shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
shell_tray_manager.c: Add a bg-color property and implement it
by setting a 1x1 pixmap of the right color as the background.
Also, make the colormap of the tray manager window match that
of the socket. That should (untested) make transparency work
properly if the tray icon supports it.
panel.js: Set the bg-color property of the tray manager to
match the panel.
http://bugzilla.gnome.org/show_bug.cgi?id=561872
svn path=/trunk/; revision=82
- Make the time a bit longer (now that we control timing in Tweener
better it actually takes the time we specify)
- Use easeOutQuad so that we get a "soft landing" into position
- Move the anchor point of the Desktop to NorthEast to reduce jitter
svn path=/trunk/; revision=80
Call Tweener.setFrameTicker() with a custom object that bridges to
ClutterTimeline to get new frame notifications. Combined with a
hack to dynamically adjust the frame ticker's frame rate when
Clutter drops frames, this means that our animations play in the
intended time even if rendering is too slow to maintain a full
60HZ frame rate.
http://bugzilla.gnome.org/show_bug.cgi?id=561745
svn path=/trunk/; revision=79
Add a new clutter-based "Run Dialog" and trigger that off of Alt-F2
instead of running a gnome-terminal instance.
Patch from Sander Dijkhuis.
svn path=/trunk/; revision=64
Set a strut (a reserved region) at the top of the screen so that
windows don't get positioned under the panel. Do this on all
workspaces and redo it when the number of workspaces changes.
http://bugzilla.gnome.org/show_bug.cgi?id=561297
svn path=/trunk/; revision=63
To match our style other places, use 'me' rather than 'panel' when
we want a substitute for 'this' that we can refer to from closures.
svn path=/trunk/; revision=62
Right now the mockup is 1280x800. We don't fit at all well into
800x600. This patch bumps us up by default to 1024x768 which is
the lowest we're going to work at for now, until we get some more
intelligent resizing.
svn path=/trunk/; revision=60
Add a a method shell_global_focus_stage() to set the
input focus to the stage window, so that Clutter gets
keyboard events.
Adapted from patch in Bug 561299 from Colin Walters
svn path=/trunk/; revision=59
Move libtidy and libtray from lib_LTLIBRARIES to noinst_LTLIBRARIES; this keeps
automake from passing an -rpath when building them, which in turn convinces
libtool to build them as convenience libraries rather than shared objects.
svn path=/trunk/; revision=55
On Debian and Ubuntu, if xulrunner-1.9-dev is not installed before starting jhbuild,
then things will break in mysterious ways, so check for that at the end of
gnome-shell-build-setup.sh.
Patch from Sander Dijkhuis.
svn path=/trunk/; revision=54
* configure.ac: Look for paths to all the g-i tools, and
also get the full path to metacity
* src/Makefile.am: Remove noinst library, not necessary now
svn path=/trunk/; revision=45
notification are to the panel. A bit warty, but we don't know how we want
the final UI to look anyway. (The fact that transparency doesn't work is
a known bug.)
svn path=/trunk/; revision=44
For experimenting with using tidy, import TidyButton and TidyGrid
(+ dependencies) into our source tree and set up build machinery
to build them and build a typelib for them.
The sources are build right into libgnome-shell.so, so the Shell.gir
and Tidy.gir actually point to the same shared library.
src/Makefile-tidy.am: Build libtidy-1.0.la
src/Makefile.am: Include built tidy into gnome-shell.la and
build Tidy-1.0.typelib
src/tidy/*: Add some source files from Tidy
svn path=/trunk/; revision=42
Now that gjs Bug #558741 is fixed, we can import Main directly from
the toplevel of overlay.js/panel.js without causing problems.
svn path=/trunk/; revision=41
When showing windows in the overlay, stack them in the same order as
they are on the screen. This improves the animation (the starting point
is now the current layout!) and also the case where we have a lot
of windows and just overlap them diagonally.
svn path=/trunk/; revision=40
When we are animating the overlay, we don't want to be continually
redrawing the (obscured) window actors.
src/shell-global.c: Add 'window-group' property to expose the group
holding the window actors.
js/ui/overlay.js: Hide the window group while the overlay is up.
svn path=/trunk/; revision=39
Make sure that all functions in metacity-symbols.c with a return value
return something so that the compilation is clean.
svn path=/trunk/; revision=38
Hook up activating windows in the overlay now that we have
MetaWindow GObject'ified and exposed to gobject-introspection.
svn path=/trunk/; revision=35