keyboard: Use GrapheneRect in focus tracker
This will be useful in the next commit. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1728>
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@ -1,7 +1,7 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported KeyboardManager */
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const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
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const { Clutter, Gio, GLib, GObject, Graphene, Meta, Shell, St } = imports.gi;
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const ByteArray = imports.byteArray;
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const Signals = imports.signals;
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@ -568,8 +568,7 @@ var FocusTracker = class {
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/* Valid for wayland clients */
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this._cursorLocationChangedId =
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Main.inputMethod.connect('cursor-location-changed', (o, rect) => {
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let newRect = { x: rect.get_x(), y: rect.get_y(), width: rect.get_width(), height: rect.get_height() };
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this._setCurrentRect(newRect);
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this._setCurrentRect(rect);
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});
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this._ibusManager = IBusManager.getIBusManager();
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@ -579,7 +578,10 @@ var FocusTracker = class {
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if (Main.inputMethod.currentFocus)
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return;
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this._setCurrentRect(rect);
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const grapheneRect = new Graphene.Rect();
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grapheneRect.init(rect.x, rect.y, rect.width, rect.height);
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this._setCurrentRect(grapheneRect);
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});
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this._focusInId = this._ibusManager.connect('focus-in', () => {
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this.emit('focus-changed', true);
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@ -608,16 +610,15 @@ var FocusTracker = class {
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_setCurrentRect(rect) {
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if (this._currentWindow) {
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let frameRect = this._currentWindow.get_frame_rect();
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rect.x -= frameRect.x;
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rect.y -= frameRect.y;
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const frameRect = this._currentWindow.get_frame_rect();
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const grapheneFrameRect = new Graphene.Rect();
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grapheneFrameRect.init(frameRect.x, frameRect.y,
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frameRect.width, frameRect.height);
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rect.offset(-frameRect.x, -frameRect.y);
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}
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if (this._rect &&
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this._rect.x == rect.x &&
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this._rect.y == rect.y &&
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this._rect.width == rect.width &&
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this._rect.height == rect.height)
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if (this._rect && this._rect.equal(rect))
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return;
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this._rect = rect;
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@ -625,8 +626,12 @@ var FocusTracker = class {
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}
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getCurrentRect() {
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let rect = { x: this._rect.x, y: this._rect.y,
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width: this._rect.width, height: this._rect.height };
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const rect = {
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x: this._rect.origin.x,
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y: this._rect.origin.y,
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width: this._rect.size.width,
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height: this._rect.size.height,
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};
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if (this._currentWindow) {
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let frameRect = this._currentWindow.get_frame_rect();
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