dnd: Cancel the animation on drag actor destruction
If the drag actor is destroyed before the animation callback is called, the callback is never called and we're sticked with dnd grabing the events after we dropped the target. https://bugzilla.gnome.org/show_bug.cgi?id=757676
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js/ui/dnd.js
70
js/ui/dnd.js
@ -571,20 +571,13 @@ const _Draggable = new Lang.Class({
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return;
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}
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this._animationInProgress = true;
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// No target, so snap back
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Tweener.addTween(this._dragActor,
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{ x: snapBackX,
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y: snapBackY,
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scale_x: snapBackScale,
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scale_y: snapBackScale,
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opacity: this._dragOrigOpacity,
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time: SNAP_BACK_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: this._onAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [this._dragActor, eventTime]
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});
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this._animateDragEnd(eventTime,
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{ x: snapBackX,
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y: snapBackY,
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scale_x: snapBackScale,
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scale_y: snapBackScale,
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time: SNAP_BACK_ANIMATION_TIME,
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});
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},
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_restoreDragActor: function(eventTime) {
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@ -596,18 +589,44 @@ const _Draggable = new Lang.Class({
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this._dragActor.set_scale(restoreScale, restoreScale);
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this._dragActor.opacity = 0;
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this._animateDragEnd(eventTime,
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{ time: REVERT_ANIMATION_TIME });
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},
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_animateDragEnd: function (eventTime, params) {
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this._animationInProgress = true;
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Tweener.addTween(this._dragActor,
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{ opacity: this._dragOrigOpacity,
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time: REVERT_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: this._onAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [this._dragActor, eventTime]
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});
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// finish animation if the actor gets destroyed
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// during it
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this._dragActorDestroyId =
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this._dragActor.connect('destroy',
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Lang.bind(this, this._finishAnimation));
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params['opacity'] = this._dragOrigOpacity;
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params['transition'] = 'easeOutQuad';
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params['onComplete'] = this._onAnimationComplete;
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params['onCompleteScope'] = this;
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params['onCompleteParams'] = [this._dragActor, eventTime];
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// start the animation
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Tweener.addTween(this._dragActor, params)
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},
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_finishAnimation : function () {
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if (!this._animationInProgress)
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return
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this._animationInProgress = false;
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if (!this._buttonDown)
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this._dragComplete();
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global.screen.set_cursor(Meta.Cursor.DEFAULT);
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},
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_onAnimationComplete : function (dragActor, eventTime) {
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dragActor.disconnect(this._dragActorDestroyId);
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this._dragActorDestroyId = 0;
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if (this._dragOrigParent) {
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Main.uiGroup.remove_child(this._dragActor);
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this._dragOrigParent.add_actor(this._dragActor);
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@ -616,12 +635,9 @@ const _Draggable = new Lang.Class({
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} else {
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dragActor.destroy();
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}
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global.screen.set_cursor(Meta.Cursor.DEFAULT);
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this.emit('drag-end', eventTime, false);
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this._animationInProgress = false;
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if (!this._buttonDown)
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this._dragComplete();
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this.emit('drag-end', eventTime, false);
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this._finishAnimation();
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},
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_dragComplete: function() {
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