environment: Parse repeat-count and auto-reverse
Those are two useful ClutterTimeline properties and will be needed for wiggling the search entry when failing the password. Add support for passing repeat-count and auto-reverse to ClutterActor.ease and ClutterActor.ease_property.
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@ -105,6 +105,16 @@ function _easeActor(actor, params) {
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actor.set_easing_delay(params.delay);
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delete params.delay;
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let repeat_count = 0;
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if (params.repeat_count != undefined)
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repeat_count = params.repeat_count;
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delete params.repeat_count;
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let auto_reverse = false;
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if (params.auto_reverse != undefined)
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auto_reverse = params.auto_reverse;
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delete params.auto_reverse;
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if (params.mode != undefined)
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actor.set_easing_mode(params.mode);
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delete params.mode;
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@ -124,11 +134,15 @@ function _easeActor(actor, params) {
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let transition = animatedProps.map(p => actor.get_transition(p))
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.find(t => t !== null);
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if (transition)
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if (transition) {
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transition.repeat_count = repeat_count;
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transition.auto_reverse = auto_reverse;
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transition.connect('stopped', (t, finished) => callback(finished));
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else
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} else {
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callback(true);
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}
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}
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function _easeActorProperty(actor, propName, target, params) {
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// Avoid pointless difference with ease()
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@ -140,6 +154,16 @@ function _easeActorProperty(actor, propName, target, params) {
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params.duration = adjustAnimationTime(params.duration);
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let duration = Math.floor(params.duration || 0);
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let repeat_count = 0;
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if (params.repeat_count != undefined)
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repeat_count = params.repeat_count;
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delete params.repeat_count;
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let auto_reverse = false;
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if (params.auto_reverse != undefined)
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auto_reverse = params.auto_reverse;
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delete params.auto_reverse;
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// Copy Clutter's behavior for implicit animations, see
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// should_skip_implicit_transition()
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if (actor instanceof Clutter.Actor && !actor.mapped)
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@ -166,7 +190,9 @@ function _easeActorProperty(actor, propName, target, params) {
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let transition = new Clutter.PropertyTransition(Object.assign({
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property_name: propName,
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interval: new Clutter.Interval({ value_type: pspec.value_type }),
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remove_on_complete: true
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remove_on_complete: true,
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repeat_count: repeat_count,
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auto_reverse: auto_reverse,
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}, params));
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actor.add_transition(propName, transition);
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