environment: Parse repeat-count and auto-reverse

Those are two useful ClutterTimeline properties and
will be needed for wiggling the search entry when
failing the password.

Add support for passing repeat-count and auto-reverse
to ClutterActor.ease and ClutterActor.ease_property.
This commit is contained in:
Georges Basile Stavracas Neto 2019-10-15 21:32:21 +02:00
parent 22534c4c64
commit e5091ff17c

View File

@ -105,6 +105,16 @@ function _easeActor(actor, params) {
actor.set_easing_delay(params.delay);
delete params.delay;
let repeat_count = 0;
if (params.repeat_count != undefined)
repeat_count = params.repeat_count;
delete params.repeat_count;
let auto_reverse = false;
if (params.auto_reverse != undefined)
auto_reverse = params.auto_reverse;
delete params.auto_reverse;
if (params.mode != undefined)
actor.set_easing_mode(params.mode);
delete params.mode;
@ -124,10 +134,14 @@ function _easeActor(actor, params) {
let transition = animatedProps.map(p => actor.get_transition(p))
.find(t => t !== null);
if (transition)
if (transition) {
transition.repeat_count = repeat_count;
transition.auto_reverse = auto_reverse;
transition.connect('stopped', (t, finished) => callback(finished));
else
} else {
callback(true);
}
}
function _easeActorProperty(actor, propName, target, params) {
@ -140,6 +154,16 @@ function _easeActorProperty(actor, propName, target, params) {
params.duration = adjustAnimationTime(params.duration);
let duration = Math.floor(params.duration || 0);
let repeat_count = 0;
if (params.repeat_count != undefined)
repeat_count = params.repeat_count;
delete params.repeat_count;
let auto_reverse = false;
if (params.auto_reverse != undefined)
auto_reverse = params.auto_reverse;
delete params.auto_reverse;
// Copy Clutter's behavior for implicit animations, see
// should_skip_implicit_transition()
if (actor instanceof Clutter.Actor && !actor.mapped)
@ -166,7 +190,9 @@ function _easeActorProperty(actor, propName, target, params) {
let transition = new Clutter.PropertyTransition(Object.assign({
property_name: propName,
interval: new Clutter.Interval({ value_type: pspec.value_type }),
remove_on_complete: true
remove_on_complete: true,
repeat_count: repeat_count,
auto_reverse: auto_reverse,
}, params));
actor.add_transition(propName, transition);