Commit Graph

138 Commits

Author SHA1 Message Date
Evan Welsh
a751e213f6 js: Port to modules
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1499>
2023-08-06 13:02:49 +02:00
Evan Welsh
64aa871a8a js: Add JSDoc to exported functions and fix incorrect JSDoc formatting
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1499>
2023-08-05 22:16:23 +02:00
Evan Welsh
1e9b906cbc js: Split gi imports to be on new lines to prepare for ES modules
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2794>
2023-06-21 04:50:33 -07:00
Zacharie DUBRULLE
d7542db38c dnd: Don't leak a signal connection
The handler is currently leaked when a drag monitor stops a
motion event.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2770>
2023-05-19 20:33:55 +02:00
Florian Müllner
3f9ee9cd5e dnd: Add addClickAction() method
The events that the draggable uses to initiate a drag operation
are the same as the ones a click action consumes for clicks.

It is still possible to combine the two, but it's finicky and far
from being straight-forward. To make this easier, add a dedicated
addClickAction() method to draggables that takes care of the
setup before adding the action to the draggable actor.

In the longer term, we'll want to turn DND into an action, and
have something like GTK's gesture group to allow combining actions
that would otherwise step on each other's toes.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2742>
2023-04-25 09:01:16 +00:00
Jonas Dreßler
abc43530bc dnd: Remove buttonDown private property
This was introduced with commit
6cae94edcc, it doesn't seem to make sense
anymore these days.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2318>
2023-02-24 15:32:06 +00:00
Jonas Dreßler
de08ec915f dnd: Handle dragActorSource getting destroyed
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2318>
2023-02-24 15:32:06 +00:00
Evan Welsh
a88e59c1a8 Adopt EventEmitter class instead of injecting Signal methods
Introduce a new class, EventEmitter, which implements signal
handling for pure JavaScript classes. EventEmitter still
utilizes GJS' addSignalMethods internally.

EventEmitter allows static typechecking to understand the
structure of event-emitting JS classes and makes creating
child classes simpler.

The name 'EventEmitter' mirrors a common name for this pattern
in Node and in JS libraries.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
2022-07-04 18:30:49 -04:00
Carlos Garnacho
61b34ffe78 dnd: Drop captured event handler
This was here exclusively to silence out events from other pointing
devices in the stage. Since ClutterGrab being used now is global to
all devices and events are coerced to an invisible actor, there is
no need to explicitly do this.

Also, this event handler was set on the stage, while the grab happened
on a child, so it was fairly uneffective already.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2146>
2022-02-02 17:22:20 +01:00
Carlos Garnacho
d32005b3a4 dnd: Make event handler actor reactive
Even though we coerce events on it through a grab, it does require
to be reactive to be considered a keyboard focus. Make it reactive
so it can handle key events again.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5005
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2146>
2022-02-02 17:14:37 +01:00
Carlos Garnacho
7419674bd3 js: Change main.pushModal to return the Clutter.Grab handle
All callers have been updated to keep this handle to identify their
own grab.

Also, optionally use the windowing state to determine whether
the grab is suitable for the specific uses. This removes the need
to trying to grab twice in the places where we settle for a keyboard
grab.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2045>
2022-01-29 01:16:30 +01:00
Carlos Garnacho
5305bee94c dnd: Use Clutter.grab() for DnD grab
We still listen to an specific device or touch sequence, but we
don't grab it specifically.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2045>
2022-01-29 01:16:30 +01:00
Georges Basile Stavracas Neto
5339b1e6a2 dnd: Immediately start drag done by pointer devices
Unlike touch screens, pointer devices (e.g. cursor, touchpad) are
basically never used to switch app grid pages, which is the main
use case for the drag threshold. This point was recently raised
as design feedback.

Immediately start drags when using pointer devices.

See https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3802#note_1124701

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4287

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1866>
2021-05-31 10:59:11 -03:00
Georges Basile Stavracas Neto
e89c6179af dnd: Factor out calculation into a variable
Another trivial cleanup. This is in preparation for next commit, that
will expand on this if clause, and will make it a bit more complicated.
Using a variable here makes it easier to read.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1866>
2021-05-30 21:32:54 -03:00
Georges Basile Stavracas Neto
88fa02147e dnd: Return Clutter.EVENT_STOP instead of true
Trivial cleanup.

Clutter.EVENT_STOP is more semantic, and this 'true' is inconsistent
with the 'return Clutter.EVENT_PROPAGATE;' a few lines above.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1866>
2021-05-30 21:27:51 -03:00
Carlos Garnacho
ecead8c727 dnd: Add timeoutThreshold setting
This setting (by default, 0) sets a time threshold in order to allow
DnD. If the drag is shorter than this threshold, DnD will be cancelled,
and event handling left to the next handlers.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1774>
2021-05-11 16:13:49 +00:00
Sebastian Keller
e7780623fe dnd: Don't use transformed size to calculate parent scale when restoring
Some drag actor parents might change their width to 0 after the drag
actor has been removed. If the drag is now canceled and the drag actor
is animated to return to the current parent position and scale, this
scale can not be determined and falls back to 1.0. This might be wrong
and can result in the drag actor being too large/small at the end of the
return animation.

To avoid this calculate the scale of the parent by recursively
calculating the product of its parents individual scales.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4017

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1790>
2021-05-04 15:45:58 +00:00
Sebastian Keller
79acae4176 dnd: Don't try to restore to parent location if parent got destroyed
The original parent of a dragged actor might have been destroyed after
the drag has been started. When the drag is canceled and _dragOrigParent
is set, the code is trying to get the current position and size of it
when restoring. With a destroyed parent this however would result in a
crash.

This could happen for example when starting a drag on a window preview
while the overview is hiding and then releasing it once the transition
is done.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4024

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1817>
2021-04-29 18:25:56 +00:00
Sebastian Keller
8edfe1dcf6 dnd: Remove pointless scale factor from restore position
Since 629b7394 we don't use the preferred size anymore, but the original
allocation, so this scale factor would always be 1.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1687>
2021-02-17 10:12:00 +00:00
Sebastian Keller
a24a16c5ac dnd: Also consider indirect scaling of dnd actor
Some actors don't have the scale applied to them directly but are
children of a scaled parent. In those case just retaining the scale will
not be enough and the scale of the actor itself needs to be adjusted
when reparenting. This could for example be seen when dragging windows
from the workspace thumbnails.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1687>
2021-02-17 10:12:00 +00:00
Sebastian Keller
629b7394f7 dnd: Set dnd actor size instead of scaling it when reparenting
Previously the actor could end up using its natural size and then get
scaled down to its allocation before reparenting. This however could
affect the layout of the widget due to the larger size. To ensure the
widget looks the same after reparenting set the size to its original
size.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3717

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1680>
2021-02-16 01:07:23 +01:00
Carlos Garnacho
f1437506ea dnd: Avoid sync_pointer after pop_modal()
This is only necessary for the X11 backend (as grabs triggered by other
clients leave GNOME Shell oblivious of the actual pointer position), but
is now handled inside Mutter.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1556>
2021-02-14 13:57:56 +00:00
Sebastian Keller
96d66def8c dnd: Update actor position after scaling even when animations are off
The code to update the actor position based on the cursor and current
scale was run in a 'new-frame' handler. This is working fine when
animations are enabled, but when they are turned off this does not work.
This is because the 'new-frame' signal is emitted before the changes for
that frame are applied. So with animations off the position was only
ever updated with the starting values. As a result the shrunk actor was
not being dragged by the position where it was clicked, but by where it
was clicked in the original size, which is likely not even on the shrunk
actor.

This change now also updates the position in the onComplete handler
which gets run with the final scale, even if the duration is 0.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1699

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1627>
2021-02-04 16:39:55 +00:00
Jonas Dreßler
d19683a84c dnd: Get transformed size for scaling before unparenting drag actor
Commit de610a13f1ad1e7e34d4b9a81df58d4da3693059 in mutter made it
impossible to access the actors last allocation after unmapping it,
this broke the scale-up/down animation when starting a drag.

Fix that animation again by saving the actors transformed size before
unparenting (and therefore unmapping) the actor instead of afterwards.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1475
2020-10-21 01:15:21 +02:00
Daniel García Moreno
71d37bffdf util: Remove shell_util_get_transformed_allocation
This helper function could be replaced with the new
clutter_actor_get_transformed_extents, that does the same.

See https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1386

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1380
2020-07-29 18:09:53 +02:00
Jonas Dreßler
89ba8562c3 dnd: Set drag actor position immediately after reparenting
For drag actors which get reparented to the uiGroup, we currently wait
until the next input event to set the fixed position of the actor, until
that they will just be allocated their old fixed position, which is 0,
0.

So avoid drag actors flickering at the top left for one frame and
position them correctly right after reparenting.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1310
2020-06-17 10:47:50 +02:00
Jonas Dreßler
82da73baff dnd: Fix size of actors which don't get allocated their preferred size
Properly adjust for drag actors which were allocated using a custom
vfunc_allocate() and might not have gotten allocated their preferred
size. When DND reparents the actor to the uiGroup, the drag actor will
get allocated its preferred size, so we also need to take the difference
between the old allocation size and the preferred size into account
before reparenting to the uiGroup.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1310
2020-06-17 10:47:47 +02:00
Jonas Dreßler
b2eeda9b46 dnd: Don't override fixed position if actor had no fixed position before
Properly handle drag actors which are not allocated using a fixed
position and disable the fixed position we were using to move the actor
around before we reparent it again to its original parent.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1310
2020-06-17 10:46:46 +02:00
Daniel van Vugt
881eab7669 dnd: Make DND translation-property-aware
Previously DND only worked properly for actors with zero translation.
But it only requires a small tweak to `this._dragOffsetX/Y` to support
non-zero translation values.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/936
2020-02-07 14:43:56 +00:00
Carlos Garnacho
5a006d9e79 dnd: Use ClutterSeat to fetch devices
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/760
2020-01-30 17:49:08 +00:00
Florian Müllner
61210fdae1 cleanup: Use JSDoc for documentation comments
It's a better fit than gtk-doc, and eslint can validate that they
are complete and use correct syntax.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
e44adb92cf cleanup: Avoid unnecessary parentheses
Extra parentheses usually add noise rather than clarity, so avoid
them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
ebf77748a8 cleanup: Require "dangling" commas
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
07cc84f632 cleanup: Only omit braces for single-line blocks
Braces can be avoided when a block consists of a single statement,
but readability suffers when the statement spans more than a single
line.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
9eaa0089d0 cleanup: Fix missing/stray spaces
Those are wrong according to our style guidelines, but the previous
eslint ruleset didn't catch them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
682bd7e97c cleanup: Don't shadow variables
Having variables that share the same name in overlapping scopes is
confusing and error-prone, and is best avoided.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
67ea424525 cleanup: Avoid unnecessary braces
Our coding style has always been to avoid braces when all blocks
are single-lines.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
d3d165243c cleanup: Use non-deprecated key symbols
Clutter originally cluttered its namespace with key symbols, before
prefixing all symbols with KEY. We still use the unprefixed symbols
occasionally, replace them so mutter can drop the deprecated symbols.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
2019-11-06 09:42:57 +01:00
Florian Müllner
1e203f4631 cleanup: Replace deprecated lower/raise calls
Those methods have been deprecated for a long time, so
move to the drop-in replacement.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
2019-11-06 09:42:57 +01:00
Philip Chimento
055c007ac2 dnd: Skip drag target when its acceptDrop() throws an exception
In the case of bugs in a drag target's acceptDrop() function, it may
throw an exception. In the previous code, this would break out of the
loop entirely and never cancel the drag, so the mouse button release
event would be ignored and you would have to press Esc to get out of the
drag.

In this change, if acceptDrop() throws an exception, we log it and move
on to the next parent target instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/777
2019-10-22 18:08:10 -07:00
Georges Basile Stavracas Neto
f76f30fd6a
dnd: Fix drag cancel animation scale
When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:

    scale = this._dragActor.width / sourceScaledWidth

However, this is wrong; what we wanted to do
is the opposite:

    scale = sourceScaledWidth / this._dragActor.width

Fix the scale calculation to match the math
above.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
2019-08-09 10:58:46 -03:00
Florian Müllner
1e20a1249a dnd: Stop using getTweenCount()
Those checks were carried over from the very first DND implementation;
if they were ever actually required at all, this is no longer the case
as we moved away from Tweener for all our animations.

The number of cases where an extension is still using Tweener, creates
draggable actors, *AND* requires the checks for proper functioning
should be indistinguishable from zero, so drop the code.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
2019-08-07 18:40:49 +02:00
Florian Müllner
0846238f69 js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:

 - they run entirely in C, while Tweener requires context switches
   to JS each frame

 - they are more reliable, as Tweener only detects when an animation
   is overwritten with another Tween, while Clutter considers any
   property change

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 23:54:29 +02:00
Florian Müllner
476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00
Florian Müllner
e357559582 cleanup: Mark globals used from other modules as exported
eslint cannot figure out that those symbols are used from other modules
via imports, so they trigger unused-variable errors. To fix, explicitly
mark those symbols as exported.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
71759a0769 cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
11b116cb9d cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
8fcd6c7153 cleanup: Use arrow functions for tweener callbacks
While it is legal to use method syntax for the function properties
here, arrow notation is less unexpected and allows us to drop the
separate scope properties.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
2019-07-02 12:17:46 +00:00
Florian Müllner
6ed5bc2f6c cleanup: Use consistent switch indentation
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
2019-07-02 12:17:46 +00:00
Florian Müllner
8fda3116f0 style: Fix brace style
Opening braces should be on the same line as the associated statement,
and only be omitted if both surrounding blocks are one-liners.

Partially spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00