Daniel van Vugt ca1291e418 windowManager: Unminimize a window to its buffer rect geometry
If you slow down the unminimize animation you will notice it overshoots and
then snaps back, but only for decorated windows. Undecorated windows would
unminimize to their correct position. So we remove decorations from the
equation and now all window types unminimize to their correct position.

This wasn't noticeable because the unminimize animation velocity is usually
so high at the end (EASE_IN_EXPO) that there are no frames rendered near the
end of the curve to show it had overshot.

This appears to be consistent with the Mutter source - associating the
actor geometry with `buffer_rect` and not `frame_rect`. See
`meta_window_actor_sync_actor_geometry` for example.

Related to: https://bugzilla.gnome.org/show_bug.cgi?id=786789#c1

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2066>
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GNOME Shell

GNOME Shell provides core user interface functions for the GNOME desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience.

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