Improve support for multihead setups
Fix panel, app switcher, and looking glass to limit themselves to the primary monitor, and run dialog to limit itself to the monitor containing the currently-focused window. The overview is also limited to the primary monitor now (with the other monitors being blacked out), although the workspaces within the overview are shaped like the full "screen" (the bounding box of all monitors). To be fixed later. https://bugzilla.gnome.org/show_bug.cgi?id=593060
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@ -142,42 +142,44 @@ Overview.prototype = {
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},
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_recalculateGridSizes: function () {
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wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO) &&
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(global.screen_height >= WIDE_SCREEN_MINIMUM_HEIGHT);
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let primary = global.get_primary_monitor();
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wideScreen = (primary.width/primary.height > WIDE_SCREEN_CUT_OFF_RATIO) &&
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(primary.height >= WIDE_SCREEN_MINIMUM_HEIGHT);
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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if (wideScreen) {
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displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
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displayGridColumnWidth = primary.width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = primary.height / ROWS_WIDE_SCREEN;
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} else {
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displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
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displayGridColumnWidth = primary.width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = primary.height / ROWS_REGULAR_SCREEN;
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}
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},
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relayout: function () {
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let screenHeight = global.screen_height;
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let screenWidth = global.screen_width;
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let primary = global.get_primary_monitor();
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this._group.set_position(primary.x, primary.y);
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let contentY = Panel.PANEL_HEIGHT;
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let contentHeight = screenHeight - contentY;
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let contentHeight = primary.height - contentY;
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this._coverPane.set_position(0, contentY);
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this._coverPane.set_size(screenWidth, contentHeight);
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this._coverPane.set_size(primary.width, contentHeight);
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let workspaceColumnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
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let workspaceRowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
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this._workspacesWidth = displayGridColumnWidth * workspaceColumnsUsed
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- WORKSPACE_GRID_PADDING * 2;
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// We scale the vertical padding by (screenHeight / screenWidth)
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// We scale the vertical padding by (primary.height / primary.width)
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// so that the workspace preserves its aspect ratio.
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this._workspacesHeight = displayGridRowHeight * workspaceRowsUsed
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- WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
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- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2;
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this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
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this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width);
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this._dash.actor.set_position(0, contentY);
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this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
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@ -187,10 +189,10 @@ Overview.prototype = {
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// place the 'Add Workspace' button in the bottom row of the grid
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addRemoveButtonSize = Math.floor(displayGridRowHeight * 3/5);
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this._addButtonX = this._workspacesX + this._workspacesWidth - addRemoveButtonSize;
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this._addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
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this._addButtonY = primary.height - Math.floor(displayGridRowHeight * 4/5);
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this._backOver.set_position(0, contentY);
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this._backOver.set_size(global.screen_width, contentHeight);
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this._backOver.set_position(0, 0);
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this._backOver.set_size(global.screen_width, global.screen_height);
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this._paneContainer.set_position(this._dash.actor.x + this._dash.actor.width + DEFAULT_PADDING,
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contentY);
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@ -198,7 +200,7 @@ Overview.prototype = {
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this._paneContainer.height = contentHeight;
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this._transparentBackground.set_position(this._paneContainer.x, this._paneContainer.y);
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this._transparentBackground.set_size(global.screen_width - this._paneContainer.x,
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this._transparentBackground.set_size(primary.width - this._paneContainer.x,
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this._paneContainer.height);
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if (this._activeDisplayPane != null)
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