screenShield: Remove unused 'onPrimary' argument

The 'onPrimary' argument was being passed to dialog.open(). Turns out,
neither UnlockDialog nor LoginDialog use this parameter.

Remove the unnecessary 'onPrimary' parameter, and cleanup the related
code.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
This commit is contained in:
Georges Basile Stavracas Neto 2019-11-28 18:53:46 -03:00 committed by Florian Müllner
parent 73eaf0df9f
commit 2b39d6e95a

View File

@ -118,14 +118,14 @@ var ScreenShield = class {
this._smartcardManager.connect('smartcard-inserted', this._smartcardManager.connect('smartcard-inserted',
(manager, token) => { (manager, token) => {
if (this._isLocked && token.UsedToLogin) if (this._isLocked && token.UsedToLogin)
this._liftShield(true, 0); this._liftShield(0);
}); });
this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager(); this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
this._oVirtCredentialsManager.connect('user-authenticated', this._oVirtCredentialsManager.connect('user-authenticated',
() => { () => {
if (this._isLocked) if (this._isLocked)
this._liftShield(true, 0); this._liftShield(0);
}); });
this._loginManager = LoginManager.getLoginManager(); this._loginManager = LoginManager.getLoginManager();
@ -219,9 +219,9 @@ var ScreenShield = class {
this._createBackground(i); this._createBackground(i);
} }
_liftShield(onPrimary, velocity) { _liftShield(velocity) {
if (this._isLocked) { if (this._isLocked) {
if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */)) if (this._ensureUnlockDialog(true /* allowCancel */))
this._hideLockScreen(true /* animate */, velocity); this._hideLockScreen(true /* animate */, velocity);
} else { } else {
this.deactivate(true /* animate */); this.deactivate(true /* animate */);
@ -280,11 +280,11 @@ var ScreenShield = class {
return Clutter.EVENT_PROPAGATE; return Clutter.EVENT_PROPAGATE;
if (this._isLocked && if (this._isLocked &&
this._ensureUnlockDialog(true, true) && this._ensureUnlockDialog(true) &&
GLib.unichar_isgraph(unichar)) GLib.unichar_isgraph(unichar))
this._dialog.addCharacter(unichar); this._dialog.addCharacter(unichar);
this._liftShield(true, 0); this._liftShield(0);
return Clutter.EVENT_STOP; return Clutter.EVENT_STOP;
} }
@ -302,7 +302,7 @@ var ScreenShield = class {
// 7 standard scrolls to lift up // 7 standard scrolls to lift up
if (this._lockScreenScrollCounter > 35) if (this._lockScreenScrollCounter > 35)
this._liftShield(true, 0); this._liftShield(0);
return Clutter.EVENT_STOP; return Clutter.EVENT_STOP;
} }
@ -340,7 +340,7 @@ var ScreenShield = class {
this._lockScreenState = MessageTray.State.HIDING; this._lockScreenState = MessageTray.State.HIDING;
if (this._isLocked) if (this._isLocked)
this._ensureUnlockDialog(false, false); this._ensureUnlockDialog(false);
return true; return true;
} }
@ -363,7 +363,7 @@ var ScreenShield = class {
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) { if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
// Complete motion automatically // Complete motion automatically
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0); let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
this._liftShield(true, -velocityY); this._liftShield(-velocityY);
} else { } else {
// restore the lock screen to its original place // restore the lock screen to its original place
// try to use the same speed as the normal animation // try to use the same speed as the normal animation
@ -488,7 +488,7 @@ var ScreenShield = class {
this.actor.show(); this.actor.show();
this._isGreeter = Main.sessionMode.isGreeter; this._isGreeter = Main.sessionMode.isGreeter;
this._isLocked = true; this._isLocked = true;
if (this._ensureUnlockDialog(true, true)) if (this._ensureUnlockDialog(true))
this._hideLockScreen(false, 0); this._hideLockScreen(false, 0);
} }
@ -538,7 +538,7 @@ var ScreenShield = class {
this._cursorTracker.set_pointer_visible(true); this._cursorTracker.set_pointer_visible(true);
} }
_ensureUnlockDialog(onPrimary, allowCancel) { _ensureUnlockDialog(allowCancel) {
if (!this._dialog) { if (!this._dialog) {
let constructor = Main.sessionMode.unlockDialog; let constructor = Main.sessionMode.unlockDialog;
if (!constructor) { if (!constructor) {
@ -550,7 +550,7 @@ var ScreenShield = class {
this._dialog = new constructor(this._lockDialogGroup); this._dialog = new constructor(this._lockDialogGroup);
let time = global.get_current_time(); let time = global.get_current_time();
if (!this._dialog.open(time, onPrimary)) { if (!this._dialog.open(time)) {
// This is kind of an impossible error: we're already modal // This is kind of an impossible error: we're already modal
// by the time we reach this... // by the time we reach this...
log('Could not open login dialog: failed to acquire grab'); log('Could not open login dialog: failed to acquire grab');