSystem maintains two indexes on apps (by desktop file id
and by GMenuTreeEntry), but is no longer in the business of
dealing with GMenuTree as far as hierarchy and categories go. That
is moved up into js/ui/appDisplay.js. Actually, it flattens both
apps and settings.
Also, ShellWindowTracker is now the sole reference-owner for
window-backed apps. We still do the weird "window:0x1234beef" id
for these apps, but a reference is not stored in ShellAppSystem.
The js/ui/appDisplay.js code is rewritten, and sucks a lot less.
Variable names are clearer:
_apps -> _appIcons
_filterApp -> _visibleApps
_filters -> _categoryBox
Similarly for function names. We no longer call (for every app) a
recursive lookup in GMenuTree to see if it's in a particular section
on every category switch; it's all cached.
NOTE - this intentionally reverts the incremental loading code from
commit 7813c5b93f. It's fast enough
here without that.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
Keeping the volume menu open after setting the desired volume isn't that
useful and forces a second click (or an Esc press) to dismiss it. Allow for
the sliders to be used with a single click-hold-move-release.
https://bugzilla.gnome.org/show_bug.cgi?id=649586
In commit 9bd22dc0, I introduced an API to load an arbitrary
.desktop file, not necessarily from the menu path. It turns
out this function was broken because it created ShellApp instances
that were *different* from ones that were cached normally.
As far as I can tell, we didn't initially use it. Then later
Util.spawnDesktop was created which used this function.
Remove this broken function and all callers; if we're loading
.desktop files from *outside* the menu path, we can look at
readding.
This patch also kills off Util.spawnDesktop in favor of callers
talking to ShellAppSystem directly, now that the latter reports
errors.
https://bugzilla.gnome.org/show_bug.cgi?id=644402
Add the machinery to cancel the notification when a new playing a
new one (wrapping ca_context_cancel), then use it when scrolling
the status icon.
Not doing it for the slider because it causes noise, either with the
keyboard, with mouse drag or with mouse wheel.
https://bugzilla.gnome.org/show_bug.cgi?id=633667
Add Util.spawn, Util.spawnCommandLine, and Util.spawnDesktop for
spawning a command/argv/.desktop file in the background, automatically
handling errors via MessageTray.SystemNotificationSource(), and
Util.trySpawn, Util.trySpawnCommandLine, and Utils.trySpawnDesktop
that don't do automatic error handling (but do at least clean up the
error message in the exception a bit).
Update various other bits of code around the shell to use the new
methods.
https://bugzilla.gnome.org/show_bug.cgi?id=635089
Reimplement UI without any indication of percentage or mutedness,
and whitout switches. The only interaction point is slider, but
it still supports mute changing for applications that track it,
and will react appropriately to external changes.
https://bugzilla.gnome.org/show_bug.cgi?id=634329
_volumeChanged should not update the icon if the sink is muted.
Fixes the case when shell is started with a muted sink (_mutedChanged
is called before _volumeChanged).
https://bugzilla.gnome.org/show_bug.cgi?id=632868
Add volume control indicator which uses API from gnome-volume-control
to interact with PulseAudio and shows both input and output volumes.
Also adds a small wrapper around libcanberra in ShellGlobal, used by the
volume indicator to provide auditive feedback.
https://bugzilla.gnome.org/show_bug.cgi?id=629455