Commit Graph

74 Commits

Author SHA1 Message Date
Daniel van Vugt
48d5740443 st/private: Set sampling_radius to match the blur radius
From [the spec](https://www.w3.org/TR/css-backgrounds-3/#shadow-blur):

> the resulting shadow must approximate (with each pixel being within 5%
> of its expected value) the image that would be generated by applying to
> the shadow a Gaussian blur with a standard deviation [sigma] equal to
> half the blur radius

This does not change the value of `sigma`, it only corrects the value of
`sampling_radius` used to size the shadow texture. Since the texture is
no longer being slightly oversized it won't get scaled down when rendered
according to the dimensions provided by `st_shadow_get_box` in
`_st_paint_shadow_with_opacity`.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4409
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1897>
2021-06-29 22:32:24 +00:00
Jonas Ådahl
463000d04d Change all g_memdup() to g_memdup2()
Using g_memdup() is dangerous due to the type of the size argument. See
https://gitlab.gnome.org/GNOME/glib/-/issues/2319 and
https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1926 for details.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1637>
2021-02-04 20:17:04 +01:00
Daniel van Vugt
eefed95fa7 st/private: Don't scale the framebuffer, only the blur pixels
Just as we did before e59069c012.

Callers already ensure the framebuffer is scaled so by scaling a second
time in `_st_create_shadow_pipeline` we actually got resource_scale² which
was visibly incorrect.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3505,
       https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3560

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1543>
2021-01-07 15:35:55 +08:00
Georges Basile Stavracas Neto
fe90da82b4 st: Rename and fix blur sampling calculation
What the blur shader does is going n_steps in each direction (e.g. in case
we're in the horizontal pass that means left and right direction), sampling
the adjacent texels of the texel we're currently blurring. That means
n_steps actually is the amount of texels we're sampling in one direction,
not in both directions.

Make n_steps match what the blur shader does, and rename it to sampling_radius
to match what it really means. Do that for both st-theme-node-drawing.c and
st-private.c

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1542>
2020-12-17 11:39:38 -03:00
Georges Basile Stavracas Neto
ec1b099017 st: Fix painting unblurred texture
ClutterActorBox encapsulates (x1, y1, x2, y2), but the
second pair of values to the texture node are width and
height, leading to incorrectly rendering the unblurred
texture.

Fix that by properly making these values be x2 and y2.

Closes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3497

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1542>
2020-12-17 11:15:05 -03:00
Georges Basile Stavracas Neto
e59069c012 st: Use blur node to render shadow pipeline
It is generally faster than downloading the texture, blurring
with the CPU, and uploading the blurred texture. Notice that
'n_values' is calculated differently from the blur_pixels()
function; that's because it needs to match Clutter's blur
shader interpretation of sigma [1].

[1] https://gitlab.gnome.org/GNOME/mutter/-/blob/master/clutter/clutter/clutter-blur.c#L89

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1539>
2020-12-15 17:43:20 -03:00
Jonas Ådahl
bd710ff4fd Adapt to CoglFramebuffers turning into GObjects
Requires some more explicit type casting as things turned into 'void *'
less. Also memory management changes, as we can't use CoglObject
functions anymore for these objects.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1465
2020-10-16 16:18:48 +00:00
Jonas Dreßler
18155fc6ea st/private: Multiply position in fb coordinates with resource scale
The framebuffer we use for rendering shadows is scaled by the resource
scale, that means we also need to offset coordinates when translating
them to the framebuffers coordinate system.

So far we forgot to do that when translating the framebuffer using the
position of the actor, which lead to small rendering bugs of
text-shadows for actors allocated at non-zero origins. To fix that,
simply multiply those positions with the actors resource scale.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1390
2020-08-03 21:57:50 +00:00
Jonas Dreßler
cb9842e4a4 Use new clutter_actor_get_resource_scale() API
Update the existing users of clutter_actor_get_resource_scale() to the
new API which doesn't return a boolean value.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1287
2020-06-30 13:42:18 +00:00
Jonas Ådahl
0dba12193d st: Update to new API for creating paint context
It now takes a redraw clip and flags.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1207
2020-04-23 14:46:03 +00:00
Carlos Garnacho
656168543f st: Honor alpha range specified by pango_attr_foreground_alpha_new()
This is documented as a value between 1 and 65536. However we were passing
a 0 value for 100% transparent colors, which is interpreted as "system
inherited" in pango_renderer_get_alpha() docs.

Ensure we respect this range by specifying the minimum allowed alpha (1)
if the color is fully transparent. If someone notices this 1/65535th change
I'll ask him how many pleiades can he count.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2504

(yes, again).
2020-03-28 16:58:30 +00:00
Carlos Garnacho
73472ba6a7 st: Forward CSS foreground alpha as a PangoAttribute to text
Let the PangoRenderer handle this.

https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2504
2020-03-27 22:47:48 +00:00
Carlos Garnacho
66c4b1a8b6 st: Apply css foreground color to text as a PangoAttribute
Rely on the Pango renderer handling this properly, instead of tinting
the full ClutterText in the color specified through css.

Also set the caret color explicitly, since it used to be set as a side
effect of clutter_text_set_color(), but no longer is.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/850
2020-03-25 11:18:30 +00:00
Jonas Ådahl
632a643994 Use paint and pick context to get framebuffer
Mutter and Clutter was changed to pass around the current target
framebuffer via the paint context instead of via the deprecated Cogl
framebuffer stack.

The framebuffer stack has also been removed from Cogl so change to use
the one in the paint context instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
2019-12-03 19:07:15 +00:00
Jonas Ådahl
988a0e7314 Adapt to painting and picking API change
While still leaving them unused, pass around ClutterPaintContext and
ClutterPickContext when painting and picking.

The reason for splitting this change up in two is to make it possible to
bisect easier in between the API change and the change to using the
framebuffer passed around with the temporary contexts.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
2019-12-03 19:07:15 +00:00
Niels De Graef
ccf646f54a Drop CoglError for GError
From https://gitlab.gnome.org/GNOME/mutter/merge_requests/631

```
CoglError was added at a certain point to remove the hard dependency on
GLib, but since this can't be avoided inside mutter, let's remove this
whole abstraction.
```

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/586
2019-06-20 16:30:40 +02:00
Georges Basile Stavracas Neto
4d4d5a0b16
shell, st: Adjust to CoglPipeline API changes
cogl_pipeline_set_layer_null_texture() now doesn't receive
the texture type, since it only supports 2D textures now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/503
2019-04-18 16:33:06 -03:00
Marco Trevisan (Treviño)
37f53a42da st: Create shadow pipeline taking resource scale in account
The shadow pipeline is created doing software blurring of the texture so the
shadow spec blur parameter should be scaled accordingly with the texture scaling
otherwise we won't take enough pixels in account creating stronger shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
2019-03-01 17:12:52 +00:00
Marco Trevisan (Treviño)
5617ffc79c st: Use scaled surfaces for creating cairo background shadows
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.

Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
  1) Create a temporary shadow-spec copy with scaled values to absolute sizes
  2) Invert the scaling on the shadow matrix
  3) Do the actual painting in absolute coordinates
  4) Set the shadow matrix scaling back to the logical coordinates.

Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
2019-03-01 17:12:52 +00:00
Jonas Ådahl
5d4a804c90 st-shadow: Ceil size before comparing with texture
A fractional resource scale would mean we never use the fast path for
creating the shadow, because we'd cast the int to a float before
comparing, which would never match.

Instead compare the expected texture size with the source texture, to
actually potentially trigger the fast path.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:52 +00:00
Marco Trevisan (Treviño)
0bcf76970a st-private: Scale shadows accordingly to actor resource scaling
Use scaled offscreen framebuffer to paint shadows so that it will match the
scaling applied to the actual actor.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:52 +00:00
Georges Basile Stavracas Neto
8665045326
st: Check for ClutterImage when creating shadow pipelines
_st_create_shadow_pipeline_from_actor creates shadow pipelines
from actors. This function special-cases ClutterTexture as a
small performance improvement, since we can have access to the
CoglTexture easily with it. However, recent commits removed all
usage of ClutterTexture from GNOME Shell, rendering this optimization
useless. Instead, actors now may have a ClutterImage set as
their content, that can be used instead.

Replace the check for ClutterTexture with a check for ClutterImage,
and use the texture of the image when it is available.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/371
2019-01-29 16:38:04 -02:00
Georges Basile Stavracas Neto
09addfc87c
st-private: Receive a CoglFramebuffer
Same case of the previous patch; _st_paint_shadow_with_opacity()
uses cogl_get_draw_framebuffer(), and this patch makes it receive
a CoglFramebuffer as a parameter instead.

The cautious reader might notice that this commit apparently goes
against the long-term goal, for it introduces more instances of
cogl_get_draw_framebuffer(). This is not wrong, but these introduced
ones will be removed later on, when ClutterActor.paint() receives
a CoglFramebuffer as a parameter instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
2019-01-28 12:35:51 -02:00
Georges Basile Stavracas Neto
361cc6cf92
st: Remove deprecated cogl_texture_new()
cogl_texture_new() is used in a few places in GNOME Shell, but
it's a deprecated Cogl function. The replacement is the less
verbose cogl_texture_2d_new_with_size(), that is very much a
straightforward replacement.

Remove the few places where this function is used, replacing
it by the CoglTexture2d counterpart.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/287
2018-11-12 21:59:36 -02:00
Marco Trevisan (Treviño)
e39d7152f2 st-private: Warn if creating shadow for unallocated actors 2018-06-29 11:00:25 +02:00
Ryan Hendrickson
f56ba0877a st: Add support for font-feature-settings
Cantarell now supports tabular figures, which are useful in places
where digits should either align or not use different widths. In
order to allow elements to request the feature, add support for
the corresponding CSS property[0].

[0] https://www.w3.org/TR/css-fonts-3/#font-rend-desc

https://gitlab.gnome.org/GNOME/gnome-shell/issues/34
2018-06-08 18:45:07 +02:00
Mario Sanchez Prada
376d696b8b st-private: Add support for letter-spacing in ClutterText based StWidgets
Add support in _st_set_text_from_style(), so that this CSS property can
be used from any StWidget holding an internal ClutterText.
2018-04-18 00:14:05 +00:00
Florian Müllner
f6a08472a0 st: Do not force allocation updates during shadow creation
If an actor is pending a relayout when get_allocation_box() is called,
the method forces an allocation update. In case of StWidget, this might
then result in a style update and a consecutive invalidation of the
shadow spec.

A helper method that invalidates one of its parameters as a side effect
(and by extension its return value as well) is most unexpected, so cur-
rently _st_create_shadow_pipeline_from_actor() poses an easy trap to
callers to run into.

Remove that trap by calling get_size()/get_position() instead, which
don't have the unintended side effect - it is still a good idea to fix
callers who were running into this to not waste resources on creating
shadows that are invalidated before the next paint, but throwing un-
defined behavior at them is harsh ...

https://bugzilla.gnome.org/show_bug.cgi?id=788908
2018-04-11 19:29:25 +00:00
Florian Müllner
2d79ab6c5c private: Avoid unnecessary conversions in shadow computation
The type was changed from double to float for no apparent reason
when moving code in commit 5060081db5.

https://bugzilla.gnome.org/show_bug.cgi?id=788627
2018-02-05 11:09:01 -05:00
Florian Müllner
7015bb2ca9 shadow: Only use correctly sized textures for shortcut
When creating a shadow for a ClutterTexture, we currently use the
underlying CoglTexture directly instead of rendering the actor to
an offscreen buffer. This assumes that the CoglTexture is directly
suitable as shadow source, which isn't necessarily the case - it
may have a very different size than what is shown and scaled up or
down by the hardware. In that case we end up with a scaled shadow
texture as well, which messes up the desired blur effect - the
result will be too light when scaling up, or too sharp when scaling
down. To fix this, only take the shortcut when a ClutterTexture's
underlying texture has the correct size and fall back to offscreen
rendering otherwise.

https://bugzilla.gnome.org/show_bug.cgi?id=788039
2017-09-22 17:11:28 +02:00
Florian Müllner
d1c71fd00d st: Don't try to create shadow for empty texture
Even though the API documentation doesn't say so, the underlying
Cogl texture of a ClutterTexture may be unset, so check for that
case to avoid a runtime warning.

https://bugzilla.gnome.org/show_bug.cgi?id=784353
2017-07-05 17:10:07 +02:00
Florian Müllner
63f6ff9151 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible

https://bugzilla.gnome.org/show_bug.cgi?id=765061
2016-04-15 18:22:18 +02:00
Florian Müllner
59c2ace98c st: Do not try to unref NULL CoglObjects
https://bugzilla.gnome.org/show_bug.cgi?id=765061
2016-04-15 18:22:18 +02:00
Aaron Plattner
941513b280 st: Fix offscreen leak if cogl_framebuffer_allocate fails
If cogl_framebuffer_allocate fails in _st_create_shadow_pipeline_from_actor, the
CoglOffscreen* that was allocated earlier in the function is leaked.

https://bugzilla.gnome.org/show_bug.cgi?id=735705

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
2016-03-30 15:59:10 -04:00
Florian Müllner
9a7b47c23f st: Fix Gaussian kernel calculation
The result of subtracting unsigned operands is unsigned, which throws
off our calculation in case it should be negative.

This partly reverts 18b6f13395.

https://bugzilla.gnome.org/show_bug.cgi?id=757779
2015-11-12 01:02:05 +01:00
Owen W. Taylor
6d22670307 Defend against failure of cairo_pattern_get_surface()
There are quite a few crashes in retrace.fedoraproject.org that are a result of
of cairo_pattern_get_surface() failing, then a subsequent call to
cairo_image_surface_get_width() crashing because no surface was returned to the
out parameter. Knowing what causes these is hard - my best guess is widgets getting
allocated at ridiculous sizes - but avoiding the crash makes sense in any case.

See https://bugzilla.redhat.com/show_bug.cgi?id=1206754

https://bugzilla.gnome.org/show_bug.cgi?id=756983
2015-10-22 15:14:55 -04:00
Florian Müllner
a025b151ef st: Don't shadow existing variables 2015-09-23 21:32:50 +02:00
Florian Müllner
18b6f13395 st: Fix signed-unsigned comparisons 2015-09-23 21:32:50 +02:00
Cosimo Cecchi
5bdaffd36e st-private: fix cogl orthographic projection matrix
Commit 1c1f63a7d7 changed the shadow
pipeline to use cogl_framebuffer_ortographic() instead of cogl_ortho(),
but the two functions take their arguments in a different order.

Fixes graphical corruption for text shadows in the login screen.

https://bugzilla.gnome.org/show_bug.cgi?id=745061
2015-02-23 16:42:21 -08:00
Giovanni Campagna
07664e7d2f St: draw the actor at full opacity when creating shadow material
When creating the shadow, we should ignore the opacity set on the
actor and its parent, as it will be applied again at a later stage.

https://bugzilla.gnome.org/show_bug.cgi?id=677412
2015-02-20 17:46:50 -08:00
Jasper St. Pierre
1c1f63a7d7 st-private: Update shadow APIs for Cogl deprecations 2015-02-20 17:40:46 -08:00
Jasper St. Pierre
0810ab62db Port to cogl_texture_2d_new_from_data 2014-08-07 14:49:55 -04:00
Jasper St. Pierre
05f9f991d8 st: Adapt the mutter implementation for create_texture_material
This is the new API that uses set_null_texture instead of a dummy texture.
2014-08-07 14:49:54 -04:00
Jasper St. Pierre
2fa40555e6 popupMenu: Simplify allocation code
Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.

https://bugzilla.gnome.org/show_bug.cgi?id=702539
2013-07-15 12:34:22 -04:00
Lionel Landwerlin
d6fe008b2c st-shadow: Fix offset shadow offscreen rendering
The shadows are currently rendered by painting the actor we want to
apply shadow on, in an offscreen buffer. The problem is that when this
actor has an allocation padding (ie allocation that isn't at 0x0
relatively to its parent), this padding is added within the offscreen
buffer and as a result the shadow rendering is truncated because the
offscreen buffer size is the size of the allocation box, not the
allocation box + padding.

This patch reposition the actor at 0x0 with rendering it by changing
the initial transformation matrix when rendering the actor offscreen.

https://bugzilla.gnome.org/show_bug.cgi?id=698301
2013-05-08 16:17:02 +01:00
Jasper St. Pierre
ead0286ca6 st-private: Don't round-trip through a font-string
ClutterText can support a PangoFontDescription directly.

https://bugzilla.gnome.org/show_bug.cgi?id=689568
2012-12-03 15:56:59 -05:00
Jasper St. Pierre
a88433dba6 st-private: Fix style 2012-12-02 20:11:36 -05:00
Jasper St. Pierre
7e5f1fe411 st-private: Don't create attr lists if we don't need them
Decorations are fairly uncommon in gnome-shell, so it's
worthwhile to avoid effort creating empty attr lists. This
can also help prevent a relayout.

https://bugzilla.gnome.org/show_bug.cgi?id=689400
2012-12-02 20:11:10 -05:00
Jasper St. Pierre
c21b1e5fe0 st: Remove StIconType
GTK+ works by explicitly specifying a -symbolic suffix for all icons.
Do the same here.

https://bugzilla.gnome.org/show_bug.cgi?id=682540
2012-08-29 16:41:09 -03:00
Giovanni Campagna
d3b0d23d8f StIcon: deprecate StIcon:icon-name and StIcon:icon-type
Reroute setting those properties to a GIcon. API users are expected
to create GIcon directly now.
The advantage is that from a StIcon you can now create a similar one
by accessing :gicon.

https://bugzilla.gnome.org/show_bug.cgi?id=682540
2012-08-29 01:13:23 +02:00