windowManager: Switch workspaces on 4-finger drag

The workspace to switch is obtained from the direction received
by the WorkspaceSwitchAction gesture.
This commit is contained in:
Carlos Garnacho 2014-06-25 18:13:26 +02:00 committed by Jasper St. Pierre
parent 932b895127
commit 24dc926660

View File

@ -9,6 +9,7 @@ const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const AltTab = imports.ui.altTab;
const WorkspaceSwitcherPopup = imports.ui.workspaceSwitcherPopup;
@ -456,6 +457,54 @@ const TilePreview = new Lang.Class({
}
});
const WorkspaceSwitchAction = new Lang.Class({
Name: 'WorkspaceSwitchAction',
Extends: Clutter.GestureAction,
_init : function() {
this.parent();
this.set_n_touch_points(4);
global.display.connect('grab-op-begin', Lang.bind(this, function() {
this.cancel();
}));
},
vfunc_gesture_prepare : function(action, actor) {
return this.get_n_current_points() == this.get_n_touch_points();
},
vfunc_gesture_end : function(action, actor) {
const MOTION_THRESHOLD = 50;
// Just check one touchpoint here
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = x - startX;
let offsetY = y - startY;
let direction;
if (Math.abs(offsetX) < MOTION_THRESHOLD &&
Math.abs(offsetY) < MOTION_THRESHOLD)
return;
if (Math.abs(offsetY) > Math.abs(offsetX)) {
if (offsetY > 0)
direction = Meta.MotionDirection.UP;
else
direction = Meta.MotionDirection.DOWN;
} else {
if (offsetX > 0)
direction = Meta.MotionDirection.LEFT;
else
direction = Meta.MotionDirection.RIGHT;
}
this.emit('activated', direction);
}
});
Signals.addSignalMethods(WorkspaceSwitchAction.prototype);
const WindowManager = new Lang.Class({
Name: 'WindowManager',
@ -683,6 +732,13 @@ const WindowManager = new Lang.Class({
global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT,
false, -1, 1);
let gesture = new WorkspaceSwitchAction();
gesture.connect('activated', Lang.bind(this, function(action, direction) {
let newWs = global.screen.get_active_workspace().get_neighbor(direction);
this.actionMoveWorkspace(newWs);
}));
global.stage.add_action(gesture);
},
keepWorkspaceAlive: function(workspace, duration) {