cleanup: Don't call method via a parent's prototype

We cannot disconnect a signal handler via the usual disconnect() as
nm_device_disconnect() shadows the GObject method, but we can use
g_signal_handler_disconnect().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/626
This commit is contained in:
Florian Müllner 2018-07-24 11:49:00 +02:00 committed by Georges Basile Stavracas Neto
parent e0457b6dc4
commit 1b31fd5afe

View File

@ -331,11 +331,11 @@ var NMConnectionDevice = class NMConnectionDevice extends NMConnectionSection {
destroy() {
if (this._stateChangedId) {
GObject.Object.prototype.disconnect.call(this._device, this._stateChangedId);
GObject.signal_handler_disconnect(this._device, this._stateChangedId);
this._stateChangedId = 0;
}
if (this._activeConnectionChangedId) {
GObject.Object.prototype.disconnect.call(this._device, this._activeConnectionChangedId);
GObject.signal_handler_disconnect(this._device, this._activeConnectionChangedId);
this._activeConnectionChangedId = 0;
}
@ -1187,11 +1187,11 @@ var NMDeviceWireless = class {
destroy() {
if (this._activeApChangedId) {
GObject.Object.prototype.disconnect.call(this._device, this._activeApChangedId);
GObject.signal_handler_disconnect(this._device, this._activeApChangedId);
this._activeApChangedId = 0;
}
if (this._stateChangedId) {
GObject.Object.prototype.disconnect.call(this._device, this._stateChangedId);
GObject.signal_handler_disconnect(this._device, this._stateChangedId);
this._stateChangedId = 0;
}
if (this._strengthChangedId > 0) {