It might happen that the target clutter actor that we return on call
of st_texture_cache_load_sliced_image might be destroyed while the
loading task is still running. To protect from this, let's connect
to "destroy" signal and when this happens we use a cancellable to
stop the task.
This allows to safely reuse the return value of this function to
cancel the execution and avoiding that load_callback is called
even for a request that is not anymore under our control.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
When loading an actor for a sliced image actor, we can now use the
REQUEST_CONTENT_SIZE request-mode for the actor since we the content image
has now a predictable size and thus we can be sure that the size will be applied
taking care of the resource scale.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=765011
Since commit deec0bf255, the texture cache is based on ClutterImage
rather than ClutterTexture. As ClutterImage (like all ClutterContent)
is only concerned with painting, it doesn't influence the size of the
actor it is added to at all, and the returned actor will now stay at
size 0x0 after the image has been loaded.
Set up the actor to follow the content's size instead, to get closer
to the previous behavior.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/402
After loading the GdkPixbuf, StTextureCache unconditionally
creates a ClutterImage and, if it's not in the cache, add
it to the cache. That's a waste of resources when the image
is already committed to the texture cache.
Fix that by reusing the ClutterImage of the cache if it is
already there; otherwise, create a new ClutterImage as we
were previously doing.
ClutterTexture is a deprecated class that is simultaneously
an actor, and the content of the actor. Clutter's new model
is to separate painting (via ClutterContent) from actors.
Currently, StTextureCache relies on ClutterTexture to store
the loaded textures. This not only does not match the latest
practices of Clutter, but also generates various compile-time
warnings.
Port StTextureCache to store ClutterImages instead of storing
ClutterTextures. ClutterImage exposes the internal CoglTexture,
so no helpers are needed to match the current StTextureCache
API. Aspect ratio was dropped, but from my testing, it doesn't
change anything.
StTextureCache installs file monitors that invalidate caches when
contents of the underlying file change.
At the moment, the cache uses the Gio.FileMonitorEvent.CHANGED event
type to make that determination.
However, that is suboptimal for at least two reasons:
- while a file is being written to disk, many CHANGED events will be
emitted in sequence. That will cause needless cache invalidations,
and we will risk loading the file before it's fully loaded.
- if an existing file is replaced, e.g. with g_file_replace(), we may
not get a CHANGED event but a CREATED one instead, so the cache ends
up never getting invalidated.
The good news is that in both of those cases GFileMonitor will send a
CHANGES_DONE_HINT event after changes have settled, or after the file
is replaced.
This commit fixes both cases by switching from the CHANGED event to
CHANGES_DONE_HINT to determine that a file has in fact changed.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/286
The default keyed_surface is meant to handle CoglTextures thus we can't
add cairo surfaces to it, as the DestroyNotify function won't handle them.
Then the quicker way is to just add another Hash table for handling
such types of textures, with proper destroy function.
This might cause a crash when cleaning up the cache as the hash table has
cogl_object_unref as DestroyNotify function but that assumes that
the passed object is a valid CoglObject.
Fixes: #210
When extracting the sliced image, the GTask grants data ownership on
g_task_propagate_*, so the pixbuf list must be properly freed. On async
load, we just left a dangling reference when returning on the async
task.
https://bugzilla.gnome.org/show_bug.cgi?id=642652
Sliced images are loaded into a group actor with one child actor
per slice. In case loading the image fails, we currently quietly
return the empty group actor, which makes diagnosing problems
unnecessarily hard - just be a bit more verbose on failure.
https://bugzilla.gnome.org/show_bug.cgi?id=774805
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible
https://bugzilla.gnome.org/show_bug.cgi?id=765061
This is wasteful, since GResource does not support file monitoring.
Further, doing so will trigger a fallback code path in GLib that polls
every second in a thread, which is doubly wasteful.
https://bugzilla.gnome.org/show_bug.cgi?id=744013
GTK+ added support for a -gtk-icon-style property in themes to
enforce a particular icon style. Do the same for shell themes
with an -st-icon-style property, with the same set of possible
values as the GTK+ variant:
'requested' - use symbolic or fullcolor icon depending on the
icon name (default)
'regular' - enforce fullcolor icons
'symbolic' - enforce symbolic icons
https://bugzilla.gnome.org/show_bug.cgi?id=740447
The split between st_texture_cache_load_gicon() and load_gicon_with_colors()
no longer makes any sense, so just move the code into the public method.
https://bugzilla.gnome.org/show_bug.cgi?id=740447
The switch to GNOME_COMPILE_WARNINGS() caused -Wall and other
warnings to not actually be used since GNOME_COMPILE_WARNINGS()
just sets WARN_CFLAGS. Add WARN_CFLAGS to AM_CFLAGS so that
it takes effect.
Add -Wno-error=deprecated-declarations so that when -Werror is
enabled, we don't fail on all the deprecated cogl and clutter
symbols.
https://bugzilla.gnome.org/show_bug.cgi?id=730408
We need to use a GdkPixbufLoader instead of the straightforward
gdk_pixbuf_new_from_file(), since we want to load the image already
scaled if possible - e.g. if it's an SVG file.
https://bugzilla.gnome.org/show_bug.cgi?id=726907
It's possible that FBO creation fails due to hw limits or the
driver not exposing the EXT_framebuffer_object extension.
In that case, just give up on creating square icons.
https://bugzilla.gnome.org/show_bug.cgi?id=724977
While we were relying on gtk_icon_info_load_icon and friends being
thread-safe, there was no such guarantee, and recent caching that
was added to GTK+ made it non-threadsafe. To replace it, _async()
variants of the icon loading code were added that are thread-safe.
Use those instead of using our own worker threads.
https://bugzilla.gnome.org/show_bug.cgi?id=692845
The AnimatedIcon does not have an API for controlling the animation but
relies on the :visible property changes to start and stop a timeout used
to update the frame.
This has the inconvenient of having a side effect when visible is set to
true multiple times, and is not really the API expected from such
component. Also, there is a race if it is displayed before the images
are loaded: there is no child yet and thus we get this._frame = NaN
which leads to a crash.
Switch to a play/stop API instead, and add a load event callback to the
TextureCache.load_slice_image to exactly know when we can start using
the images.
https://bugzilla.gnome.org/show_bug.cgi?id=687583
For textures loaded from files, the cache might hide image changes
by keeping the data of a previous version around indefinitely. For
instance AccountsService will notify of avatar changes, but as new
image is copied over the old one, we will continue to use the old
image data.
Install a file monitor for each file resource we load and clear
the corresponding data from the cache on changes, emitting the
new StTextureCache::texture-file-changed signal.
https://bugzilla.gnome.org/show_bug.cgi?id=679268