[Workspaces] Clean up scrolling in linear view

Reorganize the code to break up positioning into:

1) updating workspace object's scale and position
2) applying the updated parameters to the workspace actor
3) scrolling the view to a particular workspace
4) handling dragging of the scroll bar

With these cleanups, it becomes much easier to fix
the following issues:

- use animations consistantly instead of doing hard breaks
  for some actions and smooth transitions for others
- snap to the closest workspace when scrolling stops
  (https://bugzilla.gnome.org/show_bug.cgi?id=607823)
- fix the regression of the zoomFromOverlay animation when
  the selected app is on another workspace
  (https://bugzilla.gnome.org/show_bug.cgi?id=609081)

https://bugzilla.gnome.org/show_bug.cgi?id=609673
This commit is contained in:
Florian Müllner 2010-02-10 06:56:36 +01:00
parent cec62a7ca5
commit 8ef75524ea

View File

@ -329,8 +329,6 @@ MosaicView.prototype = {
let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
let lostWorkspaces = [];
// The old last workspace is no longer removable.
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
@ -344,9 +342,6 @@ MosaicView.prototype = {
lostWorkspaces = this._workspaces.splice(newNumWorkspaces);
}
// The new last workspace may be removable
let newLastWorkspace = this._workspaces[this._workspaces.length - 1];
// Figure out the new layout
this._positionWorkspaces();
let newScale = this._workspaces[0].scale;
@ -457,7 +452,6 @@ SingleView.prototype = {
__proto__: GenericWorkspacesView.prototype,
_init: function(width, height, x, y, animate) {
this._scroll = null;
GenericWorkspacesView.prototype._init.call(this, width, height, x, y, animate);
this._actor.set_clip(x, y, width, height);
@ -465,25 +459,14 @@ SingleView.prototype = {
this._removeButton = null;
this._indicatorsPanel = null;
this._indicatorsPanelWidth = null;
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
if (w != activeWorkspaceIndex) {
this._workspaces[w].actor.hide();
continue;
}
this._workspaces[w].actor.show();
this._workspaces[w]._windowOverlaysGroup.show();
}
this._scroll = null;
this._scrolling = false;
this._animatingScroll = false;
},
_positionWorkspaces: function() {
let position = global.screen.get_active_workspace_index();
let scale = this._width / global.screen_width;
if (this._scroll != null)
position = this._scroll.adjustment.value;
let isInt = (Math.round(position) === position);
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
@ -492,156 +475,255 @@ SingleView.prototype = {
workspace.gridCol = 0;
workspace.scale = scale;
workspace.actor.set_scale(scale, scale);
let _width = workspace.actor.width * scale;
workspace.gridX = this._x
+ (w - position) * (_width + SINGLE_VIEW_SPACING);
workspace.gridX = this._x + (w - active) * (_width + SINGLE_VIEW_SPACING);
workspace.gridY = this._y;
workspace.setSelected(false);
}
},
_updateWorkspaceActors: function() {
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.actor.set_scale(workspace.scale, workspace.scale);
workspace.actor.set_position(workspace.gridX, workspace.gridY);
// show the overlay unconditionally first, so items get
// positioned correctly, then hide if necessary
workspace._windowOverlaysGroup.show();
if (isInt) {
if (this.actor.get_stage() != null)
workspace.positionWindows(0);
if (w == position) {
workspace.actor.show();
} else {
workspace._windowOverlaysGroup.hide();
workspace.actor.hide();
}
workspace.positionWindows(0);
}
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._scrollWorkspacesToIndex(active, showAnimation);
this._scrollScrollBarToIndex(active, showAnimation);
},
_scrollWorkspacesToIndex: function(index, showAnimation) {
let active = global.screen.get_active_workspace_index();
let targetWorkspaceNewX = this._x;
let targetWorkspaceCurrentX = this._workspaces[index].gridX;
let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.gridX += dx;
workspace.actor.show();
workspace._hideAllOverlays();
let visible = (w == active);
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ x: workspace.gridX,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: function() {
if (visible)
workspace._fadeInAllOverlays();
else
workspace.actor.hide();
}});
} else {
workspace._windowOverlaysGroup.hide();
if (Math.abs(w - position) <= 1)
workspace.actor.show();
workspace.actor.x = workspace.gridX;
if (visible)
workspace._fadeInAllOverlays();
else
workspace.actor.hide();
}
}
},
_scrollScrollBarToIndex: function(index, showAnimation) {
if (!this._scroll || this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scroll.adjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scroll.adjustment.value = index;
this._animatingScroll = false;
}
},
_workspacesChanged: function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
let active = global.screen.get_active_workspace_index();
if (oldNumWorkspaces == newNumWorkspaces)
return;
if (this._scroll != null) {
let adj = this._scroll.get_adjustment();
adj.upper = newNumWorkspaces;
this._scroll.adjustment = adj;
}
let lostWorkspaces = [];
if (this._scroll != null)
this._scroll.adjustment.upper = newNumWorkspaces;
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this._addWorkspaceActor(w);
this._workspaces[w].actor.hide();
}
this._positionWorkspaces();
this._updateWorkspaceActors();
this._scrollScrollBarToIndex(active + 1, false);
} else {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].destroy();
this._workspaces = [];
this._actor.remove_all();
//Without this will be a lot of warnings
// Without this there will be lots of warnings
this._actor.hide();
this._workspaces = [];
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
for (let w = 0; w < global.screen.n_workspaces; w++) {
for (let w = 0; w < global.screen.n_workspaces; w++)
this._addWorkspaceActor(w);
if (w == activeWorkspaceIndex) {
this._workspaces[w].actor.show();
} else {
this._workspaces[w].actor.hide();
}
}
this._actor.show();
this._positionWorkspaces();
this._updateWorkspaceActors();
}
this._positionWorkspaces();
// Reset the selection state; if we went from > 1 workspace to 1,
// this has the side effect of removing the frame border
let activeIndex = global.screen.get_active_workspace_index();
this._workspaces[activeIndex].actor.show();
this._workspaces[activeIndex]._windowOverlaysGroup.show();
this._updatePanelVisibility();
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
this._updatePanelVisibility();
let showAnimation = true;
if (this._scroll != null) {
let adj = this._scroll.get_adjustment();
if (Math.round(adj.value - to) != adj.value - to)
showAnimation = false;
if (adj.value - to == 0)
showAnimation = false;
adj.value = to;
this._scroll.adjustment = adj;
}
if (showAnimation) {
let fx;
if (from > to) {
fx = this._workspaces[0].actor.width;
} else {
fx = -this._workspaces[0].actor.width;
}
this._workspaces[from]._windowOverlaysGroup.hide();
this._workspaces[to].actor.set_position(this._x - fx, this._workspaces[to].gridY);
this._workspaces[to].actor.show();
Tweener.addTween(this._workspaces[to].actor,
{ x: this._x,
transition: 'easeOutQuad',
time: WORKSPACE_SWITCH_TIME
});
if (this._scrolling)
return;
Tweener.addTween(this._workspaces[from].actor,
{ x: this._x + fx,
transition: 'easeOutQuad',
time: WORKSPACE_SWITCH_TIME,
onComplete: this._positionWorkspaces,
onCompleteScope: this
});
} else
this._positionWorkspaces();
this._scrollToActive(true);
},
_addWorkspaceActor: function(workspaceNum) {
let workspace = new Workspace.Workspace(workspaceNum, this._actor);
this._actor.add_actor(workspace.actor);
workspace._windowOverlaysGroup.hide();
this._actor.add_actor(workspace.actor);
this._workspaces[workspaceNum] = workspace;
},
// handle changes to the scroll bar's adjustment:
// sync the workspaces' positions to the position of the scroll bar handle
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current]._metaWorkspace;
if (!this._scrolling) {
// This here is a little tricky - we get here when StScrollBar
// animates paging; we switch the active workspace, but
// leave out any extra animation (just like we would do when
// the handle was dragged)
// If StScrollBar emitted scroll-start before and scroll-stop
// after the animation, this would not be necessary
this._scrolling = true;
metaWorkspace.activate(global.get_current_time());
this._scrolling = false;
} else {
metaWorkspace.activate(global.get_current_time());
}
}
let last = this._workspaces.length - 1;
let firstWorkspaceX = this._workspaces[0].actor.x;
let lastWorkspaceX = this._workspaces[last].actor.x;
let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
// The scrollbar is hidden when there is only one workspace, so
// adj.upper should at least be 2 - but better be safe than sorry
if (adj.upper == 1)
return;
let currentX = firstWorkspaceX;
let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth;
let dx = newX - currentX;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i]._hideAllOverlays();
if (Math.abs(i - adj.value) <= 1)
this._workspaces[i].actor.show();
else
this._workspaces[i].actor.hide();
this._workspaces[i].actor.x += dx;
}
if (!this._scrolling && active == adj.value) {
// Again, work around the paging in StScrollBar: simulate
// the effect of scroll-stop
this._scrolling = true;
this._scrollToActive(false);
this._scrolling = false;
}
},
// handle scroll wheel events:
// activate the next or previous workspace and let the signal handler
// manage the animation
_onScrollEvent: function(actor, event) {
let direction = event.get_scroll_direction();
let current = global.screen.get_active_workspace_index();
let last = global.screen.n_workspaces - 1;
let activate = current;
if (direction == Clutter.ScrollDirection.DOWN && current < last)
activate++;
else if (direction == Clutter.ScrollDirection.UP && current > 0)
activate--;
if (activate != current) {
let metaWorkspace = this._workspaces[activate]._metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
},
createControllerBar: function() {
let panel = new St.BoxLayout({ 'pack-start': true, vertical: true });
let actor = new St.BoxLayout({ 'pack-start': true });
let adj = new St.Adjustment({ value: global.screen.get_active_workspace_index(),
let active = global.screen.get_active_workspace_index();
let adj = new St.Adjustment({ value: active,
lower: 0,
'page-increment': 1,
'page-size': 1,
'step-increment': 1,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scroll = new St.ScrollBar({ adjustment: null, vertical: false, name: 'SwitchScroll' });
this._scroll = new St.ScrollBar({ adjustment: adj,
vertical: false,
name: 'SwitchScroll' });
this._scroll.connect('notify::adjustment', Lang.bind(this, function() {
this._scroll.adjustment.connect('notify::value', Lang.bind(this, function () {
if (Math.abs(Math.round(this._scroll.adjustment.value) - this._scroll.adjustment.value) < 0.1) {
this._scroll.adjustment.set_value (Math.round(this._scroll.adjustment.value));
this._workspaces[Math.round(this._scroll.adjustment.value)]._metaWorkspace.activate(global.get_current_time());
} else
this._positionWorkspaces();
// we have set adj.step_increment to 0, so all scroll wheel events
// are processed with this handler - this allows us to animate the
// workspace switch
this._scroll.connect('scroll-event',
Lang.bind(this, this._onScrollEvent));
this._scroll.adjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._scroll.connect('scroll-start', Lang.bind(this,
function() {
this._scrolling = true;
}));
this._scroll.connect('scroll-stop', Lang.bind(this,
function() {
this._scrolling = false;
this._scrollToActive(true);
}));
}));
this._scroll.adjustment = adj;
let addButton = new St.Button({ style_class: "workspace-controls add" });
this._addButton = addButton;
@ -680,7 +762,7 @@ SingleView.prototype = {
if (active) {
actor.style_class = 'workspace-indicator active';
}
actor.connect('button-release-event', Lang.bind(this, function() {
actor.connect('clicked', Lang.bind(this, function() {
if (this._workspaces[i] != undefined)
this._workspaces[i]._metaWorkspace.activate(global.get_current_time());
}));
@ -695,16 +777,7 @@ SingleView.prototype = {
return false;
});
actor.connect('scroll-event', Lang.bind(this, function(actor, event) {
let direction = event.get_scroll_direction();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let numWorkspaces = global.screen.n_workspaces;
if (direction == Clutter.ScrollDirection.DOWN && activeWorkspaceIndex < numWorkspaces - 1) {
this._workspaces[activeWorkspaceIndex+1]._metaWorkspace.activate(global.get_current_time());
} else if (direction == Clutter.ScrollDirection.UP && activeWorkspaceIndex > 0) {
this._workspaces[activeWorkspaceIndex-1]._metaWorkspace.activate(global.get_current_time());
}
}));
actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
this._indicatorsPanel.add_actor(actor);
@ -806,11 +879,9 @@ SingleView.prototype = {
},
_addNewWorkspace: function() {
// Button with opacity 0 is clickable.
if (global.screen.n_workspaces >= MAX_WORKSPACES)
return;
global.screen.append_new_workspace(false, global.get_current_time());
this._workspaces[this._workspaces.length - 1]._metaWorkspace.activate(Clutter.get_current_event_time());
let ws = global.screen.append_new_workspace(false,
global.get_current_time());
ws.activate(global.get_current_time());
},
_acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {