Add support for chatting directly from IM notifications

Also reorganizes the notification layout to use an StScrollView; very
tall notifications are now scrolled instead of just taking up more and
more of the screen.

https://bugzilla.gnome.org/show_bug.cgi?id=608999
This commit is contained in:
Dan Winship 2010-02-22 14:23:36 -05:00
parent 5bce103a40
commit e94d54bffb
5 changed files with 278 additions and 93 deletions

View File

@ -723,6 +723,18 @@ StTooltip {
padding-bottom: 38px;
}
#notification-scrollview {
max-height: 10em;
}
#notification-scrollview > .top-shadow, #notification-scrollview > .bottom-shadow {
height: 1em;
}
#notification-body {
spacing: 5px;
}
#notification-actions {
spacing: 5px;
}
@ -745,6 +757,24 @@ StTooltip {
background: #808080;
}
.chat-received {
background-gradient-direction: horizontal;
background-gradient-start: #606060;
background-gradient-end: #000000;
min-width: 20em;
}
.chat-sent {
background-gradient-direction: horizontal;
background-gradient-start: #000000;
background-gradient-end: #606060;
}
.chat-response {
border: 1px solid white;
}
/* The spacing and padding on the summary is tricky; we want to keep
* the icons from touching each other or the edges of the screen, but
* we also want them to be "Fitts"-y with respect to the edges, so the

View File

@ -215,6 +215,10 @@ const ChannelTextIface = {
{ name: 'AcknowledgePendingMessages',
inSignature: 'au',
outSignature: ''
},
{ name: 'Send',
inSignature: 'us',
outSignature: ''
}
],
signals: [

View File

@ -1,6 +1,7 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
@ -46,11 +47,15 @@ function _cleanMarkup(text) {
// @source's icon, @title (in bold) and @banner, all on a single line
// (with @banner ellipsized if necessary).
//
// Additional notification details can be added via addBody(),
// addAction(), and addActor(). If any of these are called, then the
// notification will expand to show the additional actors (while
// hiding the @banner) if the pointer is moved into it while it is
// visible.
// Additional notification details can be added, in which case the
// notification can be expanded by moving the pointer into it. In
// expanded mode, the banner text disappears, and there can be one or
// more rows of additional content. This content is put inside a
// scrollview, so if it gets too tall, the notification will scroll
// rather than continuing to grow. In addition to this main content
// area, there is also a single-row "action area", which is not
// scrolled and can contain a single actor. There are also convenience
// methods for creating a button box in the action area.
//
// If @bannerBody is %true, then @banner will also be used as the body
// of the notification (as with addBody()) when the banner is expanded.
@ -71,39 +76,44 @@ Notification.prototype = {
this.emit('dismissed');
}));
this.actor = new St.Table({ name: 'notification' });
this.actor = new St.Table({ name: 'notification',
reactive: true });
this.update(title, banner, true);
},
// update:
// @title: the new title
// @banner: the new banner
// @clear: whether or not to clear out extra actors
// @clear: whether or not to clear out body and action actors
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @clear is %true, it will also remove any
// additional actors/action buttons previously added.
update: function(title, banner, clear) {
let children = this.actor.get_children();
for (let i = 0; i < children.length; i++) {
let meta = this.actor.get_child_meta(children[i]);
if (clear || meta.row == 0 || (this._bannerBody && meta.row == 1))
children[i].destroy();
if (this._icon)
this._icon.destroy();
if (this._bannerBox)
this._bannerBox.destroy();
if (this._scrollArea && (this._bannerBody || clear)) {
this._scrollArea.destroy();
this._scrollArea = null;
this._contentArea = null;
}
if (clear) {
this.actions = {};
this._actionBox = null;
if (this._actionArea && clear) {
this._actionArea.destroy();
this._actionArea = null;
this._buttonBox = null;
}
let icon = this.source.createIcon(ICON_SIZE);
icon.reactive = true;
this.actor.add(icon, { row: 0,
this._icon = this.source.createIcon(ICON_SIZE);
this._icon.reactive = true;
this.actor.add(this._icon, { row: 0,
col: 0,
x_expand: false,
y_expand: false,
y_fill: false });
icon.connect('button-release-event', Lang.bind(this,
this._icon.connect('button-release-event', Lang.bind(this,
function () {
this.source.clicked();
}));
@ -139,64 +149,32 @@ Notification.prototype = {
},
// addActor:
// @actor: actor to add to the notification
// @props: (optional) child properties
// @actor: actor to add to the body of the notification
//
// Adds @actor to the notification's St.Table, using @props.
//
// If @props does not specify a %row, then @actor will be added
// to the bottom of the notification (unless there are action
// buttons present, in which case it will be added above them).
//
// If @props does not specify a %col, it will default to column 1.
// (Normally only the icon is in column 0.)
//
// If @props specifies an already-occupied cell, then the existing
// contents of the table will be shifted down to make room for it.
addActor: function(actor, props) {
if (!props)
props = {};
if (!('col' in props))
props.col = 1;
if ('row' in props) {
let children = this.actor.get_children();
let i, meta, collision = false;
for (i = 0; i < children.length; i++) {
meta = this.actor.get_child_meta(children[i]);
if (meta.row == props.row && meta.col == props.col) {
collision = true;
break;
}
// Appends @actor to the notification's body
addActor: function(actor) {
if (!this._scrollArea) {
this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
hscrollbar_policy: Gtk.PolicyType.NEVER,
vshadows: true });
this.actor.add(this._scrollArea, { row: 1,
col: 1 });
this._contentArea = new St.BoxLayout({ name: 'notification-body',
vertical: true });
this._scrollArea.add_actor(this._contentArea);
}
if (collision) {
for (i = 0; i < children.length; i++) {
meta = this.actor.get_child_meta(children[i]);
if (meta.row >= props.row)
meta.row++;
}
}
} else {
if (this._actionBox) {
props.row = this.actor.row_count - 1;
this.actor.get_child_meta(this._actionBox).row++;
} else {
props.row = this.actor.row_count;
}
}
this.actor.add(actor, props);
this._contentArea.add(actor);
},
// addBody:
// @text: the text
// @props: (optional) properties for addActor()
//
// Adds a multi-line label containing @text to the notification.
addBody: function(text, props) {
//
// Return value: the newly-added label
addBody: function(text) {
let body = new St.Label();
body.clutter_text.line_wrap = true;
body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
@ -205,15 +183,56 @@ Notification.prototype = {
text = text ? _cleanMarkup(text) : '';
body.clutter_text.set_markup(text);
this.addActor(body, props);
this.addActor(body);
return body;
},
_addBannerBody: function() {
this.addBody(this._bannerBodyText, { row: 1 });
this.addBody(this._bannerBodyText);
this._bannerBodyText = null;
},
// addAction:
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the content area (if scrollable) to the indicated edge
scrollTo: function(side) {
// Hack to force a relayout, since the caller probably
// just added or removed something to scrollArea, and
// the adjustment needs to reflect that.
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
let adjustment = this._scrollArea.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
// setActionArea:
// @actor: the actor
// @props: (option) St.Table child properties
//
// Puts @actor into the action area of the notification, replacing
// the previous contents
setActionArea: function(actor, props) {
if (this._actionArea) {
this._actionArea.destroy();
this._actionArea = null;
if (this._buttonBox)
this._buttonBox = null;
}
this._actionArea = actor;
if (!props)
props = {};
props.row = 2;
props.col = 1;
this.actor.add(this._actionArea, props);
},
// addButton:
// @id: the action ID
// @label: the label for the action's button
//
@ -223,21 +242,21 @@ Notification.prototype = {
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
addAction: function(id, label) {
if (!this._actionBox) {
addButton: function(id, label) {
if (!this._buttonBox) {
if (this._bannerBodyText)
this._addBannerBody();
let box = new St.BoxLayout({ name: 'notification-actions' });
this.addActor(box, { x_expand: false,
this.setActionArea(box, { x_expand: false,
x_fill: false,
x_align: St.Align.END });
this._actionBox = box;
this._buttonBox = box;
}
let button = new St.Button({ style_class: 'notification-button',
label: label });
this._actionBox.add(button);
this._buttonBox.add(button);
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
},
@ -563,6 +582,19 @@ MessageTray.prototype = {
return null;
},
lock: function() {
this._locked = true;
},
unlock: function() {
this._locked = false;
this.actor.sync_hover();
this._summary.sync_hover();
this._updateState();
},
_onNotify: function(source, notification) {
if (this._getNotification(notification.id, source) == null) {
notification.connect('destroy',
@ -647,7 +679,7 @@ MessageTray.prototype = {
let notificationsPending = this._notificationQueue.length > 0;
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
let notificationExpanded = this._notificationBin.y < 0;
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray) || this._notificationRemoved;
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
if (this._notificationState == State.HIDDEN) {
if (notificationsPending)
@ -778,6 +810,11 @@ MessageTray.prototype = {
_hideNotification: function() {
this._notification.popIn();
if (this._reExpandNotificationId) {
this._notificationBin.disconnect(this._reExpandNotificationId);
this._reExpandNotificationId = 0;
}
this._tween(this._notificationBin, "_notificationState", State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
@ -802,6 +839,9 @@ MessageTray.prototype = {
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
if (!this._reExpandNotificationId)
this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
}
},

View File

@ -207,7 +207,7 @@ NotificationDaemon.prototype = {
if (actions.length) {
for (let i = 0; i < actions.length - 1; i += 2)
notification.addAction(actions[i], actions[i + 1]);
notification.addButton(actions[i], actions[i + 1]);
notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id));
}

View File

@ -1,5 +1,6 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const DBus = imports.dbus;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
@ -11,6 +12,11 @@ const Telepathy = imports.misc.telepathy;
let avatarManager;
// See Notification.appendMessage
const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
const SCROLLBACK_RECENT_LENGTH = 20;
const SCROLLBACK_IDLE_LENGTH = 5;
// This is GNOME Shell's implementation of the Telepathy "Client"
// interface. Specifically, the shell is a Telepathy "Approver", which
// lets us control the routing of incoming messages, a "Handler",
@ -316,7 +322,7 @@ Source.prototype = {
}
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
},
@ -330,7 +336,7 @@ Source.prototype = {
return;
for (let i = 0; i < msgs.length; i++)
this._receivedMessage.apply(this, [this._channel].concat(msgs[i]));
this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
},
_channelClosed: function() {
@ -339,26 +345,131 @@ Source.prototype = {
this.destroy();
},
_receivedMessage: function(channel, id, timestamp, sender,
_messageReceived: function(channel, id, timestamp, sender,
type, flags, text) {
if (!Main.messageTray.contains(this))
Main.messageTray.add(this);
let notification = new Notification(this._targetId, this, text);
this.notify(notification);
if (!this._notification)
this._notification = new Notification(this._targetId, this);
this._notification.appendMessage(text);
this.notify(this._notification);
this._channelText.AcknowledgePendingMessagesRemote([id]);
},
respond: function(text) {
this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
}
};
function Notification(id, source, text) {
this._init(id, source, text);
function Notification(id, source) {
this._init(id, source);
}
Notification.prototype = {
__proto__: MessageTray.Notification.prototype,
_init: function(id, source, text) {
MessageTray.Notification.prototype._init.call(this, id, source, source.name, text, true);
_init: function(id, source) {
MessageTray.Notification.prototype._init.call(this, id, source, source.name);
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this._responseEntry = new St.Entry({ style_class: 'chat-response' });
this._responseEntry.clutter_text.connect('key-focus-in', Lang.bind(this, this._onEntryFocused));
this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
this.setActionArea(this._responseEntry);
this._history = [];
},
appendMessage: function(text) {
this.update(this.source.name, text);
this._append(text, 'chat-received');
},
_append: function(text, style) {
let body = this.addBody(text);
body.add_style_class_name(style);
this.scrollTo(St.Side.BOTTOM);
let now = new Date().getTime() / 1000;
this._history.unshift({ actor: body, time: now });
if (this._history.length > 1) {
// Keep the scrollback from growing too long. If the most
// recent message (before the one we just added) is within
// SCROLLBACK_RECENT_TIME, we will keep
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
let lastMessageTime = this._history[1].time;
let maxLength = (lastMessageTime < now - SCROLLBACK_RECENT_TIME) ?
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
if (this._history.length > maxLength) {
let expired = this._history.splice(maxLength);
for (let i = 0; i < expired.length; i++)
expired[i].actor.destroy();
}
}
},
_onButtonPress: function(notification, event) {
if (!this._active)
return false;
let source = event.get_source ();
while (source) {
if (source == notification)
return false;
source = source.get_parent();
}
// @source is outside @notification, which has to mean that
// we have a pointer grab, and the user clicked outside the
// notification, so we should deactivate.
this._deactivate();
return true;
},
_onEntryFocused: function() {
if (this._active)
return;
if (!Main.pushModal(this.actor))
return;
Clutter.grab_pointer(this.actor);
this._active = true;
Main.messageTray.lock();
},
_onEntryActivated: function() {
let text = this._responseEntry.get_text();
if (text == '') {
this._deactivate();
return;
}
this._responseEntry.set_text('');
this._append(text, 'chat-sent');
this.source.respond(text);
},
_deactivate: function() {
if (this._active) {
Clutter.ungrab_pointer(this.actor);
Main.popModal(this.actor);
global.stage.set_key_focus(null);
// We have to do this after calling popModal(), because
// that will return the keyboard focus to
// this._responseEntry (because that's where it was when
// pushModal() was called), which will cause
// _onEntryFocused() to be called again, but we don't want
// it to do anything.
this._active = false;
Main.messageTray.unlock();
}
}
};