Use Telepathy for IM notifications
And suppress libnotify-based notifications from Empathy https://bugzilla.gnome.org/show_bug.cgi?id=608999
This commit is contained in:
parent
5ab852bfa3
commit
5bce103a40
@ -3,4 +3,5 @@ jsmiscdir = $(pkgdatadir)/js/misc
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dist_jsmisc_DATA = \
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docInfo.js \
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format.js \
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params.js
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params.js \
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telepathy.js
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255
js/misc/telepathy.js
Normal file
255
js/misc/telepathy.js
Normal file
@ -0,0 +1,255 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const DBus = imports.dbus;
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// D-Bus utils; should eventually move to gjs.
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// https://bugzilla.gnome.org/show_bug.cgi?id=610859
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function makeProxyClass(iface) {
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let constructor = function() { this._init.apply(this, arguments); };
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constructor.prototype._init = function(bus, name, path) {
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bus.proxifyObject(this, name, path);
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};
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DBus.proxifyPrototype(constructor.prototype, iface);
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return constructor;
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}
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function nameToPath(name) {
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return '/' + name.replace('.', '/', 'g');
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};
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function pathToName(path) {
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if (path[0] != '/')
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throw new Error('not a D-Bus path: ' + path);
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return path.substr(1).replace('/', '.', 'g');
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};
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// Telepathy D-Bus interface definitions. Note that most of these are
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// incomplete, and only cover the methods/properties/signals that
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// we're currently using.
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const TELEPATHY = 'org.freedesktop.Telepathy';
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const CLIENT_NAME = TELEPATHY + '.Client';
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const ClientIface = {
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name: CLIENT_NAME,
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properties: [
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{ name: 'Interfaces',
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signature: 'as',
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access: 'read' }
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]
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};
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const CLIENT_APPROVER_NAME = TELEPATHY + '.Client.Approver';
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const ClientApproverIface = {
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name: CLIENT_APPROVER_NAME,
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methods: [
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{ name: 'AddDispatchOperation',
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inSignature: 'a(oa{sv})oa{sv}',
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outSignature: '' }
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],
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properties: [
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{ name: 'ApproverChannelFilter',
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signature: 'aa{sv}',
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access: 'read' }
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]
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};
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const CLIENT_HANDLER_NAME = TELEPATHY + '.Client.Handler';
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const ClientHandlerIface = {
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name: CLIENT_HANDLER_NAME,
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methods: [
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{ name: 'HandleChannels',
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inSignature: 'ooa(oa{sv})aota{sv}',
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outSignature: '' }
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],
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properties: [
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{ name: 'HandlerChannelFilter',
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signature: 'aa{sv}',
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access: 'read' }
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]
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};
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const CLIENT_OBSERVER_NAME = TELEPATHY + '.Client.Observer';
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const ClientObserverIface = {
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name: CLIENT_OBSERVER_NAME,
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methods: [
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{ name: 'ObserveChannels',
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inSignature: 'ooa(oa{sv})oaoa{sv}',
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outSignature: '' }
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],
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properties: [
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{ name: 'ObserverChannelFilter',
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signature: 'aa{sv}',
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access: 'read' }
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]
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};
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const CHANNEL_DISPATCH_OPERATION_NAME = TELEPATHY + '.ChannelDispatchOperation';
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const ChannelDispatchOperationIface = {
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name: CHANNEL_DISPATCH_OPERATION_NAME,
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methods: [
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{ name: 'HandleWith',
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inSignature: 's',
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outSignature: '' },
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{ name: 'Claim',
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inSignature: '',
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outSignature: '' }
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]
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};
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let ChannelDispatchOperation = makeProxyClass(ChannelDispatchOperationIface);
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const CONNECTION_NAME = TELEPATHY + '.Connection';
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const ConnectionIface = {
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name: CONNECTION_NAME,
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signals: [
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{ name: 'StatusChanged',
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inSignature: 'uu' }
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]
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};
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let Connection = makeProxyClass(ConnectionIface);
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const ConnectionStatus = {
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CONNECTED: 0,
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CONNECTING: 1,
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DISCONNECTED: 2
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};
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const CONNECTION_ALIASING_NAME = CONNECTION_NAME + '.Interface.Aliasing';
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const ConnectionAliasingIface = {
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name: CONNECTION_ALIASING_NAME,
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methods: [
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{ name: 'RequestAliases',
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inSignature: 'au',
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outSignature: 'as'
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}
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],
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signals: [
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{ name: 'AliasesChanged',
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inSignature: 'a(us)' }
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]
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};
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let ConnectionAliasing = makeProxyClass(ConnectionAliasingIface);
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const CONNECTION_AVATARS_NAME = CONNECTION_NAME + '.Interface.Avatars';
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const ConnectionAvatarsIface = {
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name: CONNECTION_AVATARS_NAME,
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methods: [
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{ name: 'GetKnownAvatarTokens',
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inSignature: 'au',
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outSignature: 'a{us}'
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},
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{ name: 'RequestAvatars',
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inSignature: 'au',
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outSignature: ''
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}
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],
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signals: [
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{ name: 'AvatarRetrieved',
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inSignature: 'usays'
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},
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{ name: 'AvatarUpdated',
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inSignature: 'us'
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}
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]
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};
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let ConnectionAvatars = makeProxyClass(ConnectionAvatarsIface);
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const CONNECTION_REQUESTS_NAME = CONNECTION_NAME + '.Interface.Requests';
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const ConnectionRequestsIface = {
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name: CONNECTION_REQUESTS_NAME,
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methods: [
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{ name: 'CreateChannel',
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inSignature: 'a{sv}',
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outSignature: 'oa{sv}'
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},
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{ name: 'EnsureChannel',
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inSignature: 'a{sv}',
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outSignature: 'boa{sv}'
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}
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],
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properties: [
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{ name: 'Channels',
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signature: 'a(oa{sv})',
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access: 'read' }
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],
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signals: [
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{ name: 'NewChannels',
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inSignature: 'a(oa{sv})'
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},
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{ name: 'ChannelClosed',
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inSignature: 'o'
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}
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]
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};
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let ConnectionRequests = makeProxyClass(ConnectionRequestsIface);
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const HandleType = {
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NONE: 0,
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CONTACT: 1,
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ROOM: 2,
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LIST: 3,
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GROUP: 4
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};
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const CHANNEL_NAME = TELEPATHY + '.Channel';
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const ChannelIface = {
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name: CHANNEL_NAME,
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signals: [
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{ name: 'Closed',
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inSignature: '' }
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]
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};
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let Channel = makeProxyClass(ChannelIface);
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const CHANNEL_TEXT_NAME = CHANNEL_NAME + '.Type.Text';
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const ChannelTextIface = {
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name: CHANNEL_TEXT_NAME,
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methods: [
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{ name: 'ListPendingMessages',
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inSignature: 'b',
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outSignature: 'a(uuuuus)'
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},
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{ name: 'AcknowledgePendingMessages',
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inSignature: 'au',
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outSignature: ''
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}
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],
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signals: [
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{ name: 'Received',
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inSignature: 'uuuuus' }
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]
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};
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let ChannelText = makeProxyClass(ChannelTextIface);
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const ChannelTextMessageType = {
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NORMAL: 0,
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ACTION: 1,
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NOTICE: 2,
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AUTO_REPLY: 3,
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DELIVERY_REPORT: 4
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};
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const ACCOUNT_MANAGER_NAME = TELEPATHY + '.AccountManager';
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const AccountManagerIface = {
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name: ACCOUNT_MANAGER_NAME,
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properties: [
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{ name: 'ValidAccounts',
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signature: 'ao',
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access: 'read' }
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]
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};
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let AccountManager = makeProxyClass(AccountManagerIface);
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const ACCOUNT_NAME = TELEPATHY + '.Account';
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const AccountIface = {
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name: ACCOUNT_NAME,
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properties: [
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{ name: 'Connection',
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signature: 'o',
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access: 'read' }
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]
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};
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let Account = makeProxyClass(AccountIface);
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@ -25,6 +25,7 @@ dist_jsui_DATA = \
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search.js \
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shellDBus.js \
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statusMenu.js \
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telepathyClient.js \
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tweener.js \
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windowAttentionHandler.js \
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windowManager.js \
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@ -24,6 +24,7 @@ const LookingGlass = imports.ui.lookingGlass;
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const NotificationDaemon = imports.ui.notificationDaemon;
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const WindowAttentionHandler = imports.ui.windowAttentionHandler;
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const ShellDBus = imports.ui.shellDBus;
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const TelepathyClient = imports.ui.telepathyClient;
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const WindowManager = imports.ui.windowManager;
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const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
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@ -36,9 +37,10 @@ let overview = null;
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let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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let notificationDaemon = null;
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let messageTray = null;
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let notificationDaemon = null;
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let windowAttentionHandler = null;
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let telepathyClient = null;
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let recorder = null;
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let shellDBusService = null;
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let modalCount = 0;
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@ -108,9 +110,10 @@ function start() {
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chrome = new Chrome.Chrome();
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panel = new Panel.Panel();
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wm = new WindowManager.WindowManager();
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messageTray = new MessageTray.MessageTray();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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messageTray = new MessageTray.MessageTray();
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telepathyClient = new TelepathyClient.Client();
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_startDate = new Date();
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let source = Main.messageTray.getSource(this._sourceId(appName));
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let id = null;
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// Filter out notifications from Empathy, since we
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// handle that information from telepathyClient.js
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if (appName == 'Empathy') {
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id = nextNotificationId++;
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Mainloop.idle_add(Lang.bind(this,
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function () {
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this._emitNotificationClosed(id, NotificationClosedReason.DISMISSED);
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}));
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return id;
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}
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// Source may be null if we have never received a notification from
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// this app or if all notifications from this app have been acknowledged.
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if (source == null) {
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364
js/ui/telepathyClient.js
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364
js/ui/telepathyClient.js
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const DBus = imports.dbus;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const Telepathy = imports.misc.telepathy;
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let avatarManager;
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// This is GNOME Shell's implementation of the Telepathy "Client"
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// interface. Specifically, the shell is a Telepathy "Approver", which
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// lets us control the routing of incoming messages, a "Handler",
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// which lets us receive and respond to messages, and an "Observer",
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// which lets us see messages even if they belong to another app (eg,
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// a conversation started from within Empathy).
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function Client() {
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this._init();
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};
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Client.prototype = {
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_init : function() {
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let name = Telepathy.CLIENT_NAME + '.GnomeShell';
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DBus.session.exportObject(Telepathy.nameToPath(name), this);
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DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
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function (name) { /* FIXME: acquired */ },
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function (name) { /* FIXME: lost */ });
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this._channels = {};
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avatarManager = new AvatarManager();
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// Acquire existing connections. (Needed to make things work
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// through a restart.)
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let accountManager = new Telepathy.AccountManager(DBus.session,
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Telepathy.ACCOUNT_MANAGER_NAME,
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Telepathy.nameToPath(Telepathy.ACCOUNT_MANAGER_NAME));
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accountManager.GetRemote('ValidAccounts', Lang.bind(this, this._gotValidAccounts));
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},
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_gotValidAccounts: function(accounts, err) {
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if (!accounts)
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return;
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for (let i = 0; i < accounts.length; i++) {
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let account = new Telepathy.Account(DBus.session,
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Telepathy.ACCOUNT_MANAGER_NAME,
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accounts[i]);
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account.GetRemote('Connection', Lang.bind(this,
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function (connPath, err) {
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if (!connPath || connPath == '/')
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return;
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let connReq = new Telepathy.ConnectionRequests(DBus.session,
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Telepathy.pathToName(connPath),
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connPath);
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connReq.GetRemote('Channels', Lang.bind(this,
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function(channels, err) {
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if (!channels)
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return;
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this._addChannels(connPath, channels);
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}));
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}));
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}
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},
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get Interfaces() {
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return [ Telepathy.CLIENT_APPROVER_NAME,
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Telepathy.CLIENT_HANDLER_NAME,
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Telepathy.CLIENT_OBSERVER_NAME ];
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},
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get ApproverChannelFilter() {
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return [
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{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME }
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];
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},
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AddDispatchOperation: function(channels, dispatchOperationPath, properties) {
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let sender = DBus.getCurrentMessageContext().sender;
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let op = new Telepathy.ChannelDispatchOperation(DBus.session, sender,
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dispatchOperationPath);
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op.ClaimRemote();
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},
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get HandlerChannelFilter() {
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return [
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{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME }
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];
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},
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HandleChannels: function(account, connPath, channels,
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requestsSatisfied, userActionTime,
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handlerInfo) {
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this._addChannels(connPath, channels);
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},
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get ObserverChannelFilter() {
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return [
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{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME }
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];
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},
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ObserveChannels: function(account, connPath, channels,
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dispatchOperation, requestsSatisfied,
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observerInfo) {
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this._addChannels(connPath, channels);
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},
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_addChannels: function(connPath, channelDetailsList) {
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for (let i = 0; i < channelDetailsList.length; i++) {
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let [channelPath, props] = channelDetailsList[i];
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if (this._channels[channelPath])
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continue;
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let channelType = props[Telepathy.CHANNEL_NAME + '.ChannelType'];
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if (channelType != Telepathy.CHANNEL_TEXT_NAME)
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continue;
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let targetHandle = props[Telepathy.CHANNEL_NAME + '.TargetHandle'];
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let targetHandleType = props[Telepathy.CHANNEL_NAME + '.TargetHandleType'];
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let targetId = props[Telepathy.CHANNEL_NAME + '.TargetID'];
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let source = new Source(connPath, channelPath,
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targetHandle, targetHandleType, targetId);
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this._channels[channelPath] = source;
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source.connect('destroy', Lang.bind(this,
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function() {
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delete this._channels[channelPath];
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}));
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}
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}
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};
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DBus.conformExport(Client.prototype, Telepathy.ClientIface);
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DBus.conformExport(Client.prototype, Telepathy.ClientApproverIface);
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DBus.conformExport(Client.prototype, Telepathy.ClientHandlerIface);
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DBus.conformExport(Client.prototype, Telepathy.ClientObserverIface);
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function AvatarManager() {
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this._init();
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};
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AvatarManager.prototype = {
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_init: function() {
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this._connections = {};
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},
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_addConnection: function(conn) {
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if (this._connections[conn.getPath()])
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return this._connections[conn.getPath()];
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let info = {};
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// avatarData[handle] describes the icon for @handle:
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// either the string 'default', meaning to use the default
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// avatar, or an array of bytes containing, eg, PNG data.
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info.avatarData = {};
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// icons[handle] is an array of the icon actors currently
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// being displayed for @handle. These will be updated
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// automatically if @handle's avatar changes.
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info.icons = {};
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info.connectionAvatars = new Telepathy.ConnectionAvatars(DBus.session,
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conn.getBusName(),
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conn.getPath());
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info.updatedId = info.connectionAvatars.connect(
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'AvatarUpdated', Lang.bind(this, this._avatarUpdated));
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info.retrievedId = info.connectionAvatars.connect(
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'AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
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info.statusChangedId = conn.connect('StatusChanged', Lang.bind(this,
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function (status, reason) {
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if (status == Telepathy.ConnectionStatus.DISCONNECTED)
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this._removeConnection(conn);
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}));
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this._connections[conn.getPath()] = info;
|
||||
return info;
|
||||
},
|
||||
|
||||
_removeConnection: function(conn) {
|
||||
let info = this._connections[conn.getPath()];
|
||||
if (!info)
|
||||
return;
|
||||
|
||||
conn.disconnect(info.statusChangedId);
|
||||
info.connectionAvatars.disconnect(info.updatedId);
|
||||
info.connectionAvatars.disconnect(info.retrievedId);
|
||||
|
||||
delete this._connections[conn.getPath()];
|
||||
},
|
||||
|
||||
_avatarUpdated: function(conn, handle, token) {
|
||||
let info = this._connections[conn.getPath()];
|
||||
if (!info)
|
||||
return;
|
||||
|
||||
if (!info.avatarData[handle]) {
|
||||
// This would only happen if either (a) the initial
|
||||
// RequestAvatars() call hasn't returned yet, or (b)
|
||||
// Telepathy is informing us about avatars we didn't ask
|
||||
// about. Either way, we don't have to do anything here.
|
||||
return;
|
||||
}
|
||||
|
||||
if (token == '') {
|
||||
// Invoke the next async callback in the chain, telling
|
||||
// it to use the default image.
|
||||
this._avatarRetrieved(conn, handle, token, 'default', null);
|
||||
} else {
|
||||
// In this case, @token is some sort of UUID. Telepathy
|
||||
// expects us to cache avatar images to disk and use the
|
||||
// tokens to figure out when we already have the right
|
||||
// images cached. But we don't do that, we just
|
||||
// ignore @token and request the image unconditionally.
|
||||
info.connectionAvatars.RequestAvatarsRemote([handle]);
|
||||
}
|
||||
},
|
||||
|
||||
_createIcon: function(iconData, size) {
|
||||
let textureCache = St.TextureCache.get_default();
|
||||
if (iconData == 'default')
|
||||
return textureCache.load_icon_name('stock_person', size);
|
||||
else
|
||||
return textureCache.load_from_data(iconData, iconData.length, size);
|
||||
},
|
||||
|
||||
_avatarRetrieved: function(conn, handle, token, avatarData, mimeType) {
|
||||
let info = this._connections[conn.getPath()];
|
||||
if (!info)
|
||||
return;
|
||||
|
||||
info.avatarData[handle] = avatarData;
|
||||
if (!info.icons[handle])
|
||||
return;
|
||||
|
||||
for (let i = 0; i < info.icons[handle].length; i++) {
|
||||
let iconBox = info.icons[handle][i];
|
||||
let size = iconBox.child.height;
|
||||
iconBox.child = this._createIcon(avatarData, size);
|
||||
}
|
||||
},
|
||||
|
||||
createAvatar: function(conn, handle, size) {
|
||||
let iconBox = new St.Bin({ style_class: 'avatar-box' });
|
||||
|
||||
let info = this._connections[conn.getPath()];
|
||||
if (!info)
|
||||
info = this._addConnection(conn);
|
||||
|
||||
if (!info.icons[handle])
|
||||
info.icons[handle] = [];
|
||||
info.icons[handle].push(iconBox);
|
||||
|
||||
iconBox.connect('destroy', Lang.bind(this,
|
||||
function() {
|
||||
let i = info.icons[handle].indexOf(iconBox);
|
||||
if (i != -1)
|
||||
info.icons[handle].splice(i, 1);
|
||||
}));
|
||||
|
||||
let avatarData = info.avatarData[handle];
|
||||
if (avatarData) {
|
||||
iconBox.child = this._createIcon(avatarData, size);
|
||||
return iconBox;
|
||||
}
|
||||
|
||||
// Fill in the default icon and then asynchronously load
|
||||
// the real avatar.
|
||||
iconBox.child = this._createIcon('default', size);
|
||||
info.connectionAvatars.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
|
||||
function (tokens, err) {
|
||||
if (tokens && tokens[handle])
|
||||
info.connectionAvatars.RequestAvatarsRemote([handle]);
|
||||
else
|
||||
info.avatarData[handle] = 'default';
|
||||
}));
|
||||
|
||||
return iconBox;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function Source(connPath, channelPath, targetHandle, targetHandleType, targetId) {
|
||||
this._init(connPath, channelPath, targetHandle, targetHandleType, targetId);
|
||||
}
|
||||
|
||||
Source.prototype = {
|
||||
__proto__: MessageTray.Source.prototype,
|
||||
|
||||
_init: function(connPath, channelPath, targetHandle, targetHandleType, targetId) {
|
||||
MessageTray.Source.prototype._init.call(this, targetId);
|
||||
|
||||
let connName = Telepathy.pathToName(connPath);
|
||||
this._conn = new Telepathy.Connection(DBus.session, connName, connPath);
|
||||
this._channel = new Telepathy.Channel(DBus.session, connName, channelPath);
|
||||
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
|
||||
|
||||
this._targetHandle = targetHandle;
|
||||
this._targetId = targetId;
|
||||
|
||||
this.name = this._targetId;
|
||||
if (targetHandleType == Telepathy.HandleType.CONTACT) {
|
||||
let aliasing = new Telepathy.ConnectionAliasing(DBus.session, connName, connPath);
|
||||
aliasing.RequestAliasesRemote([this._targetHandle], Lang.bind(this,
|
||||
function (aliases, err) {
|
||||
if (aliases && aliases.length)
|
||||
this.name = aliases[0];
|
||||
}));
|
||||
}
|
||||
|
||||
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
|
||||
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
|
||||
|
||||
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
|
||||
},
|
||||
|
||||
createIcon: function(size) {
|
||||
return avatarManager.createAvatar(this._conn, this._targetHandle, size);
|
||||
},
|
||||
|
||||
_gotPendingMessages: function(msgs, err) {
|
||||
if (!msgs)
|
||||
return;
|
||||
|
||||
for (let i = 0; i < msgs.length; i++)
|
||||
this._receivedMessage.apply(this, [this._channel].concat(msgs[i]));
|
||||
},
|
||||
|
||||
_channelClosed: function() {
|
||||
this._channel.disconnect(this._closedId);
|
||||
this._channelText.disconnect(this._receivedId);
|
||||
this.destroy();
|
||||
},
|
||||
|
||||
_receivedMessage: function(channel, id, timestamp, sender,
|
||||
type, flags, text) {
|
||||
if (!Main.messageTray.contains(this))
|
||||
Main.messageTray.add(this);
|
||||
|
||||
let notification = new Notification(this._targetId, this, text);
|
||||
this.notify(notification);
|
||||
|
||||
this._channelText.AcknowledgePendingMessagesRemote([id]);
|
||||
}
|
||||
};
|
||||
|
||||
function Notification(id, source, text) {
|
||||
this._init(id, source, text);
|
||||
}
|
||||
|
||||
Notification.prototype = {
|
||||
__proto__: MessageTray.Notification.prototype,
|
||||
|
||||
_init: function(id, source, text) {
|
||||
MessageTray.Notification.prototype._init.call(this, id, source, source.name, text, true);
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue
Block a user