screenShield: Remove unused 'onPrimary' argument
The 'onPrimary' argument was being passed to dialog.open(). Turns out, neither UnlockDialog nor LoginDialog use this parameter. Remove the unnecessary 'onPrimary' parameter, and cleanup the related code. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
This commit is contained in:
parent
73eaf0df9f
commit
2b39d6e95a
@ -118,14 +118,14 @@ var ScreenShield = class {
|
||||
this._smartcardManager.connect('smartcard-inserted',
|
||||
(manager, token) => {
|
||||
if (this._isLocked && token.UsedToLogin)
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield(0);
|
||||
});
|
||||
|
||||
this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
|
||||
this._oVirtCredentialsManager.connect('user-authenticated',
|
||||
() => {
|
||||
if (this._isLocked)
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield(0);
|
||||
});
|
||||
|
||||
this._loginManager = LoginManager.getLoginManager();
|
||||
@ -219,9 +219,9 @@ var ScreenShield = class {
|
||||
this._createBackground(i);
|
||||
}
|
||||
|
||||
_liftShield(onPrimary, velocity) {
|
||||
_liftShield(velocity) {
|
||||
if (this._isLocked) {
|
||||
if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */))
|
||||
if (this._ensureUnlockDialog(true /* allowCancel */))
|
||||
this._hideLockScreen(true /* animate */, velocity);
|
||||
} else {
|
||||
this.deactivate(true /* animate */);
|
||||
@ -280,11 +280,11 @@ var ScreenShield = class {
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
if (this._isLocked &&
|
||||
this._ensureUnlockDialog(true, true) &&
|
||||
this._ensureUnlockDialog(true) &&
|
||||
GLib.unichar_isgraph(unichar))
|
||||
this._dialog.addCharacter(unichar);
|
||||
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield(0);
|
||||
return Clutter.EVENT_STOP;
|
||||
}
|
||||
|
||||
@ -302,7 +302,7 @@ var ScreenShield = class {
|
||||
|
||||
// 7 standard scrolls to lift up
|
||||
if (this._lockScreenScrollCounter > 35)
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield(0);
|
||||
|
||||
return Clutter.EVENT_STOP;
|
||||
}
|
||||
@ -340,7 +340,7 @@ var ScreenShield = class {
|
||||
this._lockScreenState = MessageTray.State.HIDING;
|
||||
|
||||
if (this._isLocked)
|
||||
this._ensureUnlockDialog(false, false);
|
||||
this._ensureUnlockDialog(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -363,7 +363,7 @@ var ScreenShield = class {
|
||||
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
||||
// Complete motion automatically
|
||||
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
|
||||
this._liftShield(true, -velocityY);
|
||||
this._liftShield(-velocityY);
|
||||
} else {
|
||||
// restore the lock screen to its original place
|
||||
// try to use the same speed as the normal animation
|
||||
@ -488,7 +488,7 @@ var ScreenShield = class {
|
||||
this.actor.show();
|
||||
this._isGreeter = Main.sessionMode.isGreeter;
|
||||
this._isLocked = true;
|
||||
if (this._ensureUnlockDialog(true, true))
|
||||
if (this._ensureUnlockDialog(true))
|
||||
this._hideLockScreen(false, 0);
|
||||
}
|
||||
|
||||
@ -538,7 +538,7 @@ var ScreenShield = class {
|
||||
this._cursorTracker.set_pointer_visible(true);
|
||||
}
|
||||
|
||||
_ensureUnlockDialog(onPrimary, allowCancel) {
|
||||
_ensureUnlockDialog(allowCancel) {
|
||||
if (!this._dialog) {
|
||||
let constructor = Main.sessionMode.unlockDialog;
|
||||
if (!constructor) {
|
||||
@ -550,7 +550,7 @@ var ScreenShield = class {
|
||||
this._dialog = new constructor(this._lockDialogGroup);
|
||||
|
||||
let time = global.get_current_time();
|
||||
if (!this._dialog.open(time, onPrimary)) {
|
||||
if (!this._dialog.open(time)) {
|
||||
// This is kind of an impossible error: we're already modal
|
||||
// by the time we reach this...
|
||||
log('Could not open login dialog: failed to acquire grab');
|
||||
|
Loading…
Reference in New Issue
Block a user