dnd: Skip drag target when its acceptDrop() throws an exception
In the case of bugs in a drag target's acceptDrop() function, it may throw an exception. In the previous code, this would break out of the loop entirely and never cancel the drag, so the mouse button release event would be ignored and you would have to press Esc to get out of the drag. In this change, if acceptDrop() throws an exception, we log it and move on to the next parent target instead. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/777 (cherry picked from commit 055c007ac26b6475cc2821dbfc2e760ec4f3a9a6)
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246150d8b6
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14
js/ui/dnd.js
14
js/ui/dnd.js
@ -573,11 +573,15 @@ var _Draggable = class _Draggable {
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while (target) {
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if (target._delegate && target._delegate.acceptDrop) {
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let [r_, targX, targY] = target.transform_stage_point(dropX, dropY);
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if (target._delegate.acceptDrop(this.actor._delegate,
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this._dragActor,
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targX,
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targY,
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event.get_time())) {
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let accepted = false;
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try {
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accepted = target._delegate.acceptDrop(this.actor._delegate,
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this._dragActor, targX, targY, event.get_time());
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} catch (e) {
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// On error, skip this target
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logError(e, "Skipping drag target");
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}
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if (accepted) {
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// If it accepted the drop without taking the actor,
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// handle it ourselves.
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if (this._dragActor && this._dragActor.get_parent() == Main.uiGroup) {
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