popupMenu: changes rotation center of sub-menu's triangle

When the triangle rotates (when sub-menu is expanded), it seems as if
the triangle pivots from one corner even though rotation center is set
to Clutter.Gravity.CENTER. Hence the rotation center is set nearer to
the edge than to the corner ([0.3, 0.5] instead of [0.5, 0.5]) so that
it doesn't appear odd.

Also pivot_point is used instead of rotation_center_z_gravity as it is
deprecated.

http://bugzilla.gnome.org/show_bug.cgi?id=703109
This commit is contained in:
Tarun Kumar Joshi 2013-07-05 14:46:24 +05:30 committed by Adel Gadllah
parent 563f09d9de
commit 386f88c9b2

View File

@ -870,7 +870,8 @@ const PopupSubMenu = new Lang.Class({
this.parent(sourceActor); this.parent(sourceActor);
this._arrow = sourceArrow; this._arrow = sourceArrow;
this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER; this._arrow.pivot_point = new Clutter.Point({ x: 0.3,
y: 0.5 });
// Since a function of a submenu might be to provide a "More.." expander // Since a function of a submenu might be to provide a "More.." expander
// with long content, we make it scrollable - the scrollbar will only take // with long content, we make it scrollable - the scrollbar will only take