Panel already forces each item to be a PanelMenu.Button, so it's better
to have the latter handle the bin container too, instead of attaching
a private property that might collide with internal usage by the indicator.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
If we don't freeze the presence icon, we can end up in a place where
we'll be updating the icon before we fade out the panel indicators when
coming back from the lock screen.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
We already could build the right part of the panel declaratively according
to the session mode. Extend that to handle the left and center parts.
Also, move the mapping from the roles to the classes in panel.js, as it shared
by all modes.
https://bugzilla.gnome.org/show_bug.cgi?id=682546
The design has a combined volume-network-power indicator in the lock
screen, which when opened shows a volume slider. Implement it by abstracting
the volume menu into a PopupMenuSection, and by creating three StIcons
bound to the real ones.
https://bugzilla.gnome.org/show_bug.cgi?id=682540
The app menu is hidden when entering the lock screen, however it
might be shown again while the lock is still in place - we don't
want this ever to be the case, so make show() a no-op while the
screen is locked.
https://bugzilla.gnome.org/show_bug.cgi?id=682475
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Previous code would access the array element before checking that
the index was within bounds, and therefore cause a TypeError.
It wasn't noticed earlier because at least one visible children
is in each panel box in all session modes.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
When activating the app menu while displaying a startup notification
animation, the application shown in the menu does not match the
application providing the menu. To avoid this case, make the menu
button unreactive while playing the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=672322
Rather than accessing global.session_type / global.session_mode
all over the place, delegate mode information to a dedicated
sessionMode object. While not very useful for now, we will replace
checks for a particular mode with checks for particular properties
that sessionMode defines based on global.session_mode.
https://bugzilla.gnome.org/show_bug.cgi?id=676156
When the appMenu is not available, for instance when no windows are
open (on the current workspace), we make its actor unreactive to
"hide" it from keynav. However the menu can still be triggered
erroneously when using the corresponding keyboard shortcut, so
add a check for the actor's reactivity there as well.
https://bugzilla.gnome.org/show_bug.cgi?id=676316
With the application menu now being more than a stub, it has
become a much more interesting target, so add a keyboard shortcut
to open it directly.
This should also ease some of the pain for focus-follows-mouse users.
https://bugzilla.gnome.org/show_bug.cgi?id=672909
Bailing out of _sync() early if the application lost keyboard focus to
the shell can only be done on actual application focus changes. In
particular, doing this check on a switch to an empty workspace while
the keyboard focus is already on the shell prevents the AppMenuButton
from being hidden as it should.
https://bugzilla.gnome.org/show_bug.cgi?id=672011
Reactive means that the actor is reachable from keyboard
navigation. If the target isn't current that means we are not tweening
the actor to be visible so we shouldn't set it reactive either.
https://bugzilla.gnome.org/show_bug.cgi?id=671998
The preferred way to unmaximize/untile a window is by using a drag
gesture. Extend the available area to start this gesture into
non-reactive parts of the top bar above the window - with that we
take advantage of the "infinite height" of the screen edge, and the
extra space is particularly useful when the window has its titlebar
hidden.
https://bugzilla.gnome.org/show_bug.cgi?id=666359
Currently they return 'undefined' instead of something meaningful,
e.g. DND.DragMotionResult.CONTINUE. This was unnoticed because none
of the ancestors of the Activities button actors do any drag handling.
The only visible issue are JS errors generated when dragging, for example,
a window thumbnail over the button, because the cursor cannot be set.
https://bugzilla.gnome.org/show_bug.cgi?id=669921
When the last window on a workspace is closed the focus goes to some other
window in another workspace which would cause us to show the AppMenuButton for
an application that isn't visible on the current empty workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=643867
Since the application proxy is created asynchronously, at the time
the GActionGroup (GActionMuxer) is created, there is no GDBusMenu yet.
Defer creating the menu in that case.
Also, clear out signal handlers if have no target application.
https://bugzilla.gnome.org/show_bug.cgi?id=633028
GTK+ also exports window-specific actions, by putting the object path
for the exported action group in the _DBUS_OBJECT_PATH X property.
We add this action group to the app's muxer with a 'win' prefix,
since that is what the exported menu expects. Whenever the focus
window changes, we update the window-specific actions of its
application, and emit notify::action-group to cause the app
menu to be updated.
By the time the window is first mapped and the app menu button is
synced, we may not have finished reading the menu. In that case,
connect to notify::menu and update accordingly.
Use the new GApplication support in ShellApp to create the application
menu. Supports plain (no state), boolean and double actions.
Includes a test application (as no other application uses GApplication
for actions)
https://bugzilla.gnome.org/show_bug.cgi?id=621203
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
Making users have to log in to power off the machine isn't a good idea.
This commit adds a power menu similar to the one in the fallback greeter
which offers 3 items:
- Suspend
- Restart
- Power off
https://bugzilla.gnome.org/show_bug.cgi?id=657822
Simplify the layout in rightBox by getting rid of statusBox, and just
putting everything into rightBox directly.
Simplify the handling of the user menu by adding it like it was a
status icon rather than special-casing it. Rename the "tray_icon"
variables to "status_area" to reflect this better.
https://bugzilla.gnome.org/show_bug.cgi?id=651299
Legacy trayicons are mostly gone, so remove some of the special-casing
for them to simplify things.
Also, fix panel.addToStatusArea() to interpret its "position" relative
to tray_icon_order, not relative to the existing contents of
statusBox, so that the order that extension icons appear in does not
depend on the order they are loaded in.
https://bugzilla.gnome.org/show_bug.cgi?id=651299