Use TextureCache to load the information icon

Use TextureCache to load the information icon, so that we don't create a
new ClutterTexture for information icons corresponding to each display
item.
This commit is contained in:
Marina Zhurakhinskaya 2009-06-25 17:24:46 -04:00
parent 84865f416d
commit de3f5dec68

View File

@ -73,15 +73,18 @@ GenericDisplayItem.prototype = {
x: 0, y: 0,
width: availableWidth, height: ITEM_DISPLAY_HEIGHT });
this.actor.add_actor(this._bg);
this._informationButton = new Clutter.Texture({ x: availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE,
y: ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2,
width: INFORMATION_BUTTON_SIZE,
height: INFORMATION_BUTTON_SIZE,
reactive: true
});
let global = Shell.Global.get();
this._informationButton.set_from_file(global.imagedir + "info.svg");
let infoIconUri = "file://" + global.imagedir + "info.svg";
this._informationButton = Shell.TextureCache.get_default().load_uri_sync(infoIconUri,
INFORMATION_BUTTON_SIZE,
INFORMATION_BUTTON_SIZE);
this._informationButton.x = availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE;
this._informationButton.y = ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2;
this._informationButton.reactive = true;
// Connecting to the button-press-event for the information button ensures that the actor,
// which is a draggable actor, does not get the button-press-event and doesn't initiate
// the dragging, which then prevents us from getting the button-release-event for the button.