cleanup: Don't call method via a parent's prototype
We cannot disconnect a signal handler via the usual disconnect() as nm_device_disconnect() shadows the GObject method, but we can use g_signal_handler_disconnect(). https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/626
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@ -331,11 +331,11 @@ var NMConnectionDevice = class NMConnectionDevice extends NMConnectionSection {
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destroy() {
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if (this._stateChangedId) {
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GObject.Object.prototype.disconnect.call(this._device, this._stateChangedId);
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GObject.signal_handler_disconnect(this._device, this._stateChangedId);
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this._stateChangedId = 0;
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}
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if (this._activeConnectionChangedId) {
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GObject.Object.prototype.disconnect.call(this._device, this._activeConnectionChangedId);
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GObject.signal_handler_disconnect(this._device, this._activeConnectionChangedId);
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this._activeConnectionChangedId = 0;
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}
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@ -1187,11 +1187,11 @@ var NMDeviceWireless = class {
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destroy() {
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if (this._activeApChangedId) {
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GObject.Object.prototype.disconnect.call(this._device, this._activeApChangedId);
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GObject.signal_handler_disconnect(this._device, this._activeApChangedId);
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this._activeApChangedId = 0;
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}
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if (this._stateChangedId) {
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GObject.Object.prototype.disconnect.call(this._device, this._stateChangedId);
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GObject.signal_handler_disconnect(this._device, this._stateChangedId);
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this._stateChangedId = 0;
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}
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if (this._strengthChangedId > 0) {
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