Add UnlockDialog for unlocking the screen shield
When the screenshield is deactivated, instead of going back to the session immediately, prompt the user for authentication. This essentially reinstates what used to be provided by gnome-screensaver.
This commit is contained in:
parent
9dfd805be2
commit
17044adf96
@ -92,6 +92,7 @@ nobase_dist_js_DATA = \
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ui/status/bluetooth.js \
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ui/telepathyClient.js \
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ui/tweener.js \
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ui/unlockDialog.js \
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ui/userMenu.js \
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ui/viewSelector.js \
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ui/wanda.js \
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@ -39,8 +39,8 @@ const Main = imports.ui.main;
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const ModalDialog = imports.ui.modalDialog;
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const Tweener = imports.ui.tweener;
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const _PASSWORD_SERVICE_NAME = 'gdm-password';
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const _FINGERPRINT_SERVICE_NAME = 'gdm-fingerprint';
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const PASSWORD_SERVICE_NAME = 'gdm-password';
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const FINGERPRINT_SERVICE_NAME = 'gdm-fingerprint';
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const _FADE_ANIMATION_TIME = 0.16;
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const _RESIZE_ANIMATION_TIME = 0.25;
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const _SCROLL_ANIMATION_TIME = 2.0;
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@ -749,7 +749,7 @@ const LoginDialog = new Lang.Class({
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this._userManager = AccountsService.UserManager.get_default()
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this._greeterClient = GdmGreeter.Server.new_for_greeter_sync(null);
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this._greeterClient.call_start_conversation_sync(_PASSWORD_SERVICE_NAME, null);
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this._greeterClient.call_start_conversation_sync(PASSWORD_SERVICE_NAME, null);
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this._greeterClient.connect('reset',
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Lang.bind(this, this._onReset));
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@ -895,7 +895,7 @@ const LoginDialog = new Lang.Class({
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this._haveFingerprintReader = true;
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if (this._haveFingerprintReader)
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this._greeterClient.call_start_conversation(_FINGERPRINT_SERVICE_NAME);
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this._greeterClient.call_start_conversation_sync(FINGERPRINT_SERVICE_NAME, null);
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}));
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},
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@ -914,7 +914,7 @@ const LoginDialog = new Lang.Class({
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},
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_onReset: function(client, serviceName) {
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this._greeterClient.call_start_conversation_sync(_PASSWORD_SERVICE_NAME, null);
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this._greeterClient.call_start_conversation_sync(PASSWORD_SERVICE_NAME, null);
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this._startFingerprintConversationIfNeeded();
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let tasks = [this._hidePrompt,
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@ -950,7 +950,7 @@ const LoginDialog = new Lang.Class({
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// We don't display fingerprint messages, because they
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// have words like UPEK in them. Instead we use the messages
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// as a cue to display our own message.
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if (serviceName == _FINGERPRINT_SERVICE_NAME &&
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if (serviceName == FINGERPRINT_SERVICE_NAME &&
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this._haveFingerprintReader &&
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(!this._promptFingerprintMessage.visible ||
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this._promptFingerprintMessage.opacity != 255)) {
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@ -959,7 +959,7 @@ const LoginDialog = new Lang.Class({
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return;
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}
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if (serviceName != _PASSWORD_SERVICE_NAME)
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if (serviceName != PASSWORD_SERVICE_NAME)
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return;
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Main.notifyError(info);
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},
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@ -967,7 +967,7 @@ const LoginDialog = new Lang.Class({
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_onProblem: function(client, serviceName, problem) {
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// we don't want to show auth failed messages to
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// users who haven't enrolled their fingerprint.
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if (serviceName != _PASSWORD_SERVICE_NAME)
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if (serviceName != PASSWORD_SERVICE_NAME)
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return;
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Main.notifyError(problem);
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},
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@ -1088,7 +1088,7 @@ const LoginDialog = new Lang.Class({
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},
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_onInfoQuery: function(client, serviceName, question) {
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// We only expect questions to come from the main auth service
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if (serviceName != _PASSWORD_SERVICE_NAME)
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if (serviceName != PASSWORD_SERVICE_NAME)
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return;
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this._promptEntry.set_text('');
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@ -1098,7 +1098,7 @@ const LoginDialog = new Lang.Class({
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_onSecretInfoQuery: function(client, serviceName, secretQuestion) {
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// We only expect secret requests to come from the main auth service
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if (serviceName != _PASSWORD_SERVICE_NAME)
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if (serviceName != PASSWORD_SERVICE_NAME)
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return;
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this._promptEntry.set_text('');
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@ -1236,9 +1236,9 @@ const LoginDialog = new Lang.Class({
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// if the password service fails, then cancel everything.
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// But if, e.g., fingerprint fails, still give
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// password authentication a chance to succeed
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if (serviceName == _PASSWORD_SERVICE_NAME) {
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if (serviceName == PASSWORD_SERVICE_NAME) {
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this._greeterClient.call_cancel_sync(null);
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} else if (serviceName == _FINGERPRINT_SERVICE_NAME) {
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} else if (serviceName == FINGERPRINT_SERVICE_NAME) {
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_fadeOutActor(this._promptFingerprintMessage);
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}
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},
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@ -1261,7 +1261,7 @@ const LoginDialog = new Lang.Class({
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this._fadeOutLogo]),
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function() {
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this._greeterClient.call_begin_verification_sync(_PASSWORD_SERVICE_NAME, null);
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this._greeterClient.call_begin_verification_sync(PASSWORD_SERVICE_NAME, null);
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}];
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let batch = new Batch.ConsecutiveBatch(this, tasks);
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@ -1320,7 +1320,7 @@ const LoginDialog = new Lang.Class({
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function() {
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let userName = activatedItem.user.get_user_name();
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this._greeterClient.call_begin_verification_for_user_sync(_PASSWORD_SERVICE_NAME,
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this._greeterClient.call_begin_verification_for_user_sync(PASSWORD_SERVICE_NAME,
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userName, null);
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if (this._haveFingerprintReader)
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@ -494,8 +494,8 @@ function loadTheme() {
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let theme = new St.Theme ({ application_stylesheet: cssStylesheet });
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if (global.session_type == Shell.SessionType.GDM)
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theme.load_stylesheet(_gdmCssStylesheet);
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// FIXME: merge back into main stylesheet
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theme.load_stylesheet(_gdmCssStylesheet);
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if (previousTheme) {
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let customStylesheets = previousTheme.get_custom_stylesheets();
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@ -8,7 +8,7 @@ const St = imports.gi.St;
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const GnomeSession = imports.misc.gnomeSession;
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const Lightbox = imports.ui.lightbox;
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const LoginDialog = imports.gdm.loginDialog;
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const UnlockDialog = imports.ui.unlockDialog;
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const Main = imports.ui.main;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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@ -43,8 +43,7 @@ const ScreenShield = new Lang.Class({
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let constraint = new Clutter.BindConstraint({ source: global.stage,
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coordinate: Clutter.BindCoordinate.POSITION | Clutter.BindCoordinate.SIZE });
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this._group.add_constraint(constraint);
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this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this._group.connect('button-press-event', Lang.bind(this, this._onButtonPressEvent));
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this._lightbox = new Lightbox.Lightbox(this._group,
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{ inhibitEvents: true, fadeInTime: 10, fadeFactor: 1 });
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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@ -66,6 +65,8 @@ const ScreenShield = new Lang.Class({
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if (lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY)) {
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this._background.show();
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this._background.raise_top();
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this._showUnlockDialog();
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} else {
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this._popModal();
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}
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@ -79,13 +80,30 @@ const ScreenShield = new Lang.Class({
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this._background.hide();
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},
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_onKeyPressEvent: function(object, keyPressEvent) {
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log("in _onKeyPressEvent - lock is enabled: " + this._settings.get_boolean(LOCK_ENABLED_KEY));
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this._popModal();
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_showUnlockDialog: function() {
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if (this._dialog)
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return;
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this._dialog = new UnlockDialog.UnlockDialog();
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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this._dialog.open(global.get_current_time());
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},
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_onButtonPressEvent: function(object, buttonPressEvent) {
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log("in _onButtonPressEvent - lock is enabled: " + this._settings.get_boolean(LOCK_ENABLED_KEY));
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_onUnlockFailed: function() {
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// FIXME: for now, on failure we just destroy the dialog and create a new
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// one (this is what gnome-screensaver does)
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// in the future, we may want to go back to the lock screen instead
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this._dialog.destroy();
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this._dialog = null;
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this._showUnlockDialog();
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},
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_onUnlockSucceded: function() {
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this._dialog.destroy();
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this._popModal();
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},
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});
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363
js/ui/unlockDialog.js
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363
js/ui/unlockDialog.js
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@ -0,0 +1,363 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const AccountsService = imports.gi.AccountsService;
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const Clutter = imports.gi.Clutter;
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const GdmGreeter = imports.gi.GdmGreeter;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Signals = imports.signals;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const ModalDialog = imports.ui.modalDialog;
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const Fprint = imports.gdm.fingerprint;
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const GdmLoginDialog = imports.gdm.loginDialog;
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function _fadeInActor(actor) {
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if (actor.opacity == 255 && actor.visible)
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return;
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actor.show();
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let [minHeight, naturalHeight] = actor.get_preferred_height(-1);
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actor.opacity = 0;
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actor.set_height(0);
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Tweener.addTween(actor,
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{ opacity: 255,
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height: naturalHeight,
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time: _FADE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this.set_height(-1);
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},
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});
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}
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function _fadeOutActor(actor) {
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if (!actor.visible || actor.opacity == 0) {
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actor.opacity = 0;
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actor.hide();
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}
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Tweener.addTween(actor,
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{ opacity: 0,
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height: 0,
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time: _FADE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this.hide();
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this.set_height(-1);
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},
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});
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}
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// A widget showing the user avatar and name
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const UserWidget = new Lang.Class({
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Name: 'UserWidget',
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_init: function(user) {
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this._user = user;
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this.actor = new St.BoxLayout({ style_class: 'status-chooser',
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vertical: false,
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reactive: false
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});
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this._iconBin = new St.Bin({ style_class: 'status-chooser-user-icon' });
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this.actor.add(this._iconBin,
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{ x_fill: true,
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y_fill: true });
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this._label = new St.Label({ style_class: 'login-dialog-prompt-label',
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// FIXME:
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style: 'text-align: right' });
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this.actor.add(this._label,
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{ expand: true,
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x_fill: true,
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y_fill: true
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});
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this._userLoadedId = this._user.connect('notify::is-loaded',
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Lang.bind(this,
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this._updateUser));
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this._userChangedId = this._user.connect('changed',
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Lang.bind(this,
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this._updateUser));
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this.actor.connect('notify::mapped', Lang.bind(this, function() {
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if (this.actor.mapped)
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this._updateUser();
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}));
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},
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destroy: function() {
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// clean up signal handlers
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if (this._userLoadedId != 0) {
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this._user.disconnect(this._userLoadedId);
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this._userLoadedId = 0;
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}
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if (this._userChangedId != 0) {
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this._user.disconnect(this._userChangedId);
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this._userChangedId = 0;
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}
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this.actor.destroy();
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},
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_updateUser: function() {
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let iconFile = null;
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if (this._user.is_loaded) {
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this._label.text = this._user.get_real_name();
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iconFile = this._user.get_icon_file();
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if (!GLib.file_test(iconFile, GLib.FileTest.EXISTS))
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iconFile = null;
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} else {
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this._label.text = "";
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}
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if (iconFile)
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this._setIconFromFile(iconFile);
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else
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this._setIconFromName('avatar-default');
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},
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// XXX: a GFileIcon instead?
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_setIconFromFile: function(iconFile) {
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this._iconBin.set_style('background-image: url("' + iconFile + '");' +
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'background-size: contain;');
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this._iconBin.child = null;
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},
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_setIconFromName: function(iconName) {
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this._iconBin.set_style(null);
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if (iconName != null) {
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let icon = new St.Icon({ icon_name: iconName,
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icon_type: St.IconType.SYMBOLIC,
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icon_size: DIALOG_ICON_SIZE });
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this._iconBin.child = icon;
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this._iconBin.show();
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} else {
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this._iconBin.child = null;
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this._iconBin.hide();
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}
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}
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});
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const UnlockDialog = new Lang.Class({
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Name: 'UnlockDialog',
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Extends: ModalDialog.ModalDialog,
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_init: function() {
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this.parent({ shellReactive: true,
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styleClass: 'login-dialog' });
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this._userManager = AccountsService.UserManager.get_default();
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this._userName = GLib.get_user_name();
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this._user = this._userManager.get_user(this._userName);
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this._greeterClient = GdmGreeter.Server.new_for_display_sync(null, null);
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this._greeterClient.call_start_conversation_sync(GdmLoginDialog.PASSWORD_SERVICE_NAME, null);
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this._greeterClient.connect('reset',
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Lang.bind(this, this._onReset));
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this._greeterClient.connect('ready',
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Lang.bind(this, this._onReady));
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this._greeterClient.connect('info',
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Lang.bind(this, this._onInfo));
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this._greeterClient.connect('problem',
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Lang.bind(this, this._onProblem));
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this._greeterClient.connect('info-query',
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Lang.bind(this, this._onInfoQuery));
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this._greeterClient.connect('secret-info-query',
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Lang.bind(this, this._onSecretInfoQuery));
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this._greeterClient.connect('session-opened',
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Lang.bind(this, this._onSessionOpened));
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this._greeterClient.connect('conversation-stopped',
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Lang.bind(this, this._onConversationStopped));
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this._fprintManager = new Fprint.FprintManager();
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this._startFingerprintConversationIfNeeded();
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this._userWidget = new UserWidget(this._user);
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this.contentLayout.add_actor(this._userWidget.actor);
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this._promptLayout = new St.BoxLayout({ style_class: 'login-dialog-prompt-layout',
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vertical: false
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});
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this._promptLabel = new St.Label({ style_class: 'login-dialog-prompt-label' });
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this._promptLayout.add(this._promptLabel,
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{ expand: false,
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x_fill: true,
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y_fill: true,
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x_align: St.Align.START });
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this._promptEntry = new St.Entry({ style_class: 'login-dialog-prompt-entry',
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can_focus: true });
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this._promptLayout.add(this._promptEntry,
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{ expand: true,
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x_fill: true,
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y_fill: false,
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x_align: St.Align.START });
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this.contentLayout.add_actor(this._promptLayout);
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// Translators: this message is shown below the password entry field
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// to indicate the user can swipe their finger instead
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this._promptFingerprintMessage = new St.Label({ text: _("(or swipe finger)"),
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style_class: 'login-dialog-prompt-fingerprint-message' });
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this._promptFingerprintMessage.hide();
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this.contentLayout.add_actor(this._promptFingerprintMessage);
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this._okButton = { label: _("Unlock"),
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action: Lang.bind(this, this._doUnlock),
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key: Clutter.KEY_Return,
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};
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this.setButtons([this._okButton]);
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this._updateOkButton(true);
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},
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_updateOkButton: function(sensitive) {
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this._okButton.button.reactive = sensitive;
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this._okButton.button.can_focus = sensitive;
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if (sensitive)
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this._okButton.button.remove_style_pseudo_class('disabled');
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else
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this._okButton.button.add_style_pseudo_class('disabled');
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},
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_onReset: function() {
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// I'm not sure this is emitted for external greeters...
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this._greeterClient.call_start_conversation_sync(GdmLoginDialog.PASSWORD_SERVICE_NAME, null);
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this._startFingerprintConversationIfNeeded();
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},
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_startFingerprintConversationIfNeeded: function() {
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this._haveFingerprintReader = false;
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// FIXME: the greeter has a GSettings key for disabling fingerprint auth
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this._fprintManager.GetDefaultDeviceRemote(Lang.bind(this,
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function(device, error) {
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if (!error && device)
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this._haveFingerprintReader = true;
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if (this._haveFingerprintReader)
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this._greeterClient.call_start_conversation_sync(GdmLoginDialog.FINGERPRINT_SERVICE_NAME, null);
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}));
|
||||
},
|
||||
|
||||
_onReady: function(greeter, serviceName) {
|
||||
greeter.call_begin_verification_for_user_sync(serviceName, this._userName, null);
|
||||
},
|
||||
|
||||
_onInfo: function(greeter, serviceName, info) {
|
||||
// We don't display fingerprint messages, because they
|
||||
// have words like UPEK in them. Instead we use the messages
|
||||
// as a cue to display our own message.
|
||||
if (serviceName == GdmLoginDialog.FINGERPRINT_SERVICE_NAME &&
|
||||
this._haveFingerprintReader &&
|
||||
(!this._promptFingerprintMessage.visible ||
|
||||
this._promptFingerprintMessage.opacity != 255)) {
|
||||
|
||||
_fadeInActor(this._promptFingerprintMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
if (serviceName != GdmLoginDialog.PASSWORD_SERVICE_NAME)
|
||||
return;
|
||||
Main.notify(info);
|
||||
},
|
||||
|
||||
_onProblem: function(client, serviceName, problem) {
|
||||
// we don't want to show auth failed messages to
|
||||
// users who haven't enrolled their fingerprint.
|
||||
if (serviceName != GdmLoginDialog.PASSWORD_SERVICE_NAME)
|
||||
return;
|
||||
Main.notifyError(problem);
|
||||
},
|
||||
|
||||
_onInfoQuery: function(client, serviceName, question) {
|
||||
// We only expect questions to come from the main auth service
|
||||
if (serviceName != GdmLoginDialog.PASSWORD_SERVICE_NAME)
|
||||
return;
|
||||
|
||||
this._promptLabel.text = question;
|
||||
this._promptEntry.text = '';
|
||||
this._promptEntry.clutter_text.set_password_char('');
|
||||
|
||||
this._currentQuery = serviceName;
|
||||
this._updateOkButton(true);
|
||||
},
|
||||
|
||||
_onSecretInfoQuery: function(client, serviceName, secretQuestion) {
|
||||
// We only expect secret requests to come from the main auth service
|
||||
if (serviceName != GdmLoginDialog.PASSWORD_SERVICE_NAME)
|
||||
return;
|
||||
|
||||
this._promptLabel.text = secretQuestion;
|
||||
this._promptEntry.text = '';
|
||||
this._promptEntry.clutter_text.set_password_char('\u25cf');
|
||||
|
||||
this._currentQuery = serviceName;
|
||||
this._updateOkButton(true);
|
||||
},
|
||||
|
||||
_doUnlock: function() {
|
||||
if (!this._currentQuery)
|
||||
return;
|
||||
|
||||
let query = this._currentQuery;
|
||||
this._currentQuery = null;
|
||||
|
||||
this._updateOkButton(false);
|
||||
|
||||
this._greeterClient.call_answer_query_sync(query, this._promptEntry.text, null);
|
||||
},
|
||||
|
||||
_onConversationStopped: function(client, serviceName) {
|
||||
// if the password service fails, then cancel everything.
|
||||
// But if, e.g., fingerprint fails, still give
|
||||
// password authentication a chance to succeed
|
||||
if (serviceName == GdmLoginDialog.PASSWORD_SERVICE_NAME) {
|
||||
this._greeterClient.call_cancel_sync(null);
|
||||
this.emit('failed');
|
||||
} else if (serviceName == GdmLoginDialog.FINGERPRINT_SERVICE_NAME) {
|
||||
_fadeOutActor(this._promptFingerprintMessage);
|
||||
}
|
||||
},
|
||||
|
||||
_onSessionOpened: function(client, serviceName) {
|
||||
// For external greeters, SessionOpened means we succeded
|
||||
// in the authentication process
|
||||
|
||||
// Close the greeter proxy
|
||||
this._greeterClient.run_dispose();
|
||||
this._greeterClient = null;
|
||||
|
||||
this.emit('unlocked');
|
||||
},
|
||||
|
||||
destroy: function() {
|
||||
if (this._greeterClient) {
|
||||
this._greeterClient.run_dispose();
|
||||
this._greeterClient = null;
|
||||
}
|
||||
|
||||
this.parent();
|
||||
},
|
||||
|
||||
cancel: function() {
|
||||
this._greeterClient.call_cancel_sync(null);
|
||||
|
||||
this.destroy();
|
||||
},
|
||||
});
|
Loading…
Reference in New Issue
Block a user