gnome-shell/src/shell-button-box.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-button-box
* @short_description: A box with properties useful for implementing buttons
*
* A #BigBox subclass which translates lower-level Clutter button events
* into higher level properties which are useful for implementing "button-like"
* actors.
*/
#include "shell-button-box.h"
G_DEFINE_TYPE(ShellButtonBox, shell_button_box, BIG_TYPE_BOX);
struct _ShellButtonBoxPrivate {
gboolean active;
gboolean held;
gboolean hover;
gboolean pressed;
};
/* Signals */
enum
{
ACTIVATE,
LAST_SIGNAL
};
enum {
PROP_0,
PROP_ACTIVE,
PROP_HOVER,
PROP_PRESSED,
};
static guint shell_button_box_signals [LAST_SIGNAL] = { 0 };
static void
set_active (ShellButtonBox *box,
gboolean active)
{
if (box->priv->active == active)
return;
box->priv->active = active;
g_object_notify (G_OBJECT (box), "active");
}
static void
set_hover (ShellButtonBox *box,
gboolean hover)
{
if (box->priv->hover == hover)
return;
box->priv->hover = hover;
g_object_notify (G_OBJECT (box), "hover");
}
static void
set_pressed (ShellButtonBox *box,
gboolean pressed)
{
if (box->priv->pressed == pressed)
return;
box->priv->pressed = pressed;
g_object_notify (G_OBJECT (box), "pressed");
}
static gboolean
shell_button_box_contains (ShellButtonBox *box,
ClutterActor *actor)
{
while (actor != NULL && actor != (ClutterActor*)box)
{
actor = clutter_actor_get_parent (actor);
}
return actor != NULL;
}
static gboolean
shell_button_box_enter_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
if (shell_button_box_contains (box, event->related))
return TRUE;
if (!shell_button_box_contains (box, event->source))
return TRUE;
g_object_freeze_notify (G_OBJECT (actor));
if (box->priv->held)
set_pressed (box, TRUE);
set_hover (box, TRUE);
g_object_thaw_notify (G_OBJECT (actor));
return TRUE;
}
static gboolean
shell_button_box_leave_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
if (shell_button_box_contains (box, event->related))
return TRUE;
set_hover (box, FALSE);
set_pressed (box, FALSE);
return TRUE;
}
static gboolean
shell_button_box_button_press_event (ClutterActor *actor,
ClutterButtonEvent *event)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
if (event->button != 1 || event->click_count != 1)
return FALSE;
if (box->priv->held)
return TRUE;
if (!shell_button_box_contains (box, event->source))
return FALSE;
box->priv->held = TRUE;
clutter_grab_pointer (CLUTTER_ACTOR (box));
set_pressed (box, TRUE);
return TRUE;
}
static gboolean
shell_button_box_button_release_event (ClutterActor *actor,
ClutterButtonEvent *event)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
if (event->button != 1 || event->click_count != 1)
return FALSE;
if (!box->priv->held)
return TRUE;
box->priv->held = FALSE;
clutter_ungrab_pointer ();
if (!shell_button_box_contains (box, event->source))
return FALSE;
set_pressed (box, FALSE);
g_signal_emit (G_OBJECT (box), shell_button_box_signals[ACTIVATE], 0);
return TRUE;
}
/**
* shell_button_box_fake_release:
* @box:
*
* If this button box is holding a pointer grab, this function will
* will ungrab it, and reset the pressed state. The effect is
* similar to if the user had released the mouse button, but without
* emitting the activate signal.
*
* This function is useful if for example you want to do something after the user
* is holding the mouse button for a given period of time, breaking the
* grab.
*/
void
shell_button_box_fake_release (ShellButtonBox *box)
{
if (!box->priv->held)
return;
box->priv->held = FALSE;
clutter_ungrab_pointer ();
set_pressed (box, FALSE);
}
static void
shell_button_box_set_property(GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (object);
switch (prop_id)
{
case PROP_ACTIVE:
set_active (box, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_button_box_get_property(GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellButtonBox *box = SHELL_BUTTON_BOX (object);
switch (prop_id)
{
case PROP_ACTIVE:
g_value_set_boolean (value, box->priv->active);
break;
case PROP_PRESSED:
g_value_set_boolean (value, box->priv->pressed);
break;
case PROP_HOVER:
g_value_set_boolean (value, box->priv->hover);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_button_box_class_init (ShellButtonBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->get_property = shell_button_box_get_property;
gobject_class->set_property = shell_button_box_set_property;
actor_class->enter_event = shell_button_box_enter_event;
actor_class->leave_event = shell_button_box_leave_event;
actor_class->button_press_event = shell_button_box_button_press_event;
actor_class->button_release_event = shell_button_box_button_release_event;
/**
* ShellButtonBox::activate
* @box: The #ShellButtonBox
*
* This signal is emitted when the button should take the action
* associated with button click+release.
*/
shell_button_box_signals[ACTIVATE] =
g_signal_new ("activate",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* ShellButtonBox:active
*
* The property allows the button to be used as a "toggle button"; it's up to the
* application to update the active property in response to the activate signal;
* it doesn't happen automatically.
*/
g_object_class_install_property (gobject_class,
PROP_ACTIVE,
g_param_spec_boolean ("active",
"Active",
"Whether the button persistently active",
FALSE,
G_PARAM_READWRITE));
/**
* ShellButtonBox:hover
*
* This property tracks whether the mouse is over the button; note this
* state is independent of whether the button is pressed.
*/
g_object_class_install_property (gobject_class,
PROP_HOVER,
g_param_spec_boolean ("hover",
"Hovering state",
"Whether the mouse is over the button",
FALSE,
G_PARAM_READABLE));
/**
* ShellButtonBox:pressed
*
* This property tracks whether the button should have a "pressed in"
* effect.
*/
g_object_class_install_property (gobject_class,
PROP_PRESSED,
g_param_spec_boolean ("pressed",
"Pressed state",
"Whether the button is currently pressed",
FALSE,
G_PARAM_READABLE));
g_type_class_add_private (gobject_class, sizeof (ShellButtonBoxPrivate));
}
static void
shell_button_box_init (ShellButtonBox *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, SHELL_TYPE_BUTTON_BOX,
ShellButtonBoxPrivate);
}