Add shell_global_report_error()
Move the "system notification error" handling out of util.js, and add it to ShellGlobal so we can start calling it from across the codebase better (including C). https://bugzilla.gnome.org/show_bug.cgi?id=644402
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@ -6,7 +6,6 @@ const GLib = imports.gi.GLib;
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const Shell = imports.gi.Shell;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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@ -146,12 +145,7 @@ function trySpawnDesktop(id) {
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function _handleSpawnError(command, err) {
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let title = _("Execution of '%s' failed:").format(command);
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let source = new MessageTray.SystemNotificationSource();
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Main.messageTray.add(source);
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let notification = new MessageTray.Notification(source, title, err.message);
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notification.setTransient(true);
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source.notify(notification);
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Main.notifyProblem(title, err.message);
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}
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// killall:
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@ -86,6 +86,9 @@ function start() {
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global.logError = _logError;
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global.log = _logDebug;
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// Chain up async errors reported from C
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global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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shellDBusService = new ShellDBus.GnomeShell();
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@ -395,6 +398,27 @@ function loadTheme() {
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themeContext.set_theme (theme);
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}
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/**
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* notifyError:
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* @msg: An error message
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* @details: Additional information
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*
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* See shell_global_notify_problem().
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*/
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function notifyError(msg, details) {
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// Also print to stderr so it's logged somewhere
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if (details)
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log("error: " + msg + ": " + details);
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else
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log("error: " + msg)
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let source = new MessageTray.SystemNotificationSource();
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messageTray.add(source);
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let notification = new MessageTray.Notification(source, msg, details);
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notification.setTransient(true);
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source.notify(notification);
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}
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/**
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* _log:
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* @category: string message type ('info', 'error')
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