runDialog: Use ClutterText::activate for enter handling
Instead of consuming the event in front of the input method. Enter
is sometimes overriden by those, so it seems better to let the IM
handle the key event, and react later to it if it got propagated
anyway. That is what ::activate does, so use this signal.
This used to work before ClutterInputMethod/InputFocus because the
IM received the events directly from stage captured events. This
is not the case anymore.
Closes: #440
(cherry picked from commit 3ab9e9e8ad
)
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67cb02d46a
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@ -114,18 +114,16 @@ var RunDialog = new Lang.Class({
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this._history = new History.HistoryManager({ gsettingsKey: HISTORY_KEY,
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entry: this._entryText });
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this._entryText.connect('activate', (o) => {
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this.popModal();
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this._run(o.get_text(),
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Clutter.get_current_event().get_state() & Clutter.ModifierType.CONTROL_MASK);
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if (!this._commandError ||
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!this.pushModal())
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this.close();
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});
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this._entryText.connect('key-press-event', (o, e) => {
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let symbol = e.get_key_symbol();
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if (symbol == Clutter.Return || symbol == Clutter.KP_Enter) {
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this.popModal();
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this._run(o.get_text(),
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e.get_state() & Clutter.ModifierType.CONTROL_MASK);
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if (!this._commandError ||
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!this.pushModal())
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this.close();
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return Clutter.EVENT_STOP;
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}
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if (symbol == Clutter.Tab) {
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let text = o.get_text();
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let prefix;
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