Commit Graph

21 Commits

Author SHA1 Message Date
Ray Strode
260ca64e94 StThemeNode: Don't make border images and gradients mutually exclusive
Since we no longer use the same material for both purposes,
we can now remove the restriction that they are mutually exclusive.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
6dc4adfc13 StThemeNode: split border_texture into two vars
The border_texture (and border_material) variable is being
overloaded for two purposes: it's used as a source
to 9-slice the border from, and it's used as place to prerender
the background and border together for gradients.

While we only do one or the other for any given node, the two cases
are distinct, and should use distinct variables for readability.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
e727c184ef StThemeNode: Split -st-shadow into three attributes
Currently, "-st-shadow" can mean one of three very
different things:

1) shadow based on alpha of the background image
2) shadow the "border box" of the node
3) shadow applied to the content of a StIcon

It isn't well defined which of the above 3 cases
-st-shadow will mean for any given node, however.

This commit splits the property into three
different properties, "box-shadow",
"-st-background-image-shadow", and "icon-shadow"
to make it all very explicit.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Florian Müllner
cb5c18c783 st-theme-node: Support non-uniform border widths
While non-uniform border widths were parsed correctly, an arbitrary
side's width was picked when painting, so that each border ended up
with the same width and the widths specified in CSS were ignored.

At least for sides between non-rounded corners, using a different
border width can be reasonable, for instance at screen edges.

Different border widths around rounded corners are kind of crack,
but then it would be lame not to support it ...

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-12-13 18:15:00 +01:00
Florian Müllner
cb2babb1a0 st-theme-node: Improve borders with gradient backgrounds
For gradient backgrounds, borders were implemented by filling the
background shape with the border color first, and then scaling down
the path to draw the background.

The result is not correct[0], which is especially visible if the border
width is greater than the border radius - so instead of scaling down
the original path, use a separate path for the background.

The result is consistent with the borders we draw for non-gradient
backgrounds, and much closer to the correct standard behavior.

[0] http://www.w3.org/TR/css3-background/#the-border-radius

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-12-13 18:15:00 +01:00
Owen W. Taylor
3138b20b11 Skip drawing transparent borders and backgrounds
We were always drawing the border and background of each
StThemeNode, even if they were transparent. The simple
optimization of checking the alpha provides a significant
performance boost (in a quick test, it increased the
overviewFpsSubsequent metric in the core performance test
from 28fps to 35fps).

https://bugzilla.gnome.org/show_bug.cgi?id=634752
2010-11-13 10:12:40 -05:00
Owen W. Taylor
ce72aaf008 Fix up copyright and license notices for St
* Make sure all source files have a LGPL copyright header, and standardize
  non-standard variations of the header to a common form.

* Check and update all copyright notices.

* Remove 'Written By:' lines. They are universally incomplete and
  typically indicate only who started a particular file.

https://bugzilla.gnome.org/show_bug.cgi?id=634550
2010-11-12 15:23:28 -05:00
Neil Roberts
8872913665 StThemeNode: Fix the confusion between border and background
In d66e7dd49 I got confused between border_texture and
background_texture. The background_texture was being created as normal
but in the one place that it gets drawn I accidentally made it use the
border_material instead. This patch makes it create a
background_material similar to the border_material and uses it to
paint.
2010-10-28 21:51:13 +01:00
Neil Roberts
d66e7dd49e st-theme-node-drawing: Don't create lots of one-shot materials
A few places in st-theme-node-drawing create one-shot material, paint
with it and then free it. This is suboptimal with current Cogl because
it will end up compiling an ARBfp program just for that single paint
and then it will throw it away when the material is destroyed.

There is a new function in st-private.c called
_st_create_texture_material. This creates a simple material for a
texture based on a common parent material that points to a dummy
texture. Any materials created with this function are likely to be
able to share the same program unless the material is further modified
to contain a different number of layers. It would be possible to use
cogl_set_source_texture for this instead except that it's not possible
to modify the material's color in that case so we couldn't render the
texture with opacity.

The corner textures are now stored as a handle to a material that
references the texture rather than storing the texure directly. There
is also a separate border_material member which always points to
border_texture as the only layer.

https://bugzilla.gnome.org/show_bug.cgi?id=633340
2010-10-28 20:02:41 +01:00
Florian Müllner
3d2d396c09 st-theme-node: Support non-uniform border-radii
Non-uniform border-radii are already supported when using a gradient
background, this patch adds support for solid colors as well.

The currently applied technique of using corner textures and filling
the remaining area with rectangles is extended, so that each corner is
padded with rectangles to the size of the largest corner.

Add border-radius.js to test cases, to test non-uniform border-radii
with both solid color and gradient backgrounds.

https://bugzilla.gnome.org/show_bug.cgi?id=631091
2010-10-05 00:18:49 +02:00
Florian Müllner
ba1da9deb9 [StThemeNode] Make shadow helper functions semi-public
Move shadow helper functions from st-theme-node-drawing to st-private
to make them available to widgets which want to add shadows to internal
actors.
Also add a new helper function for creating the shadow material from a
ClutterActor.

https://bugzilla.gnome.org/show_bug.cgi?id=624384
2010-09-02 21:49:59 +02:00
Adel Gadllah
9f9067e29b [StThemeNode] Add basic background-position support
Add basic support for background-position, which only supports absolute
values.

Also don't require an unit to be specified for 0 (because the unit does not
really matter here 0 is 0 regardless of the unit).

https://bugzilla.gnome.org/show_bug.cgi?id=624375
2010-09-01 18:13:43 +02:00
Owen W. Taylor
5e7c25e136 Notice style transitions that don't change how StThemeNode paints
Add st_theme_node_paint_equal() and use that to do two things:

 1) Avoid animating transitions where nothing changes.
 2) Copy cached painting state from the old theme node to the new
    theme node.

https://bugzilla.gnome.org/show_bug.cgi?id=627083
2010-08-30 13:40:12 -04:00
Florian Müllner
02ebd44851 [shadows] Fix shadows with small blur radius
There's an assertion in calculate_gaussian_kernel() to avoid a division
by zero - due to an unnecessary cast from float to int this assertion
is triggered incorrectly for small (but non-zero) values, e.g. a blur
radius of 1px.
2010-07-25 00:37:12 +02:00
Dan Winship
cae61e62fd [StThemeNode] implement CSS "outline" property
Could potentially be used for focus indication

https://bugzilla.gnome.org/show_bug.cgi?id=621669
2010-06-17 14:06:47 -04:00
Florian Müllner
af3ca027a1 [StThemeNode] Add helper method to get the paint allocation
StThemeNodes may have properties - namely shadows - which paint
outside an actor's allocation. This is not a problem unless drawing
is redirected to an offscreen buffer, in which case the actually
painted size is needed in advance when setting up the buffer.

Add a convenience method to calculate an allocation large enough to
paint the node.

https://bugzilla.gnome.org/show_bug.cgi?id=619025
2010-06-08 17:55:41 +02:00
Florian Müllner
a433a1c637 [StThemeNode] Make shadows respect paint opacity
Currently shadows disregard the overall opacity, so e.g. setting
an ancestor's opacity does not effect the shadow. Fix this by
deferring the setting of the shadow's color until it is painted.
Also move duplicated drawing code from st_theme_node_paint() into
its own function.

https://bugzilla.gnome.org/show_bug.cgi?id=619083
2010-05-25 23:03:15 +02:00
Florian Müllner
014ac2d388 Support -st-shadow for all background properties
Extend the existing support for -st-shadow to apply to the background,
background-gradient and border properties in addition to background-image.

https://bugzilla.gnome.org/show_bug.cgi?id=613832
2010-05-10 20:17:20 +02:00
Florian Müllner
50c453c54d [StShadow] Add support for spread radius
The (optional) spread radius allows to make the shadow bigger without
enlarging the blur value. Mozilla supports this parameter for the
-moz-box-shadow property.

https://bugzilla.gnome.org/show_bug.cgi?id=613832
2010-05-03 19:38:07 +02:00
Florian Müllner
6deee27d14 [StThemeNode] Fix gradient colors
CAIRO_FORMAT_ARGB32 matches COGL_PIXEL_FORMAT_BGRA_8888_PRE on
little Endian.
2010-03-24 23:39:43 +01:00
Colin Walters
5060081db5 Move rendering into st-theme-node-drawing.c
The idea behind this move is that we have a lot more control over
rendering if StWidget isn't a big pile of actors, and things are
more efficient.

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-03-24 14:14:03 -04:00