dnd: Cancel the animation on drag actor destruction
If the drag actor is destroyed before the animation callback is called, the callback is never called and we're sticked with dnd grabing the events after we dropped the target. https://bugzilla.gnome.org/show_bug.cgi?id=757676
This commit is contained in:
parent
3274f270e3
commit
1883df2927
70
js/ui/dnd.js
70
js/ui/dnd.js
@ -571,20 +571,13 @@ const _Draggable = new Lang.Class({
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this._animationInProgress = true;
|
this._animateDragEnd(eventTime,
|
||||||
// No target, so snap back
|
{ x: snapBackX,
|
||||||
Tweener.addTween(this._dragActor,
|
y: snapBackY,
|
||||||
{ x: snapBackX,
|
scale_x: snapBackScale,
|
||||||
y: snapBackY,
|
scale_y: snapBackScale,
|
||||||
scale_x: snapBackScale,
|
time: SNAP_BACK_ANIMATION_TIME,
|
||||||
scale_y: snapBackScale,
|
});
|
||||||
opacity: this._dragOrigOpacity,
|
|
||||||
time: SNAP_BACK_ANIMATION_TIME,
|
|
||||||
transition: 'easeOutQuad',
|
|
||||||
onComplete: this._onAnimationComplete,
|
|
||||||
onCompleteScope: this,
|
|
||||||
onCompleteParams: [this._dragActor, eventTime]
|
|
||||||
});
|
|
||||||
},
|
},
|
||||||
|
|
||||||
_restoreDragActor: function(eventTime) {
|
_restoreDragActor: function(eventTime) {
|
||||||
@ -596,18 +589,44 @@ const _Draggable = new Lang.Class({
|
|||||||
this._dragActor.set_scale(restoreScale, restoreScale);
|
this._dragActor.set_scale(restoreScale, restoreScale);
|
||||||
this._dragActor.opacity = 0;
|
this._dragActor.opacity = 0;
|
||||||
|
|
||||||
|
this._animateDragEnd(eventTime,
|
||||||
|
{ time: REVERT_ANIMATION_TIME });
|
||||||
|
},
|
||||||
|
|
||||||
|
_animateDragEnd: function (eventTime, params) {
|
||||||
this._animationInProgress = true;
|
this._animationInProgress = true;
|
||||||
Tweener.addTween(this._dragActor,
|
|
||||||
{ opacity: this._dragOrigOpacity,
|
// finish animation if the actor gets destroyed
|
||||||
time: REVERT_ANIMATION_TIME,
|
// during it
|
||||||
transition: 'easeOutQuad',
|
this._dragActorDestroyId =
|
||||||
onComplete: this._onAnimationComplete,
|
this._dragActor.connect('destroy',
|
||||||
onCompleteScope: this,
|
Lang.bind(this, this._finishAnimation));
|
||||||
onCompleteParams: [this._dragActor, eventTime]
|
|
||||||
});
|
params['opacity'] = this._dragOrigOpacity;
|
||||||
|
params['transition'] = 'easeOutQuad';
|
||||||
|
params['onComplete'] = this._onAnimationComplete;
|
||||||
|
params['onCompleteScope'] = this;
|
||||||
|
params['onCompleteParams'] = [this._dragActor, eventTime];
|
||||||
|
|
||||||
|
// start the animation
|
||||||
|
Tweener.addTween(this._dragActor, params)
|
||||||
|
},
|
||||||
|
|
||||||
|
_finishAnimation : function () {
|
||||||
|
if (!this._animationInProgress)
|
||||||
|
return
|
||||||
|
|
||||||
|
this._animationInProgress = false;
|
||||||
|
if (!this._buttonDown)
|
||||||
|
this._dragComplete();
|
||||||
|
|
||||||
|
global.screen.set_cursor(Meta.Cursor.DEFAULT);
|
||||||
},
|
},
|
||||||
|
|
||||||
_onAnimationComplete : function (dragActor, eventTime) {
|
_onAnimationComplete : function (dragActor, eventTime) {
|
||||||
|
dragActor.disconnect(this._dragActorDestroyId);
|
||||||
|
this._dragActorDestroyId = 0;
|
||||||
|
|
||||||
if (this._dragOrigParent) {
|
if (this._dragOrigParent) {
|
||||||
Main.uiGroup.remove_child(this._dragActor);
|
Main.uiGroup.remove_child(this._dragActor);
|
||||||
this._dragOrigParent.add_actor(this._dragActor);
|
this._dragOrigParent.add_actor(this._dragActor);
|
||||||
@ -616,12 +635,9 @@ const _Draggable = new Lang.Class({
|
|||||||
} else {
|
} else {
|
||||||
dragActor.destroy();
|
dragActor.destroy();
|
||||||
}
|
}
|
||||||
global.screen.set_cursor(Meta.Cursor.DEFAULT);
|
|
||||||
this.emit('drag-end', eventTime, false);
|
|
||||||
|
|
||||||
this._animationInProgress = false;
|
this.emit('drag-end', eventTime, false);
|
||||||
if (!this._buttonDown)
|
this._finishAnimation();
|
||||||
this._dragComplete();
|
|
||||||
},
|
},
|
||||||
|
|
||||||
_dragComplete: function() {
|
_dragComplete: function() {
|
||||||
|
Loading…
Reference in New Issue
Block a user