Move AppDisplay, WorkspacesDisplay, and ThumbnailsBox from ViewSelector to
ControlsManager. This allows to always allocate the correct size for AppDisplay,
and will enable for a plethora of further improvements. The end goal is to
completely remove ViewSelector, and let ControlsManager handle the layout of
everything that's visible in the overview.
For now, replace the apps page with a dummy actor in ViewSelector.
Adjust various callers around the codebase to not access the ViewSelector
directly from the overview anymore.
Bind the opacity of the primary workspace to WorkspaceDisplay's opacity. This
allows removing the parent opacity hack in place, which will be done by the
next commit.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
Now that Overview is able to ease into any state, be it window
picker or app grid, we can move this ViewSelector method to
Overview itself, which is its rightful place to live.
Remove ViewSelector.showApps(), and make all callers call
Main.overview.show(ControlsState.APP_GRID). Also make sure the
show apps button is correctly toggled.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
Next commits will requires ControlsManager to animate to different
states, depending on how Overview is called. Add a new 'state'
parameter to ControlsManager's, and OverviewActor's animateToOverview,
and Overview.show().
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
Boy, does this commit feel good.
While the workspaces view on the primary monitor *appears* as part of
the overall overview hierarchy, this hasn't actually been the case
until now. We synchronized its size and (stage) position to match
the workspaces display, but actually kept in a separate layer for
the transitions to and from the overview.
But now that the new layout manager slides out completely during the
overview transitions, the workspaces display starts out covering the
entire work area, which is exactly what we need for the transition.
So finally stop faking it, and actually make the primary workspaces
view a child of the workspaces display.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
Instead of directly accessing ViewSelector and calling these methods
there, cascade the calls to OverviewActor, ControlsManager, and finally
ViewSelector. Also move the opacity transition to OverviewActor.
This commit has no functional change.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
Move the background to the Workspace class by introducing a new container
called WorkspaceBackground, which handles clipping the background to the
workarea.
Move the click action from WorkspaceDisplay into each workspace.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1599>
The SHADE_ANIMATION_TIME variable sets the duration of the animation of
the background shading that is done when showing the overview. As
explained in the code-comment, that value must be smaller than the
animation time of the overview.
Now since we're going to start animating the background color of the
panel when showing the overview and we're going to use the overviews
animation time for that, we want to make sure the shading of the
background image and the animation of the panel are kept "in sync",
otherwise the transitions would look bad.
So slightly increase the value of SHADE_ANIMATION_TIME to 240 (the
overviews animation time is 250) to make sure those happen in the same
timeframe.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1397>
Clutter nowadays omits reallocations when only the stage position
changed, that is when the allocation relative to the parent changed.
As a result (apart from better performance of course), workspaces
in the overview may now end up with an outdated "actual geometry"
in case the overview moved to a new primary monitor (of equal size
as the previous one).
Work around that by emitting a signal from the overview on allocation
changes, and use that to update the cached geometry.
We can revert that change once workspaces become part of the regular
overview hierarchy.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3211
Overview has signals to notify about starting, cancelling, and
finishing icon drags, but none of these signals pass the dragged
item to the callbacks.
Pass the dragged items to the 'item-drag-*' overview signals.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1332
Commit c7e597cf72 tried to improve the slide animations when entering
the overview by using the same time as the overall overview animation,
but in fact broke the animation most of the times.
That is because the Overview imports OverviewControls before defining
the ANIMATION_TIME variable, so any javascript code that is evaluated
during that import will see the value as "undefined" (which is converted
to 0 for the animation).
Fix this by moving the ANIMATION_TIME variable before the imports instead
of the usual placement.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1331
This reverts commit c0c027c608. Because for
some reason animating external opacity and position is still incurring
internal repaints, which disables offscreening and makes fading of
overlapping actors look wrong. `ON_IDLE` should be fixed in mutter before
it is used (in boxpointer at least) again.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2270
If the sessionMode does not allow to show the overview, we should also
hide an already visible overview.
This fixes a bug where, if the lockscreen was shown while the overview
was visible, the Ctrl+Alt+Tab popup would allow navigating inside the
overview because the overview actor is still mapped.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1043
To bypass offscreening in cases where continuous animation is happening.
Offscreening is slower in such cases so this reduces the render time of
animations within offscreenable actors.
On an i7-7700 this reduces the render time of boxpointers for example by
25-30%.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1025
The design team discussed the ellipses at the end of the hint text of
our entries and, even though they are present in most mockups, it turned
out they don't like them, so remove them.
It also turned out they don't like the prefixes like "Enter" before it,
so remove those, too.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/977
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Every since commit aa394754, StBoxLayout has supported ClutterActor's
expand/align properties in addition to the container-specific child
properties. Given that that's the only container left with a special
child meta, it's time to fully embrace the generic properties (and
eventually remove the child meta).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/780
This corrects weird-looking blending visible as it fades out when the
overview closes. Previously the entry's dark background would drown out
the text as it fades out, but now they maintain a consistent contrast ratio
during the fade.
There's no noticeable change in performance, but in theory it should be
faster as text entries don't change at full frame rate. So stage redraws
will usually have a cached searchEntry drawn and require less effort.
Though the main purpose here is to correct the appearance.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/778
Overview's animationInProgress, visible and visibleTarget properties are not
meant to be modified from others, but be read only.
So make this clearer using properties getters and private values.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
We currently use no less than three different ways of indenting
object literals:
let obj1 = {
foo: 42,
bar: 23,
};
let obj2 = { foo: 42,
bar: 23 };
let obj3 = { foo: 42,
bar: 23
};
The first is the one we want to use everywhere eventually, while the
second is the most commonly used "legacy" style.
It is the third one that is most problematic, as it throws off eslint
fairly badly: It violates both the rule to have consistent line breaks
in braces as well as the indentation style of both regular and legacy
configurations.
Fortunately the third style was mostly used for tween parameters, so
is quite rare after the Tweener purge. Get rid of the remaining ones
to cut down on pre-existing eslint errors.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/716
Properties that aren't marked as animatable don't support *implicit*
animations, but they can still be animated with explicit transitions.
Use the newly added convenience method to cut down further on Tweener
usage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
This is actually papering over bugs in toolkits. On X11 the Xserver will
send crossing events when the stage input shape changes. As those go
end up ignored in GTK+, this warp call aims (and randomly manages) to send
a motion event that wouldn't go unlistened by the drag source window (the
one holding the grab).
This bug actually manifests in other ways, eg. by changing the window
beneath the pointer with alt-tab while DnDing. This should be fixed
altogether in the client side.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
Shell.GenericContainer exposes the size negotiation machinery
through the use of signals. Signals are not specially performant.
One of the reasons is that they acquire a global lock for signal
handlers lookup. GNOME Shell has more than 2,000 actors at any
given point in time, up to 20 levels deep in hierarchy, making
size negotiation and painting non-trivial tasks. Such a critical
section of Clutter's machinery shouldn't rely on signals
whatsoever.
Regardless of that, Shell.GenericContainer is a workaround to
a non-existing issue anymore. It shouldn't be used anyway, and
any performance improvements that removing it can potentially
yield are bonuses to it.
This commit starts this work by removing Shell.GenericContainer
usage from Panel.Panel class. The class now extends St.Widget,
and as such, it has no "this.actor" field set anymore. A couple
of places where this actor field was used are adjuste as well.
It is important to notice that we now allocate the Panel itself
inside vfunc_allocate(). This was previously done before emitting
the signal by Shell.GenericContainer.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153