Bug 574702 - Give the panel a gradient background and shadow
The panel looks nicer when it is drawn as a semi-transparent gradient above the background color. shell-global.[ch]: Add a function that creates vertical gradient actors. panel.js: Change the look of the panel and put the tray in a framed box. overlay.js: Extend the overlay background to behind the panel.
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@ -585,9 +585,9 @@ Overlay.prototype = {
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let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
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reactive: true,
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x: 0,
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y: Panel.PANEL_HEIGHT,
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y: 0,
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width: global.screen_width,
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height: global.screen_width - Panel.PANEL_HEIGHT });
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height: global.screen_width });
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this._group.add_actor(background);
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this._group.hide();
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140
js/ui/panel.js
140
js/ui/panel.js
@ -10,15 +10,36 @@ const Button = imports.ui.button;
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const Main = imports.ui.main;
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const PANEL_HEIGHT = 32;
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const TRAY_HEIGHT = 24;
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const PANEL_BACKGROUND_COLOR = new Clutter.Color();
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PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
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const TRAY_HEIGHT = 28;
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const SHADOW_HEIGHT = 6;
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// The panel has a transparent white background with a gradient.
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const PANEL_TOP_COLOR = new Clutter.Color();
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PANEL_TOP_COLOR.from_pixel(0xffffff99);
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const PANEL_MIDDLE_COLOR = new Clutter.Color();
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PANEL_MIDDLE_COLOR.from_pixel(0xffffff88);
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const PANEL_BOTTOM_COLOR = new Clutter.Color();
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PANEL_BOTTOM_COLOR.from_pixel(0xffffffaa);
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const SHADOW_COLOR = new Clutter.Color();
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SHADOW_COLOR.from_pixel(0x00000033);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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// Darken (pressed) buttons; lightening has no effect on white backgrounds.
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const PANEL_BUTTON_COLOR = new Clutter.Color();
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PANEL_BUTTON_COLOR.from_pixel(0xccbbaa66);
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const PANEL_BORDER_COLOR = new Clutter.Color();
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PANEL_BORDER_COLOR.from_pixel(0x000000ff);
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PANEL_BUTTON_COLOR.from_pixel(0x00000015);
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const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
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PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
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PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0x00000030);
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const TRAY_BACKGROUND_COLOR = new Clutter.Color();
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TRAY_BACKGROUND_COLOR.from_pixel(0xefefefff);
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const TRAY_BORDER_COLOR = new Clutter.Color();
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TRAY_BORDER_COLOR.from_pixel(0x00000033);
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const TRAY_CORNER_RADIUS = 5;
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const TRAY_BORDER_WIDTH = 1;
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const TRAY_PADDING = 2;
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const TRAY_SPACING = 2;
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function Panel() {
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this._init();
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@ -29,19 +50,41 @@ Panel.prototype = {
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let me = this;
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let global = Shell.Global.get();
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this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR,
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x: 0,
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y: 0,
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height: PANEL_HEIGHT + 1,
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width: global.screen_width,
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orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4,
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border_bottom: 1,
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border_color: PANEL_BORDER_COLOR });
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// Put the background under the panel within a group.
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this._group = new Clutter.Group();
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// Create backBox, which contains two boxes, backUpper and backLower,
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// for the background gradients and one for the shadow. The shadow at
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// the bottom has a fixed height (packing flag NONE), and the rest of
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// the height above is divided evenly between backUpper and backLower
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// (with packing flag EXPAND).
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let backBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: PANEL_HEIGHT + SHADOW_HEIGHT });
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let backUpper = global.create_vertical_gradient(PANEL_TOP_COLOR,
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PANEL_MIDDLE_COLOR);
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let backLower = global.create_vertical_gradient(PANEL_MIDDLE_COLOR,
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PANEL_BOTTOM_COLOR);
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let shadow = global.create_vertical_gradient(SHADOW_COLOR,
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TRANSPARENT_COLOR);
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shadow.set_height(SHADOW_HEIGHT);
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backBox.append(backUpper, Big.BoxPackFlags.EXPAND);
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backBox.append(backLower, Big.BoxPackFlags.EXPAND);
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backBox.append(shadow, Big.BoxPackFlags.NONE);
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this._group.add_actor(backBox);
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let box = new Big.Box({ x: 0,
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y: 0,
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height: PANEL_HEIGHT,
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width: global.screen_width,
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orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4 });
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this.button = new Button.Button("Activities", PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
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this._box.append(this.button.button, Big.BoxPackFlags.NONE);
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box.append(this.button.button, Big.BoxPackFlags.NONE);
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let statusbox = new Big.Box();
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this._statusmenu = new Shell.StatusMenu();
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@ -52,7 +95,7 @@ Panel.prototype = {
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me._statusmenu.toggle(e);
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return false;
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});
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this._box.append(statusbutton.button, Big.BoxPackFlags.END);
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box.append(statusbutton.button, Big.BoxPackFlags.END);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.release();
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@ -63,22 +106,42 @@ Panel.prototype = {
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let pad = (PANEL_HEIGHT - this._clock.height) / 2;
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let clockbox = new Big.Box({ padding_top: pad,
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padding_bottom: pad,
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padding_left: 4,
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padding_right: 4 });
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clockbox.append(this._clock, Big.BoxPackFlags.NONE);
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this._box.append(clockbox, Big.BoxPackFlags.END);
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box.append(clockbox, Big.BoxPackFlags.END);
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this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
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// The tray icons live in trayBox within trayContainer.
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// With Gtk 2.16, we can also use a transparent background for this.
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// The trayBox is hidden when there are no tray icons.
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let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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box.append(trayContainer, Big.BoxPackFlags.END);
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let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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height: TRAY_HEIGHT,
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background_color: TRAY_BACKGROUND_COLOR,
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corner_radius: TRAY_CORNER_RADIUS,
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border: TRAY_BORDER_WIDTH,
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border_color: TRAY_BORDER_COLOR,
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padding: TRAY_PADDING,
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spacing: TRAY_SPACING });
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trayBox.hide();
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trayContainer.append(trayBox, Big.BoxPackFlags.NONE);
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this._traymanager = new Shell.TrayManager({ bg_color: TRAY_BACKGROUND_COLOR });
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this._traymanager.connect('tray-icon-added',
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function(o, icon) {
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let pad = (PANEL_HEIGHT - icon.height) / 2;
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icon._panel_box = new Big.Box({ padding_top: pad,
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padding_bottom: pad });
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icon._panel_box.append(icon, Big.BoxPackFlags.NONE);
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me._box.append(icon._panel_box, Big.BoxPackFlags.END);
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trayBox.append(icon, Big.BoxPackFlags.NONE);
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// Make sure the trayBox is shown.
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trayBox.show();
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});
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this._traymanager.connect('tray-icon-removed',
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function(o, icon) {
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me._box.remove_actor(icon._panel_box);
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trayBox.remove_actor(icon);
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if (trayBox.get_children().length == 0)
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trayBox.hide();
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});
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this._traymanager.manage_stage(global.stage);
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@ -102,7 +165,10 @@ Panel.prototype = {
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me._setStruts();
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});
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global.stage.add_actor(this._box);
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this._group.add_actor(box);
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global.stage.add_actor(this._group);
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global.screen.connect('restacked',
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function() {
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me._restacked();
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@ -116,9 +182,9 @@ Panel.prototype = {
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set_stage_input_area: function() {
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let global = Shell.Global.get();
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if (this._box.visible) {
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global.set_stage_input_area(this._box.x, this._box.y,
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this._box.width, this._box.height);
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if (this._group.visible) {
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global.set_stage_input_area(this._group.x, this._group.y,
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this._group.width, PANEL_HEIGHT);
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} else
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global.set_stage_input_area(0, 0, 0, 0);
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},
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@ -161,20 +227,20 @@ Panel.prototype = {
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// treats it currently...
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//
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// @windows is sorted bottom to top.
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this._box.show();
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this._group.show();
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for (i = windows.length - 1; i > -1; i--) {
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let layer = windows[i].get_meta_window().get_layer();
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if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
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if (windows[i].x <= this._box.x &&
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windows[i].x + windows[i].width >= this._box.x + this._box.width &&
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windows[i].y <= this._box.y &&
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windows[i].y + windows[i].height >= this._box.y + this._box.height) {
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this._box.hide();
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if (windows[i].x <= this._group.x &&
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windows[i].x + windows[i].width >= this._group.x + this._group.width &&
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windows[i].y <= this._group.y &&
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windows[i].y + windows[i].height >= this._group.y + PANEL_HEIGHT) {
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this._group.hide();
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break;
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}
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} else if (layer == Meta.StackLayer.FULLSCREEN) {
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this._box.hide();
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this._group.hide();
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break;
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} else
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break;
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@ -662,3 +662,50 @@ grab_notify (GtkWidget *widget, gboolean was_grabbed, gpointer user_data)
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global->input_width, global->input_height);
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}
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}
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/**
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* shell_global_create_vertical_gradient:
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* @top: the color at the top
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* @bottom: the color at the bottom
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*
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* Creates a vertical gradient actor.
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*
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* Return value: (transfer none): a #ClutterCairoTexture actor with the
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* gradient. The texture actor is floating, hence (transfer none).
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*/
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ClutterCairoTexture *
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shell_global_create_vertical_gradient (ClutterColor *top,
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ClutterColor *bottom)
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{
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ClutterCairoTexture *texture;
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cairo_t *cr;
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cairo_pattern_t *pattern;
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/* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
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* from the uppermost to the lowermost row, after stretching 1/16 of the
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* texture height has the top color and 1/16 has the bottom color. The 8
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* pixel width is chosen for reasons related to graphics hardware internals.
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*/
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texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
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cr = clutter_cairo_texture_create (texture);
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pattern = cairo_pattern_create_linear (0, 0, 0, 8);
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cairo_pattern_add_color_stop_rgba (pattern, 0,
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top->red / 255.,
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top->green / 255.,
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top->blue / 255.,
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top->alpha / 255.);
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cairo_pattern_add_color_stop_rgba (pattern, 1,
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bottom->red / 255.,
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bottom->green / 255.,
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bottom->blue / 255.,
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bottom->alpha / 255.);
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cairo_set_source (cr, pattern);
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cairo_paint (cr);
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cairo_pattern_destroy (pattern);
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cairo_destroy (cr);
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return texture;
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}
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@ -64,6 +64,9 @@ void shell_global_ungrab_keyboard (ShellGlobal *global);
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void shell_global_reexec_self (ShellGlobal *global);
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ClutterCairoTexture *shell_global_create_vertical_gradient (ClutterColor *top,
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ClutterColor *bottom);
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G_END_DECLS
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#endif /* __SHELL_GLOBAL_H__ */
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