gnome-shell/src/shell-app.h

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __SHELL_APP_H__
#define __SHELL_APP_H__
#include <clutter/clutter.h>
#include <gio/gio.h>
#include <meta/window.h>
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
#define GMENU_I_KNOW_THIS_IS_UNSTABLE
#include <gmenu-tree.h>
G_BEGIN_DECLS
typedef struct _ShellApp ShellApp;
typedef struct _ShellAppClass ShellAppClass;
typedef struct _ShellAppPrivate ShellAppPrivate;
#define SHELL_TYPE_APP (shell_app_get_type ())
#define SHELL_APP(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), SHELL_TYPE_APP, ShellApp))
#define SHELL_APP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_APP, ShellAppClass))
#define SHELL_IS_APP(object) (G_TYPE_CHECK_INSTANCE_TYPE ((object), SHELL_TYPE_APP))
#define SHELL_IS_APP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_APP))
#define SHELL_APP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_APP, ShellAppClass))
struct _ShellAppClass
{
GObjectClass parent_class;
};
typedef enum {
SHELL_APP_STATE_STOPPED,
SHELL_APP_STATE_STARTING,
SHELL_APP_STATE_RUNNING
} ShellAppState;
GType shell_app_get_type (void) G_GNUC_CONST;
const char *shell_app_get_id (ShellApp *app);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
GMenuTreeEntry *shell_app_get_tree_entry (ShellApp *app);
GDesktopAppInfo *shell_app_get_app_info (ShellApp *app);
ClutterActor *shell_app_create_icon_texture (ShellApp *app, int size);
ClutterActor *shell_app_get_faded_icon (ShellApp *app, int size);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
const char *shell_app_get_name (ShellApp *app);
const char *shell_app_get_description (ShellApp *app);
gboolean shell_app_is_window_backed (ShellApp *app);
void shell_app_activate_window (ShellApp *app, MetaWindow *window, guint32 timestamp);
void shell_app_activate (ShellApp *app);
void shell_app_activate_full (ShellApp *app,
int workspace,
guint32 timestamp);
void shell_app_open_new_window (ShellApp *app,
int workspace);
ShellAppState shell_app_get_state (ShellApp *app);
gboolean shell_app_request_quit (ShellApp *app);
guint shell_app_get_n_windows (ShellApp *app);
GSList *shell_app_get_windows (ShellApp *app);
GSList *shell_app_get_pids (ShellApp *app);
gboolean shell_app_is_on_workspace (ShellApp *app, MetaWorkspace *workspace);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
gboolean shell_app_launch (ShellApp *app,
guint timestamp,
GList *uris,
int workspace,
char **startup_id,
GError **error);
int shell_app_compare_by_name (ShellApp *app, ShellApp *other);
int shell_app_compare (ShellApp *app, ShellApp *other);
G_END_DECLS
#endif /* __SHELL_APP_H__ */