Workspaces can removed from any index, and in particular they
will be removed by the WorkspaceTracker if they stop containing
windows at some point. Make sure WorkspacesView is not confused
and destroyes the right Workspace objects.
https://bugzilla.gnome.org/show_bug.cgi?id=721417
Simply use St's existing key navigation system by making all the window
clones StWidgets, and making the WorkspacesView a focus group.
Since the workspace view is effectively "fake", we need to add a focus
delegator so that when key focus is assigned to the fake workspaces page,
we can keynav inside it properly.
https://bugzilla.gnome.org/show_bug.cgi?id=644306
Before, workspacesOnlyOnPrimary was implemented in quite a crazy manner:
* If workspacesOnlyOnPrimary was false, we'd create one WorkspacesView per
monitor, with the primary one being a bit special.
* If workspacesOnlyOnPrimary was true, we'd create one WorkspacesView, and
additional montiors would be handled inside that WorkspacesView as
"extra workspaces".
This caused numerous bugs as the two modes weren't consistently
implemented, and a lot of code was duplicated between all the modes.
Fix this by always creating WorkspaceViews, even if it only handles
one interface. We do this by having two different WorkspacesView-ish
classes: WorkspacesView handles the traditional combination of lots
of workspces, and a new ExtraWorkspaceView is in control of only one
workspace.
Right now, the workspace update code is complex and spread across parts:
WorkspacesView takes a set of workspaces and looks like it owns them, but
WorkspacesDisplay is actually in charge of setting them up and creating
new ones for each WorkspacesView.
Change initialization and handling to move all of the creation/destruction
responsibilities to WorkspacesView.
We pass in monitorIndex into each WorkspacesView, which is a lie in the
workspacesOnlyOnPrimary case, as the primary WorkspacesView currently has
the responsibility of handling the extra workspaces on all the other
monitors. The commit will clean this up and punt the responsibility back
to WorkspacesDisplay.
Commit 16fa186b63 attempted to fix the zoom animation problem
by throwing changes on the floor while the overview is animating. This has
the side effect that we might end up missing some positioning changes causes
windows to overlap the workspace thumbnails.
So revert those changes and fix it by simply by passing
WindowPositionFlags.ANIMATE during the overview animation.
This way the animation works as expected and we don't miss any position changes.
https://bugzilla.gnome.org/show_bug.cgi?id=703105
When the allocation of the workspacesView changes during the animation we override
the tween with one that does not animate causing the overview zoom animation
not to happen.
Fix that by ignoring the alloactionChanged notification during the overview
animation.
If we created a workspace after showing the view, we would never
set the geometry on it, which would cause an exception in the
window layout code and leave the DND state tracking in an undefined
state.
https://bugzilla.gnome.org/show_bug.cgi?id=699029
Instead of doing an entire recalculation of window positions when
sliding the thumbnails box, simply recalculate the position and scale
with basic aspect ratio math. This also ensures that windows won't
miraculously swap positions, even if we reposition windows while the
thumbnails box is expanded.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
As we want to eventually track two geometries, we need to rename
our very plain "_x, _y, _width, _height". While we could just prefix
them, I think that stuffing them in an object makes more sense.
At the same time, make the variable and method name more descriptive
by adding such a prefix, as well as a bit of documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
To ensure that we don't recalculate window layouts when zooming
in or out, we need to always pass the full geometry. This will
break window repositioning when we zoom back in; for the purposes
of commit clarity, this breaks this feature for now. It will be
added back soon.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
DND of windows has a lot of side effects, including the possibility of
current workspace disappering from under our feet. We need to account
for that when trying to activate it.
https://bugzilla.gnome.org/show_bug.cgi?id=685285
When a swipe scroll completes, we scroll the active workspace into
view. This works fine if the gesture is completed properly by
emitting 'gesture-end', but not when Clutter considers the gesture
cancelled - in that case, the view remains stuck in an intermediate
position. To fix, treat 'gesture-cancel' the same as 'gesture-end'.
https://bugzilla.gnome.org/show_bug.cgi?id=689394
Both WorkspacesDisplay and ThumbnailsBox need to know when windows have been
restacked. Instead of each tracking changes on their own or trying to call
each other, have the overview keep track and do the calculations, emitting
a signal with the result.
https://bugzilla.gnome.org/show_bug.cgi?id=690175
The thumbnail controls are not a separate actor in the overview group
yet, so we need to ensure a spacing between them and the workspaces
view.
Instead of exporting the overview spacing, just add a temporary style
class to the workspaces-view actor for it. It will be removed in the
future when we change the layout of overview elements.
https://bugzilla.gnome.org/show_bug.cgi?id=690174
On additional monitors the workspacesView takes up the entire monitor
and in some cases windows in overview can end up hard against the
edge of the monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=688133
Ouch. This went unnoticed for a long time as by default (using
dynamic workspaces) only one workspace is added at a time, which
happens to work fine.
https://bugzilla.gnome.org/show_bug.cgi?id=686487
Hide workspace switcher if dynamic workspaces is disabled and number of
workspaces is set to one only, since the user is bound to only one workspace
and showing the switcher is redundant.
Signed-off-by: Seif Lotfy <seif@lotfy.com>
Currently we animate scrolling to the active workspace both when
the number of workspaces changed and after changing the active
workspace. So in case we don't actually change workspace, this
results in an unnecessary animation that may even have unwanted
side effects: when done during the overview transition (e.g. in
the case of opening and activating a window on an empty workspace),
non-active workspaces become visible during the transition.
To fix, don't scroll to the active workspace when the number of
workspaces changes and rely on the 'switch-workspace' signal being
emitted as necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=682002
Most of code implementing workspace switches was repeated with
minor differences on each direction. Instead, consolidate it
and use the new meta_workspace_get_neighbor.
https://bugzilla.gnome.org/show_bug.cgi?id=674104
Currently we only connect to the 'notify::n-workspaces' signal the
first time the overview is shown, which means we will miss any
changes to the workspace layout in the meanwhile.
In particular, the decision of whether the workspace switcher should be
shown is taken before the dynamic workspace handling takes over, and is
thus based entirely on the value of the num-workspaces user preference
rather than the actual number of workspaces.
Just connect the signal in _init() (with the nice side-effect to make it
explicit that the signal handler won't ever be disconnected).
https://bugzilla.gnome.org/show_bug.cgi?id=673198
We seem to have a lot of code that does something along the lines of:
if (condition)
actor.show();
else
actor.hide();
ClutterActor already has such a thing for exactly this purpose: the 'visible'
property. Use it instead of the mess above.
https://bugzilla.gnome.org/show_bug.cgi?id=672272
If the user has their mouse over the workspace thumbnails while
entering the overview, it's more likely that it's a coincidence
that their mouse pointer is in the area. Avoid expanding the
thumbnails box in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=651092
When in overview, window labels flicker or are temporarily hidden on a
number of occasions - when simply clicking around the area the windows
are displayed in, dragging a window, sliding in the workspace list,
adding new workspaces etc. This patch makes the label for any window
visible at any given moment when in overview and the said window is
not being dragged around.
https://bugzilla.gnome.org/show_bug.cgi?id=644861
If workspaces-only-on-primary is false, swipe scrolling is now
broken with multiple monitors. To fix, let workspacesDisplay
handle swipe scrolling for all views.
https://bugzilla.gnome.org/show_bug.cgi?id=652580
If workspaces-only-on-primary is false, workspaces should be shown
on each monitor; rather than letting the existing workspaces span
the entire screen, manage one workspacesView per monitor (similar
to the extra workspaces in WorkspacesView when the setting is true).
https://bugzilla.gnome.org/show_bug.cgi?id=652580
Extra workspaces are special, in that they collect windows from
all workspaces for a particular monitor. This matches the default
behavior, but we need more than a single workspace per monitor if
workspaces-only-on-primary is false, so don't create the extra
workspaces in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=652580
WorkspacesDisplay was introduced to manage the workspace objects
and views; however, the overview still accesses the view held
by the workspacesDisplay directly, which is a bit odd.
Add some additional methods needed by the overview, and make the
view a private property.
https://bugzilla.gnome.org/show_bug.cgi?id=652580
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
When workspace "previews" in the overview were just tiny gray
rectangles, it made sense to provide a way to move windows
directly between workspaces (by switching workspaces when dragging
a window to the corresponding screen edge). As the overview has
evolved however, the workspace switcher provides a good and
intuitive drop target already, so the alternative provided by the
screen edges is no longer necessary. As it also conflicts with
moving windows between monitors when using a vertical layout,
just remove it.
https://bugzilla.gnome.org/show_bug.cgi?id=660838
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=636963
Sliding out the workspaces pager when starting a drag causes a lot
of motion. With the pager only hiding if workspaces are not used,
it is better to require to explicitly hover the workspaces sidebar
for the sliding.
https://bugzilla.gnome.org/show_bug.cgi?id=652730
After completing the overview transition, the workspace view is
clipped to avoid overlapping the search entry/view selector titles
while switching workspaces. For clipping, the view's position and
size was used, which works well assuming that the workspace pager
will start hidden or stay zoomed out while the overview is visible.
However, that assumption holds no longer true, as auto-hiding the
pager now depends on the number of workspaces, and thus may change
while in the overview. For instance, when starting with the pager
being visible, the clip area ends up being too small when moving
all windows to the first workspace (and thus triggering auto-hide).
As a fix, handle the clip rectangle separately from the view's
geometry, and set it always to the area the workspaces would
occupy with the pager hidden.
https://bugzilla.gnome.org/show_bug.cgi?id=653142
With commit 59a3e393f9 whether the workspace pager should autohide
now depends on the number of workspaces. As we only track changes
to the number of workspaces while the overview is visible, we miss
changes in "normal mode", i.e. when creating a new workspace by
moving a window with ctrl-alt-shift-arrow; as a result, the pager's
autohiding might be incorrect when entering the overview after that.
As a fix, keep tracking changes to the workspaces when the overview
is hidden and update the zoom options.
https://bugzilla.gnome.org/show_bug.cgi?id=653078
The purpose of autohiding the workspace pager on the right was to
avoid exposure of workspaces to users who are not using them.
However, for users who do use workspaces, the behavior limits the
purpose of the overview. To fix, always show the pager if more than
one workspace is actively used.
https://bugzilla.gnome.org/show_bug.cgi?id=652714
Currently the user has to find an empty spot in the workspace
to be able to launcha new instance of an app using dnd.
This is unnecessary hard, so just allow dropping on windows too.
https://bugzilla.gnome.org/show_bug.cgi?id=652079
Currently the workspace geometry is updated on zoom/allocation
changes, which means that newly added workspaces use their initial
geometry of (0, 0, 0, 0) until the next zoom change. As a result,
windows on the affected workspaces are mispositioned, e.g. placed
outside the workspace area. To fix, set the geometry on newly added
workspaces to the view's cached values.
https://bugzilla.gnome.org/show_bug.cgi?id=649001
Workspaces used to contain the desktop background, so when a
workspace was removed, we animated its actor to an off-screen
position before destroying it. As the background has been
removed a while ago, we can destroy the actor directly.
https://bugzilla.gnome.org/show_bug.cgi?id=645031
We used used to indicate to the user the ability to move to another workspace
during dnd by highligthing the adjacent workspaces on hover.
This was done by changing the workspace's opacity to 200 and set it to
255 for the highlighted adjacent ones.
This is now no longer needed as the design was completely changed since
then (overview relayout; we no longer represent workspaces in the way
we did before) and introduces a bug where we don't properly reset the
opacity after the drag action, so just remove that code.
https://bugzilla.gnome.org/show_bug.cgi?id=648983
We need to update WorkspacesView._ZoomOut before calling
_updateWorkspacesGeometry() in show(), as otherwise the old
value is kept. This was a problem if we previously left the
overview zoomed out.
Currently activating a window on a different workspace requires very
long drag distances, which is very inconvenient to use.
Fix that by allowing switching workspaces using the thumbnails which is
consistent with window and launcher dnd and much easier to use.
https://bugzilla.gnome.org/show_bug.cgi?id=643945
If there is a monitor to the right it is very easy to overshot the
expanding thumbnails and enter the next monitor. So, in that case
we just always show it.
https://bugzilla.gnome.org/show_bug.cgi?id=641877
When we were knocking off workspace height to fix the ratio problems, we
weren't adding spacing in between workspaces, so they smooshed up against
each other whenever we took height off, causing them to be visible.
We clip the entire WorkspacesDisplay to its allocation to avoid things
like the WorkspaceThumbnails sticking out of the primary monitor into
another monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
We used to do this only on automatic workspace switch, but that
doesn't work for the multiple monitors case where we want to reserve
space on the extra monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
We create a Workspace with a null metaWorkspace for each
non-primary monitor, showing the windows on these monitors.
These are saved in WorkspaceView.extraWorkspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
This means a bunch of windows will not be visible at all in the overview.
Those will be added back with per-screen workspaces on the non-primary
monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
Commit 0207f1f29b landed a new
way of zooming, but was causing all sorts of window positioning
weirdness because the positions were supposed to be working against
a proportional workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=644542
WorkspacesDisplay removes its dragMonitor in _dragEnd, but
this was never called in when a xdnd drag ended causing
dragMonitors to stack up and handling events multiple times.
Fix that by making sure that _dragEnd is called when xdnd ends.
https://bugzilla.gnome.org/show_bug.cgi?id=644642
We currently show the workspace in the overview in a rectangle
with the same aspect ratio as the screen. Originally this was
probably done since it showed the desktop, but we don't do this
anymore, and the positioning of the windows in the overview is
strictly a grid, so its not in any way related to monitor geometry.
Additionally, in the multihead case the screen aspect ratio is
very different from the overview monitor geometry, so a lot of
space is lost.
So, instead we just fill the entire inner rectangle of the overview
with the workspace. However, the way the zoom into and out of the
workspace right now is by scaling the workspace so that it covers
the entire monitor. This cannot really work anymore when the workspace
is a different aspect ratio. Furthermore the coordinates of the
window clone actors are of two very different types in the "original
window" case and the "window in a slot case". One is screen relative,
the other is workspace relative. This makes it very hard to compute
the cost of window motion distance in computeWindowMotion.
In order to handle this we change the way workspace actor positioning
and scaling work. All workspace window clone actors are stored in
true screen coordingates, both the original window positions and the
in-a-slot ones. Global scaling of the workspace is never done, we
just reposition everything in both the initial zoom and when the
controls appear from the side.
There is one issue in the initial and final animations, which is that
the clip region we normally have for the workspacesView will limit the
animation of the clones to/from the original positions, so we disable
the clip region during these animations.
https://bugzilla.gnome.org/show_bug.cgi?id=643786
When we animating the scale for the thumbnails, the border and
background should wrap around the current size of the thumbails.
The technique that we are using to animate the scale breaks that
since we don't animate the overall size of the thumbnails box -
we just animate our child actors within the allocation.
To fix this, switch from drawing the background by packing in another
container to drawing the background with a separate actor that
is under the other actors and allocated by our custom logic.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
The scale we zoom to in the "zoomed out" mode depends on the width of the
controls area. Once we rescale the workspaces dynamically, we'll need to
update the zoom scale as we add and remove workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
We will change the workspace thumbnail size as we get more thumbnails; it doesn't
really make sense to always show 1/5 of the thumbnails how big or small they are,
so instead show a CSS-configurable length.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Fix a bug in the computation of the zoomed-out scale and use a StBin
instead of an unnecessary StBoxLayout. Using the StBin will allow
correct width-for-height behavior for the controls.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Add WorkspaceThumbnail.ThumbnailsBox to handle managing the array
of workspace thumbnails; the logic will get more complex as we add
scaling and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Intead of using a St.Group and tweening the position of the controls
actor, use a St.GenericLayout and tween a Javascript property. This
allows us to more reliably track the height of the overall workspace
display and propagate it to the controls actor.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
At the end of a drag operation, we would invoke the code to slide the
controls in (because we were no longer DND'ing and not hovering) and
then immediately afterwards invoke the code to slide it back out when
we got the ENTER event from the end of DND. While the immediately
overridden tween probably won't have any visible effect it's better
to avoid this, so wait to update the zoom state until BEFORE_REDRAW.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
With automatic workspace management, explicit controls to add and
remove workspaces are no longer necessary. We also can remove the
use of addWorkspace for middle-button-click on a launcher since
launching on the last empty workspace will do the right thing.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
With workspace thumbnails, we want to make workspace switching
something that happens largely under the users control, so don't
switch to newly added workspaces in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Add workspace thumbnails to the workspace controls area. The user can
click on the thumbnail to switch workspaces and can also drag windows
out of the thumbnail to other workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Moving the base tracking of restacking to WorkspacesDisplay will allow
us to use it to update stacking in the workspace thumbnails as well as
in the main workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Instead of having a separation between popping the controls out on hover
and zooming out for DND, always do both at once. This is necessary because
when we added workspace thumbnails the controls will get bigger, so we need
to make sure we zoom out far enough so that the windows don't overlap the
controls.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
When checking the type of a DND source, instead of checking
'instanceof Workspaces.WindowClone' accept any actor with realWindow
and metaWindow properties. This will be useful to support a separate
type of actor dragged from workspace thumbnails.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
The new plans for a row of workspace thumbnails on the right side of the
overview means that the mental model we present to the user will be
vertical, so switch the Metacity workspace layout to be vertical and
adjust the keybinding handling, animations, and workspace layout in
the overview to match.
(This commit does not change the workspace switching indicator pending
finalization of what we want to do with that - it still shows workspaces
arranged vertically.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
1. Both functions leaked the nodes in priv->children
2. st_container_remove_all wasn't properly updating first_child and last_child
3. remove_all() is almost never right since it won't cause signal handlers
on the children to be removed. In the rare cases where it might be needed
the caller can simply use clutter_container_remove().
https://bugzilla.gnome.org/show_bug.cgi?id=640781
The gnome-panel allows the user to hover over a tasklist entry
while draging to activate a minimized or obscured window and drop onto it.
Implement a similar behaviour by allowing draging to the activities button or
the hotcorner (and thus opening the overview), which allows the user to
activate any window (even on different workspaces) as a drop target.
https://bugzilla.gnome.org/show_bug.cgi?id=601731
Delegate the emission of the window-drag-begin/window-drag-end
signals to overview functions, as done already for other items.
This will enable objects to react to those signals without having
access to the workspace objects / the workspaces view.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
Add the view selector and adjust the positioning of elements in the
overview. Unlike the old dash, the view selector is made public to
indicate that extensions may add additional views or search providers.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
As workspaces will appear as a particular view in the view selector,
merge WorkspacesControls and WorkspacesManager to control workspaces
and related controls, so that a single actor can be added to the
selector instead of positioning the elements from the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The new layout does no longer support view switching, so merge
GenericWorkspacesView and SingleView, and remove MosaicView.
Also rename or remove workspace properties and functions which
are now unused.
The grid will have a comeback with the new DND behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
As the button to add workspaces will move to the same position as
the new workspace drop area in drag mode, the latter is redundant
and can be removed.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
Overlaying inactive workspaces with a gradient to fade out the actors
does no longer work when re-using the normal desktop background. If
we keep the current DND behavior, we probably want to implement a real
fade effect - for now, just remove the visually disruptive shadows.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
While scaling the desktop background with the window previews represents
workspaces quite intuitively, the approach is not without problems.
As window previews in the overview behave quite differently to "real"
windows, the representation of workspaces as miniature versions of
"real" workspaces is flawed. The scaling also makes the transitions
to and from the overview much more visually expensive, without adding
much benefit.
Leaving the background in place provides more visual stability to the
transitions and emphasizes the distinctive behavior of elements in the
overview.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The layout of recent mockups occupies the space previously reserved
for the info bar with the view selector. As the bar's purpose is
mainly to provide the user with feedback, it makes sense to use the
existing message tray facility instead of moving the bar elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The scrollbar is the main culprit for cluttered controls in the
linear view - all its functionality is already provided by the
workspace indicators, so it is save to remove the scrollbar in
order to clean up the interface.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
MutterWindow and MutterPlugin have been renamed to MetaWindowActor
and MetaPlugin, mutter_plugin_list_windows() to
meta_plugin_list_window_actors(). Adapt to those changes.
https://bugzilla.gnome.org/show_bug.cgi?id=632500
Although within St itself there are situations where the semantics of
these functions (return TRUE or FALSE and return the actual value in
an out parameter) is useful, it's mostly just annoying at the
application level, where you generally know that the CSS property is
going to specified, and there is no especially sane fallback if it's
not.
So rename the current methods to lookup_color, lookup_double, and
lookup_length, and add new get_color, get_double, and get_length
methods that don't take an "inherit" parameter, and return their
values directly. (Well, except for get_color, due to the lack of (out
caller-allocates) in gjs.)
And update the code to use either the old or new methods as appropriate.
https://bugzilla.gnome.org/show_bug.cgi?id=632590
Return a DND.DragMotionResult constant from delegate _handleDragMotion
methods as well as the existing return value from the drag monitor method dragMotion.
https://bugzilla.gnome.org/show_bug.cgi?id=607821
Use GSettings for all Shell configuration. GConf is kept to read
configuration from external programs (Metacity, Nautilus and Magnifier),
but ShellGConf is removed because it's mostly useless for the few calls
we still have. Also get rid of unused GConf code in ShellAppSystem.
A basic GConf schema is still used to override Metacity defaults and
configure Magnifier in a system-wide fashion. GConf is also used as
GSettings backend via the GSETTINGS_BACKEND environment variable.
All of this will be removed when these programs have been ported
to GSettings and able to use dconf.
GLib 2.25.9 is required. Schemas are converted to the new XML format,
and compiled at build time in data/ so that the Shell can be run from
the source tree. This also requires setting the GSETTINGS_SCHEMA_DIR
environment variable both when running installed or from source tree,
in src/gnome-shell.in and src/gnome-shell-clock-preferences.in.
https://bugzilla.gnome.org/show_bug.cgi?id=617917
While zoomed out in drag mode, the workspaces at the left and right
of the active workspace are slightly transparent - when switching
workspaces, one of the transparent workspaces becomes the new active
workspace, but its opacity is not updated.
https://bugzilla.gnome.org/show_bug.cgi?id=620940
When in drag mode, the linear view raises a transparent actor
covering the entire stage. That way the view can handle events
like dragging items to the screen edges, but in order to not
disable any drop target not handled by itself, it duplicates
huge amounts of code from dnd.js.
Cleanup that mess by using the new drag monitoring support.
https://bugzilla.gnome.org/show_bug.cgi?id=620504
Currently we don't get any drop events for dual screen modes with a screen
at the right, and behave weird by hardcoding the screen size and 0 as drag
edges.
Fix that by spawning the drop group over the whole stage and take the primary monitors position and size into account in _handleDragOver.
https://bugzilla.gnome.org/show_bug.cgi?id=620378
When dragging windows in linear view, the workspace zooms out to
allow moving the window to other workspaces. Enable the same
behaviour for items dragged from the dash.
https://bugzilla.gnome.org/show_bug.cgi?id=618055
While zoomed out, the workspaces view's drop target spans the entire
monitor to implement reactive screen edges. When a drop event is not
handled by the view, an attempt is made to pass it on down the stack,
but it doesn't work properly. Fix it by iterating the target's parents
as well.
Also improve the code which translates dnd coordinates to target
positions.
https://bugzilla.gnome.org/show_bug.cgi?id=619203
Currently, the drag and drop code assumes that on a successful drop
the target will either consume the drag actor or that it is otherwise
OK to destroy the actor.
As the drag behavior for window preview was changed, dropping a preview
on the dash now results in the preview being swallowed - to fix, add an
option to restore the actor in case of a successful drop as well.
https://bugzilla.gnome.org/show_bug.cgi?id=619203
There are some places in the code where we use both fixed positioning
and CSS. Currently we use either a combination of ClutterGroup and StBin,
or we uses StBoxLayout with fixed positioning. Replace those with the new
StGroup container.
https://bugzilla.gnome.org/show_bug.cgi?id=613907
This is our convention.
The only exceptions are double quotes for words in comments that give
them a special meaning (though beware that these quotes are not truly
necessary most of the time) and double quotes that need to be a part
of the output string.
It was previously possible to add a workspace above the maximum workspaces
limit by dragging an item to the "add workspace" button or using the middle
mouse button click.
Provide the user with feedback in the info bar when it is not possible to create
a new workspace or remove the current workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=591645
This ensures that we launch the new instance of an application on the newly
added workspace in the grid view, in which we don't make the newly added
workspace active by default.
https://bugzilla.gnome.org/show_bug.cgi?id=591645
Currently there is no way for the user to cancel a workspace drag action,
which means the user has to complete the drag action before and move back
to the other workspace manually afterwards.
So cancel the drag action when the user stops.
https://bugzilla.gnome.org/show_bug.cgi?id=618062
Some of the workspace view controls are hidden when the number of
workspaces is one (view toggle button, scroll bar in single view).
Use a fade effect instead of showing/hiding the control abruptly.
https://bugzilla.gnome.org/show_bug.cgi?id=613456
When adding/removing workspaces in linear view, both workspaces and
scrollbar movement are animated, but the size of the scrollbar handle
changes abruptly. It is more consistent to animate the size change
as well.
https://bugzilla.gnome.org/show_bug.cgi?id=613456
When a dropped window is accepted by a workspace in linear view, it
is moved to the new workspace. After that, the view zooms back in on
the original workspace, resulting in the moved window disappearing
from the user's sight.
Change this rather unexpected behavior, so that a successful drop
triggers a switch to the new workspace. This also improves consistency
with drops on the (+) area.
https://bugzilla.gnome.org/show_bug.cgi?id=617785
Centralize the update of actor visibilities (overlays, shadows,
off-screen workspaces). Adjust the way scrolling is handled so
that it works correctly with removed workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=610191
If track-hover is set, update the hover property automatically, and
the "hover" pseudo class to match, as StClickable used to do. (Remove
the corresponding code in StClickable). Tweak the tooltip handling to
use track-hover, which also makes it slightly more reliable in the
presence of reactive children, etc.
Since style_class and pseudo_class are space-separated lists of names,
add new methods to add and remove individual names rather than just
re-setting the entire name.
Update existing code to use the new pseudo-class methods where
appropriate. In some cases, this may result in actors having multiple
pseudoclasses where previously they only had one at a time, but there
don't seem to be any visible differences.
(There are some places that could usefully use the new style_class
methods as well, but this patch doesn't change them.)
Also, update test-theme.c to test the new methods.
https://bugzilla.gnome.org/show_bug.cgi?id=604943
Currently, the workspace objects are destroyed and recreated on
view switches. Instead, keep the objects around and reparent the
workspace actors on view switches.
https://bugzilla.gnome.org/show_bug.cgi?id=610191
Depending on screen size and pointer position, the scroll bar used
to switch the active workspace in linear view may not be a convenient
target, so allow dragging the desktop as an alternative.
https://bugzilla.gnome.org/show_bug.cgi?id=610892
Currently we use two buttons to toggle between the different views,
one of them always being redundant.
Fix that by only use one button that changes it's style depending on
the current view.
https://bugzilla.gnome.org/show_bug.cgi?id=610801
Rename WorkspacesViewSwitch to WorkspacesControls and let it manage
all workspace controls. Do not destroy and recreate the controls bar
actor on each view change, but add it to the overview once and let it
update itself.
https://bugzilla.gnome.org/show_bug.cgi?id=610189
When workspaces slide in/out in mosaic view, they may cross with the
workspace controls, which looks pretty weird.
Also adjust the vertical spacing in the grid view so that the grid height
matches the workspace height in the linear view.
https://bugzilla.gnome.org/show_bug.cgi?id=610350
Unify the style of <delegate>.destroy() methods to only contain a
call to <delegate>.actor.destroy() and handle additional cleanup
in a _onDestroy() signal handler.
https://bugzilla.gnome.org/show_bug.cgi?id=609454
Instead of deleting workspaces immediately, animate the removal - it may
be useless eye-candy, but it's pretty sexy nonetheless ...
More seriously, the animation improves consistency with both workspace
additions and the mosaic view.
https://bugzilla.gnome.org/show_bug.cgi?id=609673
Currently the width of the gaps between workspaces in both linear
and mosaic view are defined as constants. Move these to the theme's
CSS instead.
https://bugzilla.gnome.org/show_bug.cgi?id=609673
Reorganize the code to break up positioning into:
1) updating workspace object's scale and position
2) applying the updated parameters to the workspace actor
3) scrolling the view to a particular workspace
4) handling dragging of the scroll bar
With these cleanups, it becomes much easier to fix
the following issues:
- use animations consistantly instead of doing hard breaks
for some actions and smooth transitions for others
- snap to the closest workspace when scrolling stops
(https://bugzilla.gnome.org/show_bug.cgi?id=607823)
- fix the regression of the zoomFromOverlay animation when
the selected app is on another workspace
(https://bugzilla.gnome.org/show_bug.cgi?id=609081)
https://bugzilla.gnome.org/show_bug.cgi?id=609673
This way, clicking a message tray icon while the overview is open will
close the overview when activating its window.
Remove some other overview-related activation code which is now
redundant.
Also, remove calls to "global.get_current_time()" when calling
Main.activateWindow, since it's unnecessary (activateWindow will call
it itself if you don't pass in that arg).
https://bugzilla.gnome.org/show_bug.cgi?id=609765
- add some spacing between buttons
- move controls closer to the workspaces view (we'll need that space
for the message tray)
- fix the look of the scrollbar background
- adjust sizes of theme images
- some general CSS cleanup
https://bugzilla.gnome.org/show_bug.cgi?id=607872
'workspace_relative' is used in workspace.js, not in workspacesView.js
Change a couple strings to have single quotes instead of double quotes to indicate that
they don't need to be translated.
When using the scroll wheel on the workspace indicators in single view,
make them use the same interpretation as the scrollbars: scrolling up
moves to the previous workspace, scrolling down to the next one.
https://bugzilla.gnome.org/show_bug.cgi?id=607824
Matching the 20091114 mockup, the default workspace view
is now a scrollable horizontal list, with a control to
switch between this and the previous grid view.
https://bugzilla.gnome.org/show_bug.cgi?id=593844