ScreenShield: improve locking/modal policy
Ensure that the lightbox is above everything (including the screenlock itself) when fading in - this allows for fading while showing the unlock dialog. Also, don't pushModal again when already locked, or we won't get out of it.
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@ -37,6 +37,8 @@ const ScreenShield = new Lang.Class({
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this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
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this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
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this._isModal = false;
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this._isLocked = false;
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this._group = new St.Widget({ x: 0,
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this._group = new St.Widget({ x: 0,
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y: 0 });
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y: 0 });
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Main.uiGroup.add_actor(this._group);
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Main.uiGroup.add_actor(this._group);
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@ -55,19 +57,36 @@ const ScreenShield = new Lang.Class({
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log ("in _onStatusChanged");
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log ("in _onStatusChanged");
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if (status == GnomeSession.PresenceStatus.IDLE) {
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if (status == GnomeSession.PresenceStatus.IDLE) {
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log("session gone idle");
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log("session gone idle");
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if (this._dialog) {
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log('canceling existing dialog');
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this._dialog.cancel();
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this._dialog = null;
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}
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this._group.reactive = true;
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this._group.reactive = true;
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if (!this._isModal) {
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Main.pushModal(this._group);
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Main.pushModal(this._group);
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this._isModal = true;
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}
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this._group.raise_top();
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this._lightbox.show();
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this._lightbox.show();
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} else {
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} else {
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log('status is now ' + status);
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let lightboxWasShown = this._lightbox.shown;
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let lightboxWasShown = this._lightbox.shown;
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log("this._lightbox.shown " + this._lightbox.shown);
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log("this._lightbox.shown " + this._lightbox.shown);
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this._lightbox.hide();
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this._lightbox.hide();
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if (lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY)) {
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let shouldLock = lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY);
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if (shouldLock || this._isLocked) {
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this._isLocked = true;
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this._background.show();
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this._background.show();
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this._background.raise_top();
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this._background.raise_top();
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this._showUnlockDialog();
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this._showUnlockDialog();
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} else {
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} else if (this._isModal) {
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this._popModal();
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this._popModal();
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}
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}
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}
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}
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@ -75,20 +94,32 @@ const ScreenShield = new Lang.Class({
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_popModal: function() {
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_popModal: function() {
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this._group.reactive = false;
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this._group.reactive = false;
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if (Main.isInModalStack(this._group))
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Main.popModal(this._group);
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Main.popModal(this._group);
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this._background.hide();
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this._background.hide();
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},
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},
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_showUnlockDialog: function() {
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_showUnlockDialog: function() {
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if (this._dialog)
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if (this._dialog) {
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log ('_showUnlockDialog called again when the dialog was already there');
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return;
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return;
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}
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try {
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this._dialog = new UnlockDialog.UnlockDialog();
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this._dialog = new UnlockDialog.UnlockDialog();
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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this._dialog.open(global.get_current_time());
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if (!this._dialog.open(global.get_current_time()))
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throw new Error('open failed!')
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this._dialog._group.raise_top();
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} catch(e) {
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// FIXME: this is for debugging purposes
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logError(e, 'error while creating unlock dialog');
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this._popModal();
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}
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},
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},
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_onUnlockFailed: function() {
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_onUnlockFailed: function() {
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@ -104,6 +135,8 @@ const ScreenShield = new Lang.Class({
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_onUnlockSucceded: function() {
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_onUnlockSucceded: function() {
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this._dialog.destroy();
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this._dialog.destroy();
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this._dialog = null;
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this._popModal();
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this._popModal();
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},
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},
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});
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});
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