Add AppSwitchAction Clutter.GestureAction

This action implements 3-finger hold + 4th finger tap to switch
the focused application.
This commit is contained in:
Carlos Garnacho 2014-06-27 22:44:30 +02:00
parent 247a42ccc4
commit f659b66a9d
2 changed files with 65 additions and 0 deletions

View File

@ -32,6 +32,7 @@
<file>ui/animation.js</file>
<file>ui/appDisplay.js</file>
<file>ui/appFavorites.js</file>
<file>ui/appSwitchAction.js</file>
<file>ui/backgroundMenu.js</file>
<file>ui/background.js</file>
<file>ui/boxpointer.js</file>

64
js/ui/appSwitchAction.js Normal file
View File

@ -0,0 +1,64 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Signals = imports.signals;
const Clutter = imports.gi.Clutter;
//in milliseconds
let LONG_PRESS_TIMEOUT = 250;
let MOTION_THRESHOLD = 30;
const AppSwitchAction = new Lang.Class({
Name: 'AppSwitchAction',
Extends: Clutter.GestureAction,
_init : function() {
this.parent();
this.set_n_touch_points (3);
global.display.connect('grab-op-begin', Lang.bind(this, this.cancel));
global.display.connect('grab-op-end', Lang.bind(this, this.cancel));
},
vfunc_gesture_prepare : function(action, actor) {
return this.get_n_current_points() <= 4;
},
vfunc_gesture_begin : function(action, actor) {
let nPoints = this.get_n_current_points();
let event = this.get_last_event (nPoints - 1);
if (nPoints == 3)
this._longPressStartTime = event.get_time();
else if (nPoints == 4) {
// Check whether the 4th finger press happens after a 3-finger long press,
// this only needs to be checked on the first 4th finger press
if (this._longPressStartTime != null &&
event.get_time() < this._longPressStartTime + LONG_PRESS_TIMEOUT)
this.cancel();
else {
this._longPressStartTime = null;
this.emit('activated');
}
}
return this.get_n_current_points() <= 4;
},
vfunc_gesture_progress : function(action, actor) {
if (this.get_n_current_points() == 3) {
for (let i = 0; i < this.get_n_current_points(); i++) {
[startX, startY] = this.get_press_coords(i);
[x, y] = this.get_motion_coords(i);
if (Math.abs(x - startX) > MOTION_THRESHOLD ||
Math.abs(y - startY) > MOTION_THRESHOLD)
return false;
}
}
return true;
}
});
Signals.addSignalMethods(AppSwitchAction.prototype);