Put sideshow sections into boxes so that we can slide them out with a single 'easeOutQuad' transition.
Handle expanding the documents section in the same fashion as we handle expanding the applications section.
Place "More..." labels inside Big Boxes with x_align set to Big.BoxAlignment.END so that we don't have to position them manually.
Before the run dialog was changing the focus, but because we were
only setting it once, we ended up with nothing focused after the run
dialog was destroyed.
Previously we were stripping all whitespace. Instead, just strip leading+trailing
whitespace, split the remaining search into individual terms which we search
for independently.
Items are grouped by the number of terms they match, then sorted
alphabetically.
Divide the screen into a grid and use it to determine the layout of the overlay components in a more consistent manner.
Remove the 'Add workspace' control and slide the workspaces
display to the side without scaling it when switching to the 'More' mode.
Automatically removes tweens on destroyed actors, and provides
additional "animation started/stopped" callbacks (eg, for tracking
whether or not to show window clone titles)
mode. When this control is clicked, documents display section slides down,
workspaces display slides to the side, and a multi-column applications view is
presented to the user. "More' control is replaced with a 'Less' control. When
the 'Less' control is clicked a default overlay view is restored.
Clean up positioning of the components of the overlay sideshow
and the items within generic item displays.
svn path=/trunk/; revision=179
well as corresponding classes for applications and documents that inherit from
them.
Use half the height of the sideshow in the overlay mode for the
AppDisplay, and the other half for the DocDisplay.
Enable moving the selection between the two displays by using up and down arrow keys.
Enable activating any item by clicking on it, in addition to activating the currently selected item by pressing Enter.
Apply search entry content to both sets of items.
svn path=/trunk/; revision=132
appdisplay.js: Add AppDisplay.actor property, remove the x/y parameters
to the constructor, and don't automatically add the appdisplay
to the stage.
overlay.js: Make the AppDisplay a child of the SideShow, rename
SideShow._grid to SideShow.actor and slide the SideShow in when
showing the stage.
http://bugzilla.gnome.org/show_bug.cgi?id=562920
svn path=/trunk/; revision=102
Revert most JS changes in commit:
Fri Nov 28 20:12:20 2008 +0000
Convert all JS style to be uniform, add Eclipse settings bits
Instead, just add 'indent-tabs-mode: nil' to the mode lines and convert
tabs to spaces. The indentation no longer exactly matches the Eclipse
settings, since they differ in some ways from the style we are trying
to achieve.
svn path=/trunk/; revision=97
Previous style was all over the place; this commit attempts to bring
uniformity. Overall, the style is:
* 4 spaces only, no tabs
* Prototypes do not create a new block
* Constructor property continuations only indent one block
svn path=/trunk/; revision=87
shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
- Make the time a bit longer (now that we control timing in Tweener
better it actually takes the time we specify)
- Use easeOutQuad so that we get a "soft landing" into position
- Move the anchor point of the Desktop to NorthEast to reduce jitter
svn path=/trunk/; revision=80
Now that gjs Bug #558741 is fixed, we can import Main directly from
the toplevel of overlay.js/panel.js without causing problems.
svn path=/trunk/; revision=41
When showing windows in the overlay, stack them in the same order as
they are on the screen. This improves the animation (the starting point
is now the current layout!) and also the case where we have a lot
of windows and just overlap them diagonally.
svn path=/trunk/; revision=40
When we are animating the overlay, we don't want to be continually
redrawing the (obscured) window actors.
src/shell-global.c: Add 'window-group' property to expose the group
holding the window actors.
js/ui/overlay.js: Hide the window group while the overlay is up.
svn path=/trunk/; revision=39
Hook up activating windows in the overlay now that we have
MetaWindow GObject'ified and exposed to gobject-introspection.
svn path=/trunk/; revision=35
* For small window counts, lay the windows out according to a
predefined scheme. For larger window counts, continue putting
the windows along the diagonal as before, but do it a bit better.
* Special case the desktop window and use it as the background
of the window area.
* Add a little translucency to windows
* Use tweener to animate everything into place
* Clean up - add constants and break things into multiple methods
svn path=/trunk/; revision=32
shell-global.[ch]: Add shell_global_get_windows() to get
the list of all MutterWindow for the screen
Makefile.am: Include the metacity typelib so that we can
reference the MutterWindow type
js/ui/overlay.js: Cascade the open windows, scaled down
in the overlay
svn path=/trunk/; revision=24
When the user clicks on "Activities", adjust the input shape
to the whole screen and show a black overlay group. Actually, the
black should be *beneath* the window actors and the overlay group
transparent so we can fade in the black while leaving the windows
unfaded, visible, but shrunk and rearranged.
svn path=/trunk/; revision=14