windowManager: Unminimize a window to its buffer rect geometry

If you slow down the unminimize animation you will notice it overshoots and
then snaps back, but only for decorated windows. Undecorated windows would
unminimize to their correct position. So we remove decorations from the
equation and now all window types unminimize to their correct position.

This wasn't noticeable because the unminimize animation velocity is usually
so high at the end (EASE_IN_EXPO) that there are no frames rendered near the
end of the curve to show it had overshot.

This appears to be consistent with the Mutter source - associating the
actor geometry with `buffer_rect` and not `frame_rect`. See
`meta_window_actor_sync_actor_geometry` for example.

Related to: https://bugzilla.gnome.org/show_bug.cgi?id=786789#c1

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2066>
This commit is contained in:
Daniel van Vugt 2021-12-16 15:36:43 +08:00 committed by Marge Bot
parent 839793aa0c
commit ca1291e418

View File

@ -1240,7 +1240,7 @@ var WindowManager = class {
actor.set_scale(0, 0);
}
let rect = actor.meta_window.get_frame_rect();
let rect = actor.meta_window.get_buffer_rect();
let [xDest, yDest] = [rect.x, rect.y];
actor.show();