popupMenu: changes rotation center of sub-menu's triangle
When the triangle rotates (when sub-menu is expanded), it seems as if the triangle pivots from one corner even though rotation center is set to Clutter.Gravity.CENTER. Hence the rotation center is set nearer to the edge than to the corner ([0.3, 0.5] instead of [0.5, 0.5]) so that it doesn't appear odd. Also pivot_point is used instead of rotation_center_z_gravity as it is deprecated. http://bugzilla.gnome.org/show_bug.cgi?id=703109
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@ -870,7 +870,8 @@ const PopupSubMenu = new Lang.Class({
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this.parent(sourceActor);
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this.parent(sourceActor);
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this._arrow = sourceArrow;
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this._arrow = sourceArrow;
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this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER;
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this._arrow.pivot_point = new Clutter.Point({ x: 0.3,
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y: 0.5 });
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// Since a function of a submenu might be to provide a "More.." expander
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// Since a function of a submenu might be to provide a "More.." expander
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// with long content, we make it scrollable - the scrollbar will only take
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// with long content, we make it scrollable - the scrollbar will only take
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