Move window clone functionality into its own class

svn path=/trunk/; revision=172
This commit is contained in:
Dan Winship 2009-01-29 21:21:50 +00:00
parent 7ca77dccc9
commit 5def603e86

View File

@ -47,6 +47,311 @@ const POSITIONS = {
const GRID_SPACING = 15; const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3; const FRAME_SIZE = GRID_SPACING / 3;
function WindowClone(realWindow) {
this._init(realWindow);
}
WindowClone.prototype = {
_init : function(realWindow) {
this.actor = new Clutter.CloneTexture({ parent_texture: realWindow.get_texture(),
reactive: true,
x: realWindow.x,
y: realWindow.y });
this.realWindow = realWindow;
this.origX = realWindow.x;
this.origY = realWindow.y;
this.actor.connect('button-press-event',
Lang.bind(this, this._onButtonPress));
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
this.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
this.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
this.actor.connect('motion-event',
Lang.bind(this, this._onMotion));
this._havePointer = false;
this._inDrag = false;
this._buttonDown = false;
// We track the number of animations we are doing for the clone so we can
// hide the floating title while animating. It seems like it should be
// possible to use Tweener.getTweenCount(clone), but that annoyingly only
// updates after onComplete is called.
this._animationCount = 0;
},
destroy: function () {
this.actor.destroy();
if (this._title)
this._title.destroy();
},
addTween: function (params) {
this._animationCount++;
this._updateTitle();
if (params.onComplete) {
let oldOnComplete = params.onComplete;
let oldOnCompleteScope = params.onCompleteScope;
let oldOnCompleteParams = params.onCompleteParams;
let eventScope = oldOnCompleteScope ? oldOnCompleteScope : this.actor;
params.onComplete = function () {
oldOnComplete.apply(eventScope, oldOnCompleteParams);
this._onAnimationComplete();
};
} else
params.onComplete = this._onAnimationComplete;
params.onCompleteScope = this;
Tweener.addTween(this.actor, params);
},
_onEnter: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = true;
actor.raise_top();
this._updateTitle();
},
_onLeave: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = false;
if (this._animationCount)
return;
actor.raise(this.stackAbove);
this._updateTitle();
},
_onButtonPress : function (actor, event) {
if (this._animationCount)
return;
actor.raise_top();
let [stageX, stageY] = event.get_coords();
this._buttonDown = true;
this._dragStartX = stageX;
this._dragStartY = stageY;
Clutter.grab_pointer(actor);
this._updateTitle();
},
_onMotion : function (actor, event) {
if (!this._buttonDown)
return;
let [stageX, stageY] = event.get_coords();
// If we haven't begun a drag, see if the user has moved the mouse enough
// to trigger a drag
let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if (!this._inDrag &&
(Math.abs(stageX - this._dragStartX) > dragThreshold ||
Math.abs(stageY - this._dragStartY) > dragThreshold)) {
this._inDrag = true;
this._dragOrigParent = actor.get_parent();
this._dragOrigX = actor.x;
this._dragOrigY = actor.y;
this._dragOrigScale = actor.scale_x;
let [cloneStageX, cloneStageY] = actor.get_transformed_position();
this._dragOffsetX = cloneStageX - this._dragStartX;
this._dragOffsetY = cloneStageY - this._dragStartY;
// Reparent the clone onto the stage, but keeping the same scale.
// (the set_position call below will take care of position.)
let [scaledWidth, scaledHeight] = actor.get_transformed_size();
actor.reparent(actor.get_stage());
actor.raise_top();
actor.set_scale(scaledWidth / actor.width,
scaledHeight / actor.height);
}
// If we are dragging, update the position
if (this._inDrag) {
actor.set_position(stageX + this._dragOffsetX,
stageY + this._dragOffsetY);
}
},
_onButtonRelease : function (actor, event) {
Clutter.ungrab_pointer();
let inDrag = this._inDrag;
this._buttonDown = false;
this._inDrag = false;
if (inDrag) {
let [stageX, stageY] = event.get_coords();
let origWorkspace = this.realWindow.get_workspace();
this.emit('dragged', stageX, stageY, event.get_time());
if (this.realWindow.get_workspace() == origWorkspace) {
// Didn't get moved elsewhere, restore position
this.addTween({ x: this._dragStartX + this._dragOffsetX,
y: this._dragStartY + this._dragOffsetY,
time: SNAP_BACK_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onSnapBackComplete,
onCompleteScope: this
});
// Most likely, the clone is going to move away from the
// pointer now. But that won't cause a leave-event, so
// do this by hand. Of course, if the window only snaps
// back a short distance, this might be wrong, but it's
// better to have the label mysteriously missing than
// mysteriously present
this._havePointer = false;
}
} else
this.emit('selected', event.get_time());
},
_onSnapBackComplete : function () {
this.actor.reparent(this._dragOrigParent);
this.actor.set_scale(this._dragOrigScale, this._dragOrigScale);
this.actor.set_position(this._dragOrigX, this._dragOrigY);
},
_onAnimationComplete : function () {
this._animationCount--;
if (this._animationCount == 0) {
this._updateTitle();
this.actor.raise(this.stackAbove);
}
},
_createTitle : function () {
let window = this.realWindow;
let box = new Big.Box({ background_color : WINDOWCLONE_BG_COLOR,
y_align: Big.BoxAlignment.CENTER,
corner_radius: 5,
padding: 4,
spacing: 4,
orientation: Big.BoxOrientation.HORIZONTAL });
let icon = window.meta_window.mini_icon;
let iconTexture = new Clutter.Texture({ x: this.actor.x,
y: this.actor.y + this.actor.height - 16,
width: 16,
height: 16,
keep_aspect_ratio: true });
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
box.append(iconTexture, Big.BoxPackFlags.NONE);
let title = new Clutter.Label({ color: WINDOWCLONE_TITLE_COLOR,
font_name: "Sans 12",
text: window.meta_window.title,
ellipsize: Pango.EllipsizeMode.END
});
box.append(title, Big.BoxPackFlags.EXPAND);
// Get and cache the expected width (just the icon), with spacing, plus title
box.fullWidth = box.width;
box.hide(); // Hidden by default, show on mouseover
this._title = box;
// Make the title a sibling of the window
this.actor.get_parent().add_actor(box);
},
_adjustTitle : function () {
let title = this._title;
if (!title)
return;
let [cloneScreenWidth, cloneScreenHeight] = this.actor.get_transformed_size();
let [titleScreenWidth, titleScreenHeight] = title.get_transformed_size();
// Titles are supposed to be "full-size", so adjust its
// scale to counteract the scaling of its ancestor actors.
title.set_scale(title.width / titleScreenWidth * title.scale_x,
title.height / titleScreenHeight * title.scale_y);
title.width = Math.min(title.fullWidth, cloneScreenWidth);
let xoff = ((cloneScreenWidth - title.width) / 2) * title.scale_x;
title.set_position(this.actor.x + xoff, this.actor.y);
},
_showTitle : function () {
if (!this._title)
this._createTitle();
this._adjustTitle();
this._title.show();
this._title.raise(this.actor);
},
_hideTitle : function () {
if (!this._title)
return;
this._title.hide();
},
_updateTitle : function () {
let shouldShow = (this._havePointer &&
!this._buttonDown &&
this._animationCount == 0);
if (shouldShow)
this._showTitle();
else
this._hideTitle();
}
};
Signals.addSignalMethods(WindowClone.prototype);
function DesktopClone(window) {
this._init(window);
}
DesktopClone.prototype = {
_init : function(window) {
if (window) {
this.actor = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
reactive: true });
} else {
let global = Shell.Global.get();
this.actor = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
width: global.screen_width,
height: global.screen_height });
}
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
},
_onButtonRelease : function (actor, event) {
this.emit('selected', event.get_time());
}
};
Signals.addSignalMethods(DesktopClone.prototype);
function Workspace(workspaceNum) { function Workspace(workspaceNum) {
this._init(workspaceNum); this._init(workspaceNum);
} }
@ -65,21 +370,21 @@ Workspace.prototype = {
// Find the desktop window // Find the desktop window
for (let i = 0; i < windows.length; i++) { for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) { if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
this._desktop = this._makeClone(windows[i]); this._desktop = new DesktopClone(windows[i]);
break; break;
} }
} }
// If there wasn't one, fake it // If there wasn't one, fake it
if (!this._desktop) if (!this._desktop)
this._desktop = this._makeDesktopRectangle(); this._desktop = new DesktopClone();
let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum); let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
this._desktop.connect('button-press-event', this._desktop.connect('selected',
function(actor, event) { function(clone, time) {
metaWorkspace.activate(event.get_time()); metaWorkspace.activate(time);
Main.hide_overlay(); Main.hide_overlay();
}); });
this.actor.add_actor(this._desktop); this.actor.add_actor(this._desktop.actor);
// Create clones for remaining windows that should be // Create clones for remaining windows that should be
// visible in the overlay // visible in the overlay
@ -168,10 +473,10 @@ Workspace.prototype = {
// FIXME: do something cooler-looking using clutter-cairo // FIXME: do something cooler-looking using clutter-cairo
this._frame = new Clutter.Rectangle({ color: FRAME_COLOR }); this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
this.actor.add_actor(this._frame); this.actor.add_actor(this._frame);
this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x, this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.y - FRAME_SIZE / this.actor.scale_y); this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x, this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y); this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
this._frame.lower_bottom(); this._frame.lower_bottom();
this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition)); this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
@ -187,13 +492,13 @@ Workspace.prototype = {
}, },
_updateFramePosition : function() { _updateFramePosition : function() {
this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x, this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.y - FRAME_SIZE / this.actor.scale_y); this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
}, },
_updateFrameSize : function() { _updateFrameSize : function() {
this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x, this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y); this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
}, },
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming // Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
@ -202,37 +507,33 @@ Workspace.prototype = {
_positionWindows : function(workspaceZooming) { _positionWindows : function(workspaceZooming) {
let global = Shell.Global.get(); let global = Shell.Global.get();
this._overlappedMode = !((this._windows.length-1) in POSITIONS);
for (let i = 1; i < this._windows.length; i++) { for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i]; let clone = this._windows[i];
clone.stackAbove = this._windows[i - 1].actor;
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i); let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = xCenter * global.screen_width; xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height; yCenter = yCenter * global.screen_height;
let size = Math.max(clone.width, clone.height); let size = Math.max(clone.actor.width, clone.actor.height);
let desiredSize = global.screen_width * fraction; let desiredSize = global.screen_width * fraction;
let scale = Math.min(desiredSize / size, 1.0); let scale = Math.min(desiredSize / size, 1.0);
let tweenProperties = { let tweenProperties = {
x: xCenter - 0.5 * scale * clone.width, x: xCenter - 0.5 * scale * clone.actor.width,
y: yCenter - 0.5 * scale * clone.height, y: yCenter - 0.5 * scale * clone.actor.height,
scale_x: scale, scale_x: scale,
scale_y: scale, scale_y: scale,
time: Overlay.ANIMATION_TIME, time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY, opacity: WINDOW_OPACITY,
transition: "easeOutQuad", transition: "easeOutQuad"
onComplete: this._onCloneAnimationComplete,
onCompleteScope: this,
onCompleteParams: [clone]
}; };
// workspace_relative assumes that the workspace is zooming in our out // workspace_relative assumes that the workspace is zooming in our out
if (workspaceZooming) if (workspaceZooming)
tweenProperties['workspace_relative'] = this; tweenProperties['workspace_relative'] = this;
Tweener.addTween(clone, tweenProperties); clone.addTween(tweenProperties);
clone._animationCount++;
} }
}, },
@ -254,13 +555,6 @@ Workspace.prototype = {
let clone = this._windows[index]; let clone = this._windows[index];
this._windows.splice(index, 1); this._windows.splice(index, 1);
clone.destroy(); clone.destroy();
if (clone.cloneTitle)
clone.cloneTitle.destroy();
// Adjust the index property for later windows
for (let j = index; j < this._windows.length; j++) {
this._windows[j].index--;
}
this._positionWindows(); this._positionWindows();
}, },
@ -272,10 +566,8 @@ Workspace.prototype = {
// animated to the final location. // animated to the final location.
addWindow : function(win, x, y, scale) { addWindow : function(win, x, y, scale) {
let clone = this._addWindowClone(win); let clone = this._addWindowClone(win);
clone.x = x; clone.actor.set_position (x, y);
clone.y = y; clone.actor.set_scale (scale, scale);
clone.scale_x = scale;
clone.scale_y = scale;
this._positionWindows(); this._positionWindows();
}, },
@ -311,23 +603,16 @@ Workspace.prototype = {
}); });
for (let i = 1; i < this._windows.length; i++) { for (let i = 1; i < this._windows.length; i++) {
let window = this._windows[i]; let clone = this._windows[i];
if (window.cloneTitle) clone.addTween({ x: clone.origX,
window.cloneTitle.hide(); y: clone.origY,
Tweener.addTween(window, scale_x: 1.0,
{ x: window.origX, scale_y: 1.0,
y: window.origY, workspace_relative: this,
scale_x: 1.0, time: Overlay.ANIMATION_TIME,
scale_y: 1.0, opacity: 255,
workspace_relative: this, transition: "easeOutQuad"
time: Overlay.ANIMATION_TIME, });
opacity: 255,
transition: "easeOutQuad",
onComplete: this._onCloneAnimationComplete,
onCompleteScope: this,
onCompleteParams: [window]
});
window._animationCount++;
} }
this._visible = false; this._visible = false;
@ -411,43 +696,15 @@ Workspace.prototype = {
return !win.is_override_redirect(); return !win.is_override_redirect();
}, },
// Create a clone of a window to use in the overlay.
_makeClone : function(window) {
let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
reactive: true,
x: window.x,
y: window.y });
clone.realWindow = window;
clone.origX = window.x;
clone.origY = window.y;
return clone;
},
// Create a clone of a (non-desktop) window and add it to the window list // Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win) { _addWindowClone : function(win) {
let clone = this._makeClone(win); let clone = new WindowClone(win);
clone.connect('button-press-event', clone.connect('selected',
Lang.bind(this, this._onCloneButtonPress)); Lang.bind(this, this._onCloneSelected));
clone.connect('button-release-event', clone.connect('dragged',
Lang.bind(this, this._onCloneButtonRelease)); Lang.bind(this, this._onCloneDragged));
clone.connect('enter-event',
Lang.bind(this, this._onCloneEnter));
clone.connect('leave-event',
Lang.bind(this, this._onCloneLeave));
clone.connect('motion-event',
Lang.bind(this, this._onCloneMotion));
clone._havePointer = false; this.actor.add_actor(clone.actor);
clone._inDrag = false;
clone._buttonDown = false;
clone.index = this._windows.length;
// We track the number of animations we are doing for the clone so we can
// hide the floating title while animating. It seems like it should be
// possible to use Tweener.getTweenCount(clone), but that annoyingly only
// updates after onComplete is called.
clone._animationCount = 0;
this.actor.add_actor(clone);
this._windows.push(clone); this._windows.push(clone);
return clone; return clone;
@ -463,14 +720,11 @@ Workspace.prototype = {
// height of the panel, so we should not subtract the height // height of the panel, so we should not subtract the height
// of the panel from global.screen_height here either to have // of the panel from global.screen_height here either to have
// them show up identically. // them show up identically.
let desktop = new Clutter.Rectangle({ color: global.stage.color, return new Clutter.Rectangle({ color: global.stage.color,
reactive: true, x: 0,
x: 0, y: 0,
y: 0, width: global.screen_width,
width: global.screen_width, height: global.screen_height });
height: global.screen_height });
desktop.origX = desktop.origY = 0;
return desktop;
}, },
_computeWindowPosition : function(index) { _computeWindowPosition : function(index) {
@ -496,206 +750,14 @@ Workspace.prototype = {
return [xCenter, yCenter, fraction]; return [xCenter, yCenter, fraction];
}, },
_onCloneEnter: function (clone, event) { _onCloneDragged : function (clone, stageX, stageY, time) {
clone._havePointer = true; this.emit('window-dragged', clone, stageX, stageY, time);
if (this._overlappedMode && clone.index != this._windows.length - 1)
clone.raise_top();
this._updateCloneTitle(clone);
}, },
_onCloneLeave: function (clone, event) { _onCloneSelected : function (clone, time) {
clone._havePointer = false;
if (this._overlappedMode && clone.index != this._windows.length - 1)
clone.lower(this._windows[clone.index+1]);
this._updateCloneTitle(clone);
},
_onCloneButtonPress : function (clone, event) {
if (clone._animationCount)
return;
clone.raise_top();
let [stageX, stageY] = event.get_coords();
clone._buttonDown = true;
clone._dragStartX = stageX;
clone._dragStartY = stageY;
Clutter.grab_pointer(clone);
this._updateCloneTitle(clone);
},
_onCloneButtonRelease : function (clone, event) {
Clutter.ungrab_pointer();
let inDrag = clone._inDrag;
clone._buttonDown = false;
clone._inDrag = false;
if (inDrag) {
let [stageX, stageY] = event.get_coords();
this.emit('window-dragged', clone, stageX, stageY, event.get_time());
if (clone.realWindow.get_workspace() == this.workspaceNum) {
// Didn't get moved elsewhere, restore position
Tweener.addTween(clone,
{ x: clone._dragStartX + clone._dragOffsetX,
y: clone._dragStartY + clone._dragOffsetY,
time: SNAP_BACK_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onCloneSnapBackComplete,
onCompleteScope: this,
onCompleteParams: [clone]
});
// Most likely, the clone is going to move away from the
// pointer now. But that won't cause a leave-event, so
// do this by hand. Of course, if the window only snaps
// back a short distance, this might be wrong, but it's
// better to have the label mysteriously missing than
// mysteriously present
clone._havePointer = false;
clone._animationCount++;
}
} else {
this._activateWindow(clone.realWindow, event.get_time());
}
},
_onCloneSnapBackComplete : function (clone) {
clone.reparent(clone._dragOrigParent);
clone.set_scale(clone._dragOrigScale, clone._dragOrigScale);
clone.set_position(clone._dragOrigX, clone._dragOrigY);
this._onCloneAnimationComplete(clone);
},
_onCloneMotion : function (clone, event) {
if (!clone._buttonDown)
return;
let [stageX, stageY] = event.get_coords();
// If we haven't begun a drag, see if the user has moved the mouse enough
// to trigger a drag
let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if (!clone._inDrag &&
(Math.abs(stageX - clone._dragStartX) > dragThreshold ||
Math.abs(stageY - clone._dragStartY) > dragThreshold)) {
clone._inDrag = true;
clone._dragOrigParent = clone.get_parent();
clone._dragOrigX = clone.x;
clone._dragOrigY = clone.y;
clone._dragOrigScale = clone.scale_x;
let [cloneStageX, cloneStageY] = clone.get_transformed_position();
clone._dragOffsetX = cloneStageX - clone._dragStartX;
clone._dragOffsetY = cloneStageY - clone._dragStartY;
// Reparent the clone onto the stage, but keeping the same scale.
// (the set_position call below will take care of position.)
let [scaledWidth, scaledHeight] = clone.get_transformed_size();
clone.reparent(clone.get_stage());
clone.raise_top();
clone.set_scale(scaledWidth / clone.width,
scaledHeight / clone.height);
}
// If we are dragging, update the position
if (clone._inDrag) {
clone.set_position(stageX + clone._dragOffsetX,
stageY + clone._dragOffsetY);
}
},
_onCloneAnimationComplete : function (clone) {
clone._animationCount--;
if (clone._animationCount == 0)
this._updateCloneTitle(clone);
},
_createCloneTitle : function (clone) {
let me = this;
let window = clone.realWindow;
let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR,
y_align: Big.BoxAlignment.CENTER,
corner_radius: 5,
padding: 4,
spacing: 4,
orientation: Big.BoxOrientation.HORIZONTAL});
let icon = window.meta_window.mini_icon;
let iconTexture = new Clutter.Texture({ x: clone.x,
y: clone.y + clone.height - 16,
width: 16, height: 16, keep_aspect_ratio: true});
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
box.append(iconTexture, Big.BoxPackFlags.NONE);
let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR,
font_name: "Sans 12",
text: window.meta_window.title,
ellipsize: Pango.EllipsizeMode.END});
box.append(title, Big.BoxPackFlags.EXPAND);
// Get and cache the expected width (just the icon), with spacing, plus title
box.fullWidth = box.width;
box.hide(); // Hidden by default, show on mouseover
clone.cloneTitle = box;
this.actor.add_actor(box);
},
_adjustCloneTitle : function (clone) {
let title = clone.cloneTitle;
if (!title)
return;
let transformed = clone.get_transformed_size();
let cloneWidth = transformed[0];
// Set the title scale to the inverse of this.actor's scale;
// this means its scale is 1.0 with respect to the stage
// (and thus, in the same units as cloneWidth).
title.set_scale(1.0 / this.scale, 1.0 / this.scale);
title.width = Math.min(title.fullWidth, cloneWidth);
let xoff = ((cloneWidth - title.width) / 2) / this.scale;
title.set_position(clone.x + xoff, clone.y);
},
_showCloneTitle : function (clone) {
if (!clone.cloneTitle)
this._createCloneTitle(clone);
this._adjustCloneTitle(clone);
clone.cloneTitle.show();
clone.cloneTitle.raise(clone);
},
_hideCloneTitle : function (clone) {
if (!clone.cloneTitle)
return;
clone.cloneTitle.hide();
},
_updateCloneTitle : function (clone) {
let shouldShow = (clone._havePointer &&
!clone._buttonDown &&
clone._animationCount == 0);
if (shouldShow)
this._showCloneTitle(clone);
else
this._hideCloneTitle(clone);
},
_activateWindow : function(w, time) {
let global = Shell.Global.get(); let global = Shell.Global.get();
let activeWorkspace = global.screen.get_active_workspace_index(); let activeWorkspace = global.screen.get_active_workspace_index();
let w = clone.realWindow;
let windowWorkspace = w.get_workspace(); let windowWorkspace = w.get_workspace();
if (windowWorkspace != activeWorkspace) { if (windowWorkspace != activeWorkspace) {
@ -995,7 +1057,7 @@ Workspaces.prototype = {
// Positions in stage coordinates // Positions in stage coordinates
let [myX, myY] = this.actor.get_transformed_position(); let [myX, myY] = this.actor.get_transformed_position();
let [windowX, windowY] = clone.get_transformed_position(); let [windowX, windowY] = clone.actor.get_transformed_position();
let targetWorkspace = null; let targetWorkspace = null;
let targetX, targetY, targetScale; let targetX, targetY, targetScale;
@ -1022,7 +1084,7 @@ Workspaces.prototype = {
// Window position and scale relative to the new workspace // Window position and scale relative to the new workspace
targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale; targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale;
targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale; targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale;
targetScale = clone.scale_x / targetWorkspace.scale; targetScale = clone.actor.scale_x / targetWorkspace.scale;
let metaWindow = clone.realWindow.get_meta_window(); let metaWindow = clone.realWindow.get_meta_window();
metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum, metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum,