[Workspaces] Clean up scrolling in linear view
Reorganize the code to break up positioning into: 1) updating workspace object's scale and position 2) applying the updated parameters to the workspace actor 3) scrolling the view to a particular workspace 4) handling dragging of the scroll bar With these cleanups, it becomes much easier to fix the following issues: - use animations consistantly instead of doing hard breaks for some actions and smooth transitions for others - snap to the closest workspace when scrolling stops (https://bugzilla.gnome.org/show_bug.cgi?id=607823) - fix the regression of the zoomFromOverlay animation when the selected app is on another workspace (https://bugzilla.gnome.org/show_bug.cgi?id=609081) https://bugzilla.gnome.org/show_bug.cgi?id=609673
This commit is contained in:
parent
cec62a7ca5
commit
8ef75524ea
@ -329,8 +329,6 @@ MosaicView.prototype = {
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let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
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let lostWorkspaces = [];
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// The old last workspace is no longer removable.
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if (newNumWorkspaces > oldNumWorkspaces) {
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// Create new workspace groups
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for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
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@ -344,9 +342,6 @@ MosaicView.prototype = {
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lostWorkspaces = this._workspaces.splice(newNumWorkspaces);
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}
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// The new last workspace may be removable
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let newLastWorkspace = this._workspaces[this._workspaces.length - 1];
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// Figure out the new layout
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this._positionWorkspaces();
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let newScale = this._workspaces[0].scale;
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@ -457,7 +452,6 @@ SingleView.prototype = {
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__proto__: GenericWorkspacesView.prototype,
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_init: function(width, height, x, y, animate) {
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this._scroll = null;
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GenericWorkspacesView.prototype._init.call(this, width, height, x, y, animate);
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this._actor.set_clip(x, y, width, height);
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@ -465,25 +459,14 @@ SingleView.prototype = {
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this._removeButton = null;
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this._indicatorsPanel = null;
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this._indicatorsPanelWidth = null;
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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for (let w = 0; w < this._workspaces.length; w++) {
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if (w != activeWorkspaceIndex) {
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this._workspaces[w].actor.hide();
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continue;
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}
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this._workspaces[w].actor.show();
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this._workspaces[w]._windowOverlaysGroup.show();
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}
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this._scroll = null;
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this._scrolling = false;
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this._animatingScroll = false;
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},
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_positionWorkspaces: function() {
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let position = global.screen.get_active_workspace_index();
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let scale = this._width / global.screen_width;
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if (this._scroll != null)
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position = this._scroll.adjustment.value;
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let isInt = (Math.round(position) === position);
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let active = global.screen.get_active_workspace_index();
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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@ -492,156 +475,255 @@ SingleView.prototype = {
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workspace.gridCol = 0;
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workspace.scale = scale;
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workspace.actor.set_scale(scale, scale);
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let _width = workspace.actor.width * scale;
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workspace.gridX = this._x
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+ (w - position) * (_width + SINGLE_VIEW_SPACING);
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workspace.gridX = this._x + (w - active) * (_width + SINGLE_VIEW_SPACING);
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workspace.gridY = this._y;
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workspace.setSelected(false);
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}
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},
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_updateWorkspaceActors: function() {
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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workspace.actor.set_scale(workspace.scale, workspace.scale);
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workspace.actor.set_position(workspace.gridX, workspace.gridY);
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// show the overlay unconditionally first, so items get
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// positioned correctly, then hide if necessary
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workspace._windowOverlaysGroup.show();
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if (isInt) {
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if (this.actor.get_stage() != null)
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workspace.positionWindows(0);
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if (w == position) {
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workspace.actor.show();
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} else {
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workspace._windowOverlaysGroup.hide();
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workspace.actor.hide();
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}
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workspace.positionWindows(0);
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}
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},
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_scrollToActive: function(showAnimation) {
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let active = global.screen.get_active_workspace_index();
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this._scrollWorkspacesToIndex(active, showAnimation);
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this._scrollScrollBarToIndex(active, showAnimation);
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},
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_scrollWorkspacesToIndex: function(index, showAnimation) {
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let active = global.screen.get_active_workspace_index();
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let targetWorkspaceNewX = this._x;
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let targetWorkspaceCurrentX = this._workspaces[index].gridX;
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let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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workspace.gridX += dx;
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workspace.actor.show();
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workspace._hideAllOverlays();
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let visible = (w == active);
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if (showAnimation) {
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Tweener.addTween(workspace.actor,
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{ x: workspace.gridX,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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if (visible)
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workspace._fadeInAllOverlays();
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else
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workspace.actor.hide();
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}});
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} else {
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workspace._windowOverlaysGroup.hide();
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if (Math.abs(w - position) <= 1)
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workspace.actor.show();
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workspace.actor.x = workspace.gridX;
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if (visible)
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workspace._fadeInAllOverlays();
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else
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workspace.actor.hide();
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}
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}
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},
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_scrollScrollBarToIndex: function(index, showAnimation) {
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if (!this._scroll || this._scrolling)
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return;
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this._animatingScroll = true;
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if (showAnimation) {
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Tweener.addTween(this._scroll.adjustment, {
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value: index,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this,
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function() {
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this._animatingScroll = false;
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})
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});
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} else {
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this._scroll.adjustment.value = index;
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this._animatingScroll = false;
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}
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},
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_workspacesChanged: function() {
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let oldNumWorkspaces = this._workspaces.length;
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let newNumWorkspaces = global.screen.n_workspaces;
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let active = global.screen.get_active_workspace_index();
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if (oldNumWorkspaces == newNumWorkspaces)
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return;
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if (this._scroll != null) {
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let adj = this._scroll.get_adjustment();
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adj.upper = newNumWorkspaces;
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this._scroll.adjustment = adj;
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}
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let lostWorkspaces = [];
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if (this._scroll != null)
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this._scroll.adjustment.upper = newNumWorkspaces;
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if (newNumWorkspaces > oldNumWorkspaces) {
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// Create new workspace groups
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for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
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for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
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this._addWorkspaceActor(w);
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this._workspaces[w].actor.hide();
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}
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this._positionWorkspaces();
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this._updateWorkspaceActors();
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this._scrollScrollBarToIndex(active + 1, false);
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} else {
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for (let i = 0; i < this._workspaces.length; i++)
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this._workspaces[i].destroy();
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this._workspaces = [];
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this._actor.remove_all();
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//Without this will be a lot of warnings
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// Without this there will be lots of warnings
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this._actor.hide();
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this._workspaces = [];
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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for (let w = 0; w < global.screen.n_workspaces; w++) {
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for (let w = 0; w < global.screen.n_workspaces; w++)
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this._addWorkspaceActor(w);
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if (w == activeWorkspaceIndex) {
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this._workspaces[w].actor.show();
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} else {
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this._workspaces[w].actor.hide();
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}
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}
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this._actor.show();
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this._positionWorkspaces();
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this._updateWorkspaceActors();
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}
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this._positionWorkspaces();
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// Reset the selection state; if we went from > 1 workspace to 1,
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// this has the side effect of removing the frame border
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let activeIndex = global.screen.get_active_workspace_index();
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this._workspaces[activeIndex].actor.show();
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this._workspaces[activeIndex]._windowOverlaysGroup.show();
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this._updatePanelVisibility();
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},
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_activeWorkspaceChanged: function(wm, from, to, direction) {
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this._updatePanelVisibility();
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let showAnimation = true;
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if (this._scroll != null) {
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let adj = this._scroll.get_adjustment();
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if (Math.round(adj.value - to) != adj.value - to)
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showAnimation = false;
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if (adj.value - to == 0)
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showAnimation = false;
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adj.value = to;
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this._scroll.adjustment = adj;
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}
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if (showAnimation) {
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let fx;
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if (from > to) {
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fx = this._workspaces[0].actor.width;
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} else {
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fx = -this._workspaces[0].actor.width;
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}
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this._workspaces[from]._windowOverlaysGroup.hide();
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this._workspaces[to].actor.set_position(this._x - fx, this._workspaces[to].gridY);
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this._workspaces[to].actor.show();
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Tweener.addTween(this._workspaces[to].actor,
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{ x: this._x,
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transition: 'easeOutQuad',
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time: WORKSPACE_SWITCH_TIME
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});
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if (this._scrolling)
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return;
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Tweener.addTween(this._workspaces[from].actor,
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{ x: this._x + fx,
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transition: 'easeOutQuad',
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time: WORKSPACE_SWITCH_TIME,
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onComplete: this._positionWorkspaces,
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onCompleteScope: this
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});
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} else
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this._positionWorkspaces();
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this._scrollToActive(true);
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},
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_addWorkspaceActor: function(workspaceNum) {
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let workspace = new Workspace.Workspace(workspaceNum, this._actor);
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this._actor.add_actor(workspace.actor);
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workspace._windowOverlaysGroup.hide();
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this._actor.add_actor(workspace.actor);
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this._workspaces[workspaceNum] = workspace;
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},
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// handle changes to the scroll bar's adjustment:
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// sync the workspaces' positions to the position of the scroll bar handle
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// and change the active workspace if appropriate
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_onScroll: function(adj) {
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if (this._animatingScroll)
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return;
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let active = global.screen.get_active_workspace_index();
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let current = Math.round(adj.value);
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if (active != current) {
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let metaWorkspace = this._workspaces[current]._metaWorkspace;
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if (!this._scrolling) {
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// This here is a little tricky - we get here when StScrollBar
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// animates paging; we switch the active workspace, but
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// leave out any extra animation (just like we would do when
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// the handle was dragged)
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// If StScrollBar emitted scroll-start before and scroll-stop
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// after the animation, this would not be necessary
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this._scrolling = true;
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metaWorkspace.activate(global.get_current_time());
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this._scrolling = false;
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} else {
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metaWorkspace.activate(global.get_current_time());
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}
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}
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let last = this._workspaces.length - 1;
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let firstWorkspaceX = this._workspaces[0].actor.x;
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let lastWorkspaceX = this._workspaces[last].actor.x;
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let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
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// The scrollbar is hidden when there is only one workspace, so
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// adj.upper should at least be 2 - but better be safe than sorry
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if (adj.upper == 1)
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return;
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let currentX = firstWorkspaceX;
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let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth;
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let dx = newX - currentX;
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for (let i = 0; i < this._workspaces.length; i++) {
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this._workspaces[i]._hideAllOverlays();
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if (Math.abs(i - adj.value) <= 1)
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this._workspaces[i].actor.show();
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else
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this._workspaces[i].actor.hide();
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this._workspaces[i].actor.x += dx;
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}
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if (!this._scrolling && active == adj.value) {
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// Again, work around the paging in StScrollBar: simulate
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// the effect of scroll-stop
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this._scrolling = true;
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this._scrollToActive(false);
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this._scrolling = false;
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}
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},
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// handle scroll wheel events:
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// activate the next or previous workspace and let the signal handler
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// manage the animation
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_onScrollEvent: function(actor, event) {
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let direction = event.get_scroll_direction();
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let current = global.screen.get_active_workspace_index();
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let last = global.screen.n_workspaces - 1;
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let activate = current;
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if (direction == Clutter.ScrollDirection.DOWN && current < last)
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activate++;
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else if (direction == Clutter.ScrollDirection.UP && current > 0)
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activate--;
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if (activate != current) {
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let metaWorkspace = this._workspaces[activate]._metaWorkspace;
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metaWorkspace.activate(global.get_current_time());
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}
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},
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createControllerBar: function() {
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let panel = new St.BoxLayout({ 'pack-start': true, vertical: true });
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let actor = new St.BoxLayout({ 'pack-start': true });
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let adj = new St.Adjustment({ value: global.screen.get_active_workspace_index(),
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let active = global.screen.get_active_workspace_index();
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let adj = new St.Adjustment({ value: active,
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lower: 0,
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'page-increment': 1,
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'page-size': 1,
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'step-increment': 1,
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page_increment: 1,
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page_size: 1,
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step_increment: 0,
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upper: this._workspaces.length });
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this._scroll = new St.ScrollBar({ adjustment: null, vertical: false, name: 'SwitchScroll' });
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this._scroll = new St.ScrollBar({ adjustment: adj,
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vertical: false,
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name: 'SwitchScroll' });
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this._scroll.connect('notify::adjustment', Lang.bind(this, function() {
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this._scroll.adjustment.connect('notify::value', Lang.bind(this, function () {
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if (Math.abs(Math.round(this._scroll.adjustment.value) - this._scroll.adjustment.value) < 0.1) {
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this._scroll.adjustment.set_value (Math.round(this._scroll.adjustment.value));
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this._workspaces[Math.round(this._scroll.adjustment.value)]._metaWorkspace.activate(global.get_current_time());
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} else
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this._positionWorkspaces();
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// we have set adj.step_increment to 0, so all scroll wheel events
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// are processed with this handler - this allows us to animate the
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// workspace switch
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this._scroll.connect('scroll-event',
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Lang.bind(this, this._onScrollEvent));
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this._scroll.adjustment.connect('notify::value',
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Lang.bind(this, this._onScroll));
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this._scroll.connect('scroll-start', Lang.bind(this,
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function() {
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this._scrolling = true;
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}));
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this._scroll.connect('scroll-stop', Lang.bind(this,
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function() {
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this._scrolling = false;
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this._scrollToActive(true);
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}));
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}));
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this._scroll.adjustment = adj;
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let addButton = new St.Button({ style_class: "workspace-controls add" });
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this._addButton = addButton;
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@ -680,7 +762,7 @@ SingleView.prototype = {
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if (active) {
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actor.style_class = 'workspace-indicator active';
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}
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actor.connect('button-release-event', Lang.bind(this, function() {
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actor.connect('clicked', Lang.bind(this, function() {
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if (this._workspaces[i] != undefined)
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this._workspaces[i]._metaWorkspace.activate(global.get_current_time());
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}));
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@ -695,16 +777,7 @@ SingleView.prototype = {
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return false;
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});
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actor.connect('scroll-event', Lang.bind(this, function(actor, event) {
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let direction = event.get_scroll_direction();
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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let numWorkspaces = global.screen.n_workspaces;
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if (direction == Clutter.ScrollDirection.DOWN && activeWorkspaceIndex < numWorkspaces - 1) {
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this._workspaces[activeWorkspaceIndex+1]._metaWorkspace.activate(global.get_current_time());
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} else if (direction == Clutter.ScrollDirection.UP && activeWorkspaceIndex > 0) {
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this._workspaces[activeWorkspaceIndex-1]._metaWorkspace.activate(global.get_current_time());
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}
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}));
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actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
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this._indicatorsPanel.add_actor(actor);
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@ -806,11 +879,9 @@ SingleView.prototype = {
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},
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_addNewWorkspace: function() {
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// Button with opacity 0 is clickable.
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if (global.screen.n_workspaces >= MAX_WORKSPACES)
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return;
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global.screen.append_new_workspace(false, global.get_current_time());
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this._workspaces[this._workspaces.length - 1]._metaWorkspace.activate(Clutter.get_current_event_time());
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let ws = global.screen.append_new_workspace(false,
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global.get_current_time());
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ws.activate(global.get_current_time());
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},
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_acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
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