Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Lang = imports.lang;
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const AppDisplay = imports.ui.appDisplay;
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const DocDisplay = imports.ui.docDisplay;
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2009-08-06 13:06:33 +00:00
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const Places = imports.ui.places;
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Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
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const GenericDisplay = imports.ui.genericDisplay;
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const Button = imports.ui.button;
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const Main = imports.ui.main;
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const DEFAULT_PADDING = 4;
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const DASH_SECTION_PADDING = 6;
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const DASH_SECTION_SPACING = 12;
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const DASH_CORNER_RADIUS = 5;
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const DASH_SEARCH_BG_COLOR = new Clutter.Color();
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DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff);
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const DASH_SECTION_COLOR = new Clutter.Color();
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DASH_SECTION_COLOR.from_pixel(0x846c3dff);
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const DASH_TEXT_COLOR = new Clutter.Color();
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DASH_TEXT_COLOR.from_pixel(0xffffffff);
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const PANE_BORDER_COLOR = new Clutter.Color();
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2009-08-09 13:57:39 +00:00
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PANE_BORDER_COLOR.from_pixel(0x101d3cfa);
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Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
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const PANE_BORDER_WIDTH = 2;
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const PANE_BACKGROUND_COLOR = new Clutter.Color();
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2009-08-09 13:57:39 +00:00
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PANE_BACKGROUND_COLOR.from_pixel(0x000000f4);
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Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
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function Pane() {
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this._init();
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}
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Pane.prototype = {
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_init: function () {
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this._open = false;
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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background_color: PANE_BACKGROUND_COLOR,
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border: PANE_BORDER_WIDTH,
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border_color: PANE_BORDER_COLOR,
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padding: DEFAULT_PADDING,
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reactive: true });
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this.actor.connect('button-press-event', Lang.bind(this, function (a, e) {
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// Eat button press events so they don't go through and close the pane
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return true;
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}));
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let chromeTop = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 6 });
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let global = Shell.Global.get();
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let closeIconUri = "file://" + global.imagedir + "close.svg";
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let closeIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
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closeIconUri,
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16,
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16);
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closeIcon.reactive = true;
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closeIcon.connect('button-press-event', Lang.bind(this, function (b, e) {
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this.close();
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return true;
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}));
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chromeTop.append(closeIcon, Big.BoxPackFlags.END);
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this.actor.append(chromeTop, Big.BoxPackFlags.NONE);
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this.content = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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spacing: DEFAULT_PADDING });
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this.actor.append(this.content, Big.BoxPackFlags.EXPAND);
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// Hidden by default
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this.actor.hide();
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},
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open: function () {
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if (this._open)
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return;
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this._open = true;
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this.actor.show();
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this.emit('open-state-changed', this._open);
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},
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close: function () {
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if (!this._open)
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return;
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this._open = false;
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this.actor.hide();
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this.emit('open-state-changed', this._open);
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},
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destroyContent: function() {
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let children = this.content.get_children();
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for (let i = 0; i < children.length; i++) {
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children[i].destroy();
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}
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},
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toggle: function () {
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if (this._open)
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this.close();
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else
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this.open();
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}
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}
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Signals.addSignalMethods(Pane.prototype);
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function ResultArea(displayClass, enableNavigation) {
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this._init(displayClass, enableNavigation);
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}
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ResultArea.prototype = {
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_init : function(displayClass, enableNavigation) {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL });
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this.resultsContainer = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: DEFAULT_PADDING
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});
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this.actor.append(this.resultsContainer, Big.BoxPackFlags.EXPAND);
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this.navContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL });
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this.resultsContainer.append(this.navContainer, Big.BoxPackFlags.NONE);
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this.display = new displayClass();
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this.navArea = this.display.getNavigationArea();
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if (enableNavigation && this.navArea)
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this.navContainer.append(this.navArea, Big.BoxPackFlags.EXPAND);
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this.resultsContainer.append(this.display.actor, Big.BoxPackFlags.EXPAND);
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this.controlBox = new Big.Box({ x_align: Big.BoxAlignment.CENTER });
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this.controlBox.append(this.display.displayControl, Big.BoxPackFlags.NONE);
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this.actor.append(this.controlBox, Big.BoxPackFlags.EXPAND);
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this.display.load();
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}
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}
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// Utility function shared between ResultPane and the DocDisplay in the main dash.
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// Connects to the detail signal of the display, and on-demand creates a new
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// pane.
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function createPaneForDetails(dash, display, detailsWidth) {
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let detailPane = null;
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display.connect('show-details', Lang.bind(this, function(display, index) {
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if (detailPane == null) {
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detailPane = new Pane();
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detailPane.connect('open-state-changed', Lang.bind(this, function (pane, isOpen) {
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if (!isOpen) {
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/* Ensure we don't keep around large preview textures */
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detailPane.destroyContent();
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}
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}));
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dash._addPane(detailPane);
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}
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if (index >= 0) {
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detailPane.destroyContent();
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let details = display.createDetailsForIndex(index, detailsWidth, -1);
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detailPane.content.append(details, Big.BoxPackFlags.EXPAND);
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detailPane.open();
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} else {
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detailPane.close();
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}
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}));
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return null;
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}
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function ResultPane(dash, detailsWidth) {
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this._init(dash, detailsWidth);
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}
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ResultPane.prototype = {
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__proto__: Pane.prototype,
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_init: function(dash, detailsWidth) {
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Pane.prototype._init.call(this);
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this._dash = dash;
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this._detailsWidth = detailsWidth;
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},
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// Create an instance of displayClass and pack it into this pane's
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// content area. Return the displayClass instance.
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packResults: function(displayClass, enableNavigation) {
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let resultArea = new ResultArea(displayClass, enableNavigation);
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createPaneForDetails(this._dash, resultArea.display, this._detailsWidth);
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this.content.append(resultArea.actor, Big.BoxPackFlags.EXPAND);
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this.connect('open-state-changed', Lang.bind(this, function(pane, isOpen) {
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resultArea.display.resetState();
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}));
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return resultArea.display;
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}
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}
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function SearchEntry() {
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this._init();
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}
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SearchEntry.prototype = {
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_init : function() {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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background_color: DASH_SEARCH_BG_COLOR,
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corner_radius: 4,
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spacing: DEFAULT_PADDING,
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padding: DEFAULT_PADDING
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});
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let icon = new Gio.ThemedIcon({ name: 'gtk-find' });
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let searchIconTexture = Shell.TextureCache.get_default().load_gicon(icon, 16);
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this.actor.append(searchIconTexture, Big.BoxPackFlags.NONE);
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this.pane = null;
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// We need to initialize the text for the entry to have the cursor displayed
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// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
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this.entry = new Clutter.Text({ font_name: "Sans 14px",
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editable: true,
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activatable: true,
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singleLineMode: true,
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text: ""
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});
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this.actor.append(this.entry, Big.BoxPackFlags.EXPAND);
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},
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setPane: function (pane) {
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this._pane = pane;
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}
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};
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Signals.addSignalMethods(SearchEntry.prototype);
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function MoreLink() {
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this._init();
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}
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MoreLink.prototype = {
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_init : function () {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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padding_left: DEFAULT_PADDING,
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padding_right: DEFAULT_PADDING });
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let global = Shell.Global.get();
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let inactiveUri = "file://" + global.imagedir + "view-more.svg";
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let activeUri = "file://" + global.imagedir + "view-more-activated.svg";
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this._inactiveIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
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inactiveUri, 29, 18);
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this._activeIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
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activeUri, 29, 18);
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this._iconBox = new Big.Box({ reactive: true });
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this._iconBox.append(this._inactiveIcon, Big.BoxPackFlags.NONE);
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this.actor.append(this._iconBox, Big.BoxPackFlags.END);
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this.pane = null;
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this._iconBox.connect('button-press-event', Lang.bind(this, function (b, e) {
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if (this.pane == null) {
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// Ensure the pane is created; the activated handler will call setPane
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this.emit('activated');
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}
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this._pane.toggle();
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return true;
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}));
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},
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setPane: function (pane) {
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this._pane = pane;
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this._pane.connect('open-state-changed', Lang.bind(this, function(pane, isOpen) {
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this._iconBox.remove_all();
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this._iconBox.append(isOpen ? this._activeIcon : this._inactiveIcon,
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Big.BoxPackFlags.NONE);
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}));
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}
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}
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Signals.addSignalMethods(MoreLink.prototype);
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function SectionHeader(title) {
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this._init(title);
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}
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SectionHeader.prototype = {
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_init : function (title) {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
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let text = new Clutter.Text({ color: DASH_SECTION_COLOR,
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font_name: "Sans Bold 10px",
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text: title });
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this.moreLink = new MoreLink();
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this.actor.append(text, Big.BoxPackFlags.EXPAND);
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this.actor.append(this.moreLink.actor, Big.BoxPackFlags.END);
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}
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}
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function Dash(displayGridColumnWidth) {
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this._init(displayGridColumnWidth);
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}
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Dash.prototype = {
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_init : function(displayGridColumnWidth) {
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this._width = displayGridColumnWidth;
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this._detailsWidth = displayGridColumnWidth * 2;
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let global = Shell.Global.get();
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// dash and the popup panes need to be reactive so that the clicks in unoccupied places on them
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// are not passed to the transparent background underneath them. This background is used for the workspaces area when
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// the additional dash panes are being shown and it handles clicks by closing the additional panes, so that the user
|
|
|
|
// can interact with the workspaces. However, this behavior is not desirable when the click is actually over a pane.
|
|
|
|
//
|
|
|
|
// We have to make the individual panes reactive instead of making the whole dash actor reactive because the width
|
|
|
|
// of the Group actor ends up including the width of its hidden children, so we were getting a reactive object as
|
|
|
|
// wide as the details pane that was blocking the clicks to the workspaces underneath it even when the details pane
|
|
|
|
// was actually hidden.
|
|
|
|
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
|
|
|
|
width: this._width,
|
|
|
|
padding: DEFAULT_PADDING,
|
|
|
|
reactive: true });
|
|
|
|
|
|
|
|
this.dashContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
|
|
|
|
spacing: DASH_SECTION_SPACING });
|
|
|
|
this.actor.append(this.dashContainer, Big.BoxPackFlags.EXPAND);
|
|
|
|
|
|
|
|
// The currently active popup display
|
|
|
|
this._activePane = null;
|
|
|
|
|
|
|
|
/***** Search *****/
|
|
|
|
|
|
|
|
this._searchPane = null;
|
|
|
|
this._searchActive = false;
|
|
|
|
this._searchEntry = new SearchEntry();
|
|
|
|
this.dashContainer.append(this._searchEntry.actor, Big.BoxPackFlags.NONE);
|
|
|
|
|
|
|
|
this._searchAreaApps = null;
|
|
|
|
this._searchAreaDocs = null;
|
|
|
|
|
|
|
|
this._searchQueued = false;
|
|
|
|
this._searchEntry.entry.connect('text-changed', Lang.bind(this, function (se, prop) {
|
|
|
|
this._searchActive = this._searchEntry.text != '';
|
|
|
|
if (this._searchQueued)
|
|
|
|
return;
|
|
|
|
if (this._searchPane == null) {
|
|
|
|
this._searchPane = new ResultPane(this, this._detailsWidth);
|
|
|
|
this._searchPane.content.append(new Clutter.Text({ color: DASH_SECTION_COLOR,
|
|
|
|
font_name: 'Sans Bold 10px',
|
|
|
|
text: "APPLICATIONS" }),
|
|
|
|
Big.BoxPackFlags.NONE);
|
|
|
|
this._searchAreaApps = this._searchPane.packResults(AppDisplay.AppDisplay, false);
|
|
|
|
this._searchPane.content.append(new Clutter.Text({ color: DASH_SECTION_COLOR,
|
|
|
|
font_name: 'Sans Bold 10px',
|
|
|
|
text: "RECENT DOCUMENTS" }),
|
|
|
|
Big.BoxPackFlags.NONE);
|
|
|
|
this._searchAreaDocs = this._searchPane.packResults(DocDisplay.DocDisplay, false);
|
|
|
|
this._addPane(this._searchPane);
|
|
|
|
this._searchEntry.setPane(this._searchPane);
|
|
|
|
}
|
|
|
|
this._searchQueued = true;
|
|
|
|
Mainloop.timeout_add(250, Lang.bind(this, function() {
|
|
|
|
// Strip leading and trailing whitespace
|
|
|
|
let text = this._searchEntry.entry.text.replace(/^\s+/g, "").replace(/\s+$/g, "");
|
|
|
|
this._searchQueued = false;
|
|
|
|
this._searchAreaApps.setSearch(text);
|
|
|
|
this._searchAreaDocs.setSearch(text);
|
|
|
|
if (text == '')
|
|
|
|
this._searchPane.close();
|
|
|
|
else
|
|
|
|
this._searchPane.open();
|
|
|
|
return false;
|
|
|
|
}));
|
|
|
|
}));
|
|
|
|
this._searchEntry.entry.connect('activate', Lang.bind(this, function (se) {
|
|
|
|
// only one of the displays will have an item selected, so it's ok to
|
|
|
|
// call activateSelected() on all of them
|
|
|
|
this._searchAreaApps.activateSelected();
|
|
|
|
this._searchAreaDocs.activateSelected();
|
|
|
|
return true;
|
|
|
|
}));
|
|
|
|
this._searchEntry.entry.connect('key-press-event', Lang.bind(this, function (se, e) {
|
|
|
|
let symbol = Shell.get_event_key_symbol(e);
|
|
|
|
if (symbol == Clutter.Escape) {
|
|
|
|
// Escape will keep clearing things back to the desktop. First, if
|
|
|
|
// we have active text, we remove it.
|
|
|
|
if (this._searchEntry.entry.text != '')
|
|
|
|
this._searchEntry.entry.text = '';
|
|
|
|
// Next, if we're in one of the "more" modes or showing the details pane, close them
|
|
|
|
else if (this._activePane != null)
|
|
|
|
this._activePane.close();
|
2009-08-11 11:46:10 +00:00
|
|
|
// Finally, just close the Overview entirely
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
else
|
2009-08-11 11:46:10 +00:00
|
|
|
Main.overview.hide();
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
return true;
|
|
|
|
} else if (symbol == Clutter.Up) {
|
|
|
|
if (!this._searchActive)
|
|
|
|
return true;
|
|
|
|
// selectUp and selectDown wrap around in their respective displays
|
|
|
|
// too, but there doesn't seem to be any flickering if we first select
|
|
|
|
// something in one display, but then unset the selection, and move
|
|
|
|
// it to the other display, so it's ok to do that.
|
|
|
|
if (this._searchAreaDocs.hasSelected())
|
|
|
|
this._searchAreaDocs.selectUp();
|
|
|
|
else if (this._searchAreaApps.hasItems())
|
|
|
|
this._searchAreaApps.selectUp();
|
|
|
|
else
|
|
|
|
this._searchAreaDocs.selectUp();
|
|
|
|
return true;
|
|
|
|
} else if (symbol == Clutter.Down) {
|
|
|
|
if (!this._searchActive)
|
|
|
|
return true;
|
|
|
|
if (this._searchAreaDocs.hasSelected())
|
|
|
|
this._searchAreaDocs.selectDown();
|
|
|
|
else if (this._searchAreaApps.hasItems())
|
|
|
|
this._searchAreaApps.selectDown();
|
|
|
|
else
|
|
|
|
this._searchAreaDocs.selectDown();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}));
|
|
|
|
|
|
|
|
/***** Applications *****/
|
|
|
|
|
|
|
|
let appsHeader = new SectionHeader("APPLICATIONS");
|
|
|
|
this._appsSection = new Big.Box({ spacing: DEFAULT_PADDING });
|
|
|
|
this._appsSection.append(appsHeader.actor, Big.BoxPackFlags.NONE);
|
|
|
|
|
|
|
|
this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
|
|
|
|
this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND);
|
2009-08-06 19:39:09 +00:00
|
|
|
this._appWell = new AppDisplay.AppWell();
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
this._appsContent.append(this._appWell.actor, Big.BoxPackFlags.EXPAND);
|
|
|
|
|
|
|
|
this._moreAppsPane = null;
|
|
|
|
appsHeader.moreLink.connect('activated', Lang.bind(this, function (link) {
|
|
|
|
if (this._moreAppsPane == null) {
|
|
|
|
this._moreAppsPane = new ResultPane(this, this._detailsWidth);
|
|
|
|
this._moreAppsPane.packResults(AppDisplay.AppDisplay, true);
|
|
|
|
this._addPane(this._moreAppsPane);
|
|
|
|
link.setPane(this._moreAppsPane);
|
|
|
|
}
|
|
|
|
}));
|
|
|
|
|
|
|
|
this.dashContainer.append(this._appsSection, Big.BoxPackFlags.NONE);
|
|
|
|
|
2009-08-06 13:06:33 +00:00
|
|
|
/***** Places *****/
|
|
|
|
|
|
|
|
let placesSection = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
|
|
|
|
spacing: DEFAULT_PADDING });
|
|
|
|
let placesHeader = new SectionHeader("PLACES");
|
|
|
|
placesSection.append(placesHeader.actor, Big.BoxPackFlags.NONE);
|
|
|
|
|
|
|
|
let placesDisplay = new Places.Places();
|
|
|
|
placesSection.append(placesDisplay.actor, Big.BoxPackFlags.EXPAND);
|
|
|
|
|
|
|
|
this.dashContainer.append(placesSection, Big.BoxPackFlags.NONE);
|
|
|
|
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
/***** Documents *****/
|
|
|
|
|
|
|
|
this._docsSection = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
|
|
|
|
spacing: DEFAULT_PADDING });
|
|
|
|
this._moreDocsPane = null;
|
|
|
|
|
|
|
|
let docsHeader = new SectionHeader("RECENT DOCUMENTS");
|
|
|
|
this._docsSection.append(docsHeader.actor, Big.BoxPackFlags.NONE);
|
|
|
|
|
|
|
|
this._docDisplay = new DocDisplay.DocDisplay();
|
|
|
|
this._docDisplay.load();
|
|
|
|
this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND);
|
|
|
|
|
|
|
|
createPaneForDetails(this, this._docDisplay, this._detailsWidth);
|
|
|
|
|
|
|
|
docsHeader.moreLink.connect('activated', Lang.bind(this, function (link) {
|
|
|
|
if (this._moreDocsPane == null) {
|
|
|
|
this._moreDocsPane = new ResultPane(this, this._detailsWidth);
|
|
|
|
this._moreDocsPane.packResults(DocDisplay.DocDisplay, true);
|
|
|
|
this._addPane(this._moreDocsPane);
|
|
|
|
link.setPane(this._moreDocsPane);
|
|
|
|
}
|
|
|
|
}));
|
|
|
|
|
|
|
|
this.dashContainer.append(this._docsSection, Big.BoxPackFlags.EXPAND);
|
|
|
|
},
|
|
|
|
|
|
|
|
show: function() {
|
|
|
|
let global = Shell.Global.get();
|
|
|
|
global.stage.set_key_focus(this._searchEntry.entry);
|
|
|
|
},
|
|
|
|
|
|
|
|
hide: function() {
|
2009-08-11 11:46:10 +00:00
|
|
|
this._firstSelectAfterOverviewShow = true;
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
if (this._searchEntry.entry.text != '')
|
|
|
|
this._searchEntry.entry.text = '';
|
|
|
|
if (this._activePane != null)
|
|
|
|
this._activePane.close();
|
|
|
|
},
|
|
|
|
|
|
|
|
closePanes: function () {
|
|
|
|
if (this._activePane != null)
|
|
|
|
this._activePane.close();
|
|
|
|
},
|
|
|
|
|
|
|
|
_addPane: function(pane) {
|
|
|
|
pane.connect('open-state-changed', Lang.bind(this, function (pane, isOpen) {
|
|
|
|
if (isOpen) {
|
|
|
|
if (pane != this._activePane && this._activePane != null) {
|
|
|
|
this._activePane.close();
|
|
|
|
}
|
|
|
|
this._activePane = pane;
|
|
|
|
} else if (pane == this._activePane) {
|
|
|
|
this._activePane = null;
|
|
|
|
}
|
|
|
|
}));
|
2009-08-11 11:46:10 +00:00
|
|
|
Main.overview.addPane(pane);
|
Rewrite Dash, remove hardcoded width/height from GenericDisplay
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
2009-08-01 02:12:01 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
Signals.addSignalMethods(Dash.prototype);
|