[panel] Fix AppPanelMenu's allocation

Because we were setting the "fixed-position-set" property
on the internal label, its width/height requests weren't
being accounted for in the size request of the overall box.

The way we were hooking up to notify::allocation was hacky; do
this correctly by simply implementing a container.

https://bugzilla.gnome.org/show_bug.cgi?id=611288
This commit is contained in:
Colin Walters 2010-02-28 15:36:13 -05:00
parent b7c60b02d1
commit d56fbf6d6a

View File

@ -152,15 +152,16 @@ AppPanelMenu.prototype = {
this._activeSequence = null;
this._startupSequences = {};
this.actor = new St.BoxLayout({ name: 'appMenu' });
this.actor = new St.Bin({ name: 'appMenu', });
this._container = new Shell.GenericContainer();
this.actor.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._allocate));
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this.actor.add(this._iconBox);
this._container.add_actor(this._iconBox);
this._label = new TextShadower();
this.actor.add(this._label.actor, { expand: true, y_fill: true });
this.actor.connect('notify::allocation', Lang.bind(this, this._repositionLabel));
this._startupBox = new St.BoxLayout();
this.actor.add(this._startupBox);
this._container.add_actor(this._label.actor);
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.opacity = 255;
@ -181,14 +182,48 @@ AppPanelMenu.prototype = {
this._sync();
},
_repositionLabel: function() {
this._label.actor.x = Math.floor(AppDisplay.APPICON_SIZE / 2);
let actorAlloc = this.actor.allocation;
let actorHeight = actorAlloc.y2 - actorAlloc.y1;
let labelAlloc = this._label.actor.allocation;
let labelHeight = labelAlloc.y2 - labelAlloc.y1;
this._label.actor.y = Math.floor((actorHeight - labelHeight) / 2);
this._label.actor.fixed_position_set = true;
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = Math.floor(minSize / 2);
alloc.natural_size = Math.floor(naturalSize / 2);
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
alloc.min_size += minSize;
alloc.natural_size += naturalSize;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
_allocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = 0;
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
this._iconBox.allocate(childBox, flags);
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = Math.floor(childBox.x2 / 2); // Pull in width of iconBox
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
this._label.actor.allocate(childBox, flags);
},
_sync: function() {
@ -234,7 +269,6 @@ AppPanelMenu.prototype = {
this._iconBox.set_child(faded);
this._iconBox.show();
}
this._repositionLabel();
this.emit('changed');
}