util: Remove shell_util_get_transformed_allocation

This helper function could be replaced with the new
clutter_actor_get_transformed_extents, that does the same.

See https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1386

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1380
This commit is contained in:
Daniel García Moreno
2020-07-29 12:50:47 +02:00
parent 95436a08b5
commit 71d37bffdf
5 changed files with 27 additions and 89 deletions

View File

@ -1,7 +1,7 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported BoxPointer */
const { Clutter, GObject, Shell, St } = imports.gi;
const { Clutter, GObject, St } = imports.gi;
const Main = imports.ui.main;
@ -453,15 +453,16 @@ var BoxPointer = GObject.registerClass({
let alignment = this._arrowAlignment;
let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
this._sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
this._sourceExtents = sourceActor.get_transformed_extents();
this._workArea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
// Position correctly relative to the sourceActor
let sourceNode = sourceActor.get_theme_node();
let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
let sourceAllocation = this._sourceAllocation;
let sourceCenterX = sourceAllocation.x1 + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
let sourceCenterY = sourceAllocation.y1 + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
let sourceTopLeft = this._sourceExtents.get_top_left();
let sourceBottomRight = this._sourceExtents.get_bottom_right();
let sourceCenterX = sourceTopLeft.x + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
let sourceCenterY = sourceTopLeft.y + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
let [, , natWidth, natHeight] = this.get_preferred_size();
// We also want to keep it onscreen, and separated from the
@ -481,16 +482,16 @@ var BoxPointer = GObject.registerClass({
switch (this._arrowSide) {
case St.Side.TOP:
resY = sourceAllocation.y2 + gap;
resY = sourceBottomRight.y + gap;
break;
case St.Side.BOTTOM:
resY = sourceAllocation.y1 - natHeight - gap;
resY = sourceTopLeft.y - natHeight - gap;
break;
case St.Side.LEFT:
resX = sourceAllocation.x2 + gap;
resX = sourceBottomRight.x + gap;
break;
case St.Side.RIGHT:
resX = sourceAllocation.x1 - natWidth - gap;
resX = sourceTopLeft.x - natWidth - gap;
break;
}
@ -586,29 +587,30 @@ var BoxPointer = GObject.registerClass({
}
_calculateArrowSide(arrowSide) {
let sourceAllocation = this._sourceAllocation;
let sourceTopLeft = this._sourceExtents.get_top_left();
let sourceBottomRight = this._sourceExtents.get_bottom_right();
let [, , boxWidth, boxHeight] = this.get_preferred_size();
let workarea = this._workArea;
switch (arrowSide) {
case St.Side.TOP:
if (sourceAllocation.y2 + boxHeight > workarea.y + workarea.height &&
boxHeight < sourceAllocation.y1 - workarea.y)
if (sourceBottomRight.y + boxHeight > workarea.y + workarea.height &&
boxHeight < sourceTopLeft.y - workarea.y)
return St.Side.BOTTOM;
break;
case St.Side.BOTTOM:
if (sourceAllocation.y1 - boxHeight < workarea.y &&
boxHeight < workarea.y + workarea.height - sourceAllocation.y2)
if (sourceTopLeft.y - boxHeight < workarea.y &&
boxHeight < workarea.y + workarea.height - sourceBottomRight.y)
return St.Side.TOP;
break;
case St.Side.LEFT:
if (sourceAllocation.x2 + boxWidth > workarea.x + workarea.width &&
boxWidth < sourceAllocation.x1 - workarea.x)
if (sourceBottomRight.x + boxWidth > workarea.x + workarea.width &&
boxWidth < sourceTopLeft.x - workarea.x)
return St.Side.RIGHT;
break;
case St.Side.RIGHT:
if (sourceAllocation.x1 - boxWidth < workarea.x &&
boxWidth < workarea.x + workarea.width - sourceAllocation.x2)
if (sourceTopLeft.x - boxWidth < workarea.x &&
boxWidth < workarea.x + workarea.width - sourceBottomRight.x)
return St.Side.LEFT;
break;
}