authPrompt: Wiggle on failure
WIP
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@ -16,6 +16,10 @@ var DEFAULT_BUTTON_WELL_ANIMATION_TIME = 300;
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var MESSAGE_FADE_OUT_ANIMATION_TIME = 500;
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var MESSAGE_FADE_OUT_ANIMATION_TIME = 500;
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const WIGGLE_OFFSET = 6;
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const WIGGLE_DURATION = 65;
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const N_WIGGLES = 3;
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var AuthPromptMode = {
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var AuthPromptMode = {
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UNLOCK_ONLY: 0,
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UNLOCK_ONLY: 0,
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UNLOCK_OR_LOG_IN: 1
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UNLOCK_OR_LOG_IN: 1
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@ -200,6 +204,35 @@ var AuthPrompt = class {
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this.updateSensitivity(canRetry);
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this.updateSensitivity(canRetry);
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this.setActorInDefaultButtonWell(null);
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this.setActorInDefaultButtonWell(null);
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this.verificationStatus = AuthPromptStatus.VERIFICATION_FAILED;
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this.verificationStatus = AuthPromptStatus.VERIFICATION_FAILED;
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this._wiggle();
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}
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_wiggle() {
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// Accelerate before wiggling
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this._entry.ease({
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translation_x: -WIGGLE_OFFSET,
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duration: WIGGLE_DURATION,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => {
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// Wiggle
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this._entry.ease({
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translation_x: WIGGLE_OFFSET,
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duration: WIGGLE_DURATION,
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mode: Clutter.AnimationMode.LINEAR,
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repeat_count: N_WIGGLES,
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auto_reverse: true,
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onComplete: () => {
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// Decelerate and return to the original position
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this._entry.ease({
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translation_x: 0,
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duration: WIGGLE_DURATION,
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mode: Clutter.AnimationMode.EASE_IN_QUAD,
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});
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}
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});
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}
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});
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}
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}
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_onVerificationComplete() {
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_onVerificationComplete() {
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