gnome-shell/js/ui/keyboard.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const FocusCaretTracker = imports.ui.focusCaretTracker;
const Atspi = imports.gi.Atspi;
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const InputSourceManager = imports.ui.status.keyboard;
const BoxPointer = imports.ui.boxpointer;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
var KEYBOARD_REST_TIME = Layout.KEYBOARD_ANIMATION_TIME * 2 * 1000;
var KEY_LONG_PRESS_TIME = 250;
const A11Y_APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
const SHOW_KEYBOARD = 'screen-keyboard-enabled';
const defaultKeysPre = [
[ [], [], [{ label: '⇧', width: 1.5, level: 1 }], [{ label: '?123', width: 1.5, level: 2 }] ],
[ [], [], [{ label: '⇪', width: 1.5, level: 0 }], [{ label: '?123', width: 1.5, level: 2 }] ],
[ [], [], [{ label: '=/<', width: 1.5, level: 3 }], [{ label: 'ABC', width: 1.5, level: 0 }] ],
[ [], [], [{ label: '?123', width: 1.5, level: 2 }], [{ label: 'ABC', width: 1.5, level: 0 }] ],
];
const defaultKeysPost = [
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '⇧', width: 3, level: 1, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '⇪', width: 3, level: 0, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '=/<', width: 3, level: 3, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '?123', width: 3, level: 2, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
];
var Key = new Lang.Class({
Name: 'Key',
_init : function(key, extendedKeys) {
this.key = key;
this.actor = this._makeKey(this.key);
/* Add the key in a container, so keys can be padded without losing
* logical proportions between those.
*/
this.container = new St.BoxLayout ({ style_class: 'key-container' });
this.container.add(this.actor, { expand: true, x_fill: true });
this.container.connect('destroy', Lang.bind(this, this._onDestroy));
this._extended_keys = extendedKeys;
this._extended_keyboard = null;
this._pressTimeoutId = 0;
},
_onDestroy: function() {
if (this._boxPointer) {
this._boxPointer.actor.destroy();
this._boxPointer = null;
}
},
_ensureExtendedKeysPopup: function() {
if (this._extended_keys.length == 0)
return;
this._boxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
{ x_fill: true,
y_fill: true,
x_align: St.Align.START });
this._boxPointer.actor.hide();
Main.layoutManager.addChrome(this._boxPointer.actor);
this._boxPointer.setPosition(this.actor, 0.5);
// Adds style to existing keyboard style to avoid repetition
this._boxPointer.actor.add_style_class_name('keyboard-subkeys');
this._getExtendedKeys();
this.actor._extended_keys = this._extended_keyboard;
},
_getKeyval: function(key) {
let unicode = String.charCodeAt(key, 0);
return Gdk.unicode_to_keyval(unicode);
},
_press: function(key) {
if (key != this.key || this._extended_keys.length == 0) {
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this.emit('pressed', this._getKeyval(key), key);
} else if (key == this.key) {
this._pressTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
KEY_LONG_PRESS_TIME,
Lang.bind(this, function() {
this.actor.set_hover(false);
this.actor.fake_release();
this._pressTimeoutId = 0;
this._touchPressed = false;
this._ensureExtendedKeysPopup();
this.actor.fake_release();
this.actor.set_hover(false);
this.emit('show-subkeys');
return GLib.SOURCE_REMOVE;
}));
}
},
_release: function(key) {
if (this._pressTimeoutId != 0) {
GLib.source_remove(this._pressTimeoutId);
this._pressTimeoutId = 0;
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this.emit('pressed', this._getKeyval(key), key);
}
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this.emit('released', this._getKeyval(key), key);
},
_makeKey: function (key) {
let label = GLib.markup_escape_text(key, -1);
let button = new St.Button ({ label: label,
style_class: 'keyboard-key' });
button.keyWidth = 1;
button.connect('button-press-event', Lang.bind(this,
function () {
this._press(key);
return Clutter.EVENT_PROPAGATE;
}));
button.connect('button-release-event', Lang.bind(this,
function () {
this._release(key);
return Clutter.EVENT_PROPAGATE;
}));
button.connect('touch-event', Lang.bind(this,
function (actor, event) {
let device = event.get_device();
let sequence = event.get_event_sequence();
// We only handle touch events here on wayland. On X11
// we do get emulated pointer events, which already works
// for single-touch cases. Besides, the X11 passive touch grab
// set up by Mutter will make us see first the touch events
// and later the pointer events, so it will look like two
// unrelated series of events, we want to avoid double handling
// in these cases.
if (!Meta.is_wayland_compositor())
return Clutter.EVENT_PROPAGATE;
if (!this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_BEGIN) {
device.sequence_grab(sequence, actor);
this._touchPressed = true;
this._press(key);
} else if (this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_END &&
device.sequence_get_grabbed_actor(sequence) == actor) {
device.sequence_ungrab(sequence);
this._touchPressed = false;
this._release(key);
}
return Clutter.EVENT_PROPAGATE;
}));
return button;
},
_getExtendedKeys: function () {
this._extended_keyboard = new St.BoxLayout({ style_class: 'key-container',
vertical: false });
for (let i = 0; i < this._extended_keys.length; ++i) {
let extendedKey = this._extended_keys[i];
let key = this._makeKey(extendedKey);
key.extended_key = extendedKey;
this._extended_keyboard.add(key);
key.width = this.actor.width;
key.height = this.actor.height;
}
this._boxPointer.bin.add_actor(this._extended_keyboard);
},
get subkeys() {
return this._boxPointer;
},
setWidth: function (width) {
this.actor.keyWidth = width;
},
});
Signals.addSignalMethods(Key.prototype);
var KeyboardModel = new Lang.Class({
Name: 'KeyboardModel',
_init: function (groupName) {
try {
this._model = this._loadModel(groupName);
} catch (e) {
this._model = this._loadModel('us');
}
},
_loadModel: function(groupName) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/osk-layouts/%s.json'.format(groupName));
let [success, contents] = file.load_contents(null);
return JSON.parse(contents);
},
getLevels: function() {
return this._model.levels;
},
getKeysForLevel: function(levelName) {
return this._model.levels.find(level => level == levelName);
}
});
var Keyboard = new Lang.Class({
Name: 'Keyboard',
_init: function () {
this.actor = null;
this._focusInExtendedKeys = false;
this._focusCaretTracker = new FocusCaretTracker.FocusCaretTracker();
this._focusCaretTracker.connect('focus-changed', Lang.bind(this, this._onFocusChanged));
this._focusCaretTracker.connect('caret-moved', Lang.bind(this, this._onCaretMoved));
this._currentAccessible = null;
this._caretTrackingEnabled = false;
this._updateCaretPositionId = 0;
this._enableKeyboard = false; // a11y settings value
this._enabled = false; // enabled state (by setting or device type)
this._a11yApplicationsSettings = new Gio.Settings({ schema_id: A11Y_APPLICATIONS_SCHEMA });
this._a11yApplicationsSettings.connect('changed', Lang.bind(this, this._syncEnabled));
this._lastDeviceId = null;
Meta.get_backend().connect('last-device-changed', Lang.bind(this,
function (backend, deviceId) {
let manager = Clutter.DeviceManager.get_default();
let device = manager.get_device(deviceId);
if (device.get_device_name().indexOf('XTEST') < 0) {
this._lastDeviceId = deviceId;
this._syncEnabled();
}
}));
this._syncEnabled();
this._showIdleId = 0;
this._subkeysBoxPointer = null;
this._capturedEventId = 0;
this._capturedPress = false;
this._keyboardVisible = false;
Main.layoutManager.connect('keyboard-visible-changed', Lang.bind(this, function(o, visible) {
this._keyboardVisible = visible;
}));
this._keyboardRequested = false;
this._keyboardRestingId = 0;
Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));
this._redraw();
},
_setCaretTrackerEnabled: function (enabled) {
if (this._caretTrackingEnabled == enabled)
return;
this._caretTrackingEnabled = enabled;
if (enabled) {
this._focusCaretTracker.registerFocusListener();
this._focusCaretTracker.registerCaretListener();
} else {
this._focusCaretTracker.deregisterFocusListener();
this._focusCaretTracker.deregisterCaretListener();
}
},
_updateCaretPosition: function (accessible) {
if (this._updateCaretPositionId)
GLib.source_remove(this._updateCaretPositionId);
this._updateCaretPositionId = GLib.idle_add(GLib.PRIORITY_DEFAULT_IDLE, Lang.bind(this, function() {
this._updateCaretPositionId = 0;
let currentWindow = global.screen.get_display().focus_window;
if (!currentWindow)
return GLib.SOURCE_REMOVE;
let windowRect = currentWindow.get_frame_rect();
let text = accessible.get_text_iface();
let component = accessible.get_component_iface();
try {
let caretOffset = text.get_caret_offset();
let caretRect = text.get_character_extents(caretOffset, Atspi.CoordType.WINDOW);
let focusRect = component.get_extents(Atspi.CoordType.WINDOW);
caretRect.x += windowRect.x;
caretRect.y += windowRect.y;
focusRect.x += windowRect.x;
focusRect.y += windowRect.y;
if (caretRect.width == 0 && caretRect.height == 0)
caretRect = focusRect;
this.setEntryLocation(focusRect.x, focusRect.y, focusRect.width, focusRect.height);
this.setCursorLocation(caretRect.x, caretRect.y, caretRect.width, caretRect.height);
} catch (e) {
log('Error updating caret position for OSK: ' + e.message);
}
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._updateCaretPositionId, '[gnome-shell] this._updateCaretPosition');
},
_focusIsTextEntry: function (accessible) {
try {
let role = accessible.get_role();
let stateSet = accessible.get_state_set();
return stateSet.contains(Atspi.StateType.EDITABLE) || role == Atspi.Role.TERMINAL;
} catch (e) {
log('Error determining accessible role: ' + e.message);
return false;
}
},
_onFocusChanged: function (caretTracker, event) {
let accessible = event.source;
if (!this._focusIsTextEntry(accessible))
return;
let focused = event.detail1 != 0;
if (focused) {
this._currentAccessible = accessible;
this._updateCaretPosition(accessible);
this.show(Main.layoutManager.focusIndex);
} else if (this._currentAccessible == accessible) {
this._currentAccessible = null;
this.hide();
}
},
_onCaretMoved: function (caretTracker, event) {
let accessible = event.source;
if (this._currentAccessible == accessible)
this._updateCaretPosition(accessible);
},
_lastDeviceIsTouchscreen: function () {
if (!this._lastDeviceId)
return false;
let manager = Clutter.DeviceManager.get_default();
let device = manager.get_device(this._lastDeviceId);
if (!device)
return false;
return device.get_device_type() == Clutter.InputDeviceType.TOUCHSCREEN_DEVICE;
},
_syncEnabled: function () {
let wasEnabled = this._enabled;
this._enableKeyboard = this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD);
this._enabled = this._enableKeyboard || this._lastDeviceIsTouchscreen();
if (!this._enabled && !this._keyboardController)
return;
this._setCaretTrackerEnabled(this._enabled);
if (this._enabled && !this._keyboardController)
this._setupKeyboard();
if (!this._enabled && wasEnabled) {
this._hideSubkeys();
Main.layoutManager.hideKeyboard(true);
}
},
_destroyKeyboard: function() {
if (this._keyboardNotifyId)
this._keyboardController.disconnect(this._keyboardNotifyId);
if (this._keyboardGroupsChangedId)
this._keyboardController.disconnect(this._keyboardGroupsChangedId);
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if (this._keyboardStateId)
this._keyboardController.disconnect(this._keyboardStateId);
if (this._focusNotifyId)
global.stage.disconnect(this._focusNotifyId);
this._keyboard = null;
this.actor.destroy();
this.actor = null;
},
_setupKeyboard: function() {
this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
Main.layoutManager.keyboardBox.add_actor(this.actor);
Main.layoutManager.trackChrome(this.actor);
this._keyboardController = new KeyboardController();
this._groups = {};
this._current_page = null;
// Initialize keyboard key measurements
this._numOfHorizKeys = 0;
this._numOfVertKeys = 0;
this._addKeys();
// Keyboard models are defined in LTR, we must override
// the locale setting in order to avoid flipping the
// keyboard on RTL locales.
this.actor.text_direction = Clutter.TextDirection.LTR;
this._keyboardNotifyId = this._keyboardController.connect('active-group', Lang.bind(this, this._onGroupChanged));
this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
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this._keyboardStateId = this._keyboardController.connect('panel-state', Lang.bind(this, this._onKeyboardStateChanged));
this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
},
_onKeyFocusChanged: function () {
let focus = global.stage.key_focus;
// Showing an extended key popup and clicking a key from the extended keys
// will grab focus, but ignore that
let extendedKeysWereFocused = this._focusInExtendedKeys;
this._focusInExtendedKeys = focus && (focus._extended_keys || focus.extended_key);
if (this._focusInExtendedKeys || extendedKeysWereFocused)
return;
let time = global.get_current_time();
if (!(focus instanceof Clutter.Text)) {
this.hide();
return;
}
if (!this._showIdleId) {
this._showIdleId = GLib.idle_add(GLib.PRIORITY_DEFAULT_IDLE,
Lang.bind(this, function() {
this.show(Main.layoutManager.focusIndex);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._showIdleId, '[gnome-shell] this.show');
}
},
_createLayersForGroup: function (groupName) {
let keyboardModel = new KeyboardModel(groupName);
let layers = {};
let levels = keyboardModel.getLevels();
for (let i = 0; i < levels.length; i++) {
let currentLevel = levels[i];
/* There are keyboard maps which consist of 3 levels (no uppercase,
* basically). We however make things consistent by skipping that
* second level.
*/
let level = (i >= 1 && levels.length == 3) ? i + 1 : i;
let layout = new St.BoxLayout({ style_class: 'keyboard-layout',
vertical: true });
this._loadRows(currentLevel, level, levels.length, layout);
layers[level] = layout;
this.actor.add(layout, { x_fill: false });
layout.hide();
}
return layers;
},
_addKeys: function () {
let groups = this._keyboardController.getGroups();
for (let i = 0; i < groups.length; ++i) {
let gname = groups[i];
this._groups[gname] = this._createLayersForGroup(gname);
}
this._setActiveLayer(0);
},
_onCapturedEvent: function(actor, event) {
let type = event.type();
let press = (type == Clutter.EventType.BUTTON_PRESS || type == Clutter.EventType.TOUCH_BEGIN);
let release = (type == Clutter.EventType.BUTTON_RELEASE || type == Clutter.EventType.TOUCH_END);
if (press)
this._capturedPress = true;
else if (release && this._capturedPress)
this._hideSubkeys();
return Clutter.EVENT_STOP;
},
_addRowKeys : function (keys, keyboardRow) {
for (let i = 0; i < keys.length; ++i) {
let key = keys[i];
let button = new Key(key.shift(), key);
/* Space key gets special width, dependent on the number of surrounding keys */
if (button.key == ' ')
button.setWidth(keys.length <= 3 ? 5 : 3);
button.connect('show-subkeys', Lang.bind(this, function() {
if (this._subkeysBoxPointer)
this._subkeysBoxPointer.hide(BoxPointer.PopupAnimation.FULL);
this._subkeysBoxPointer = button.subkeys;
this._subkeysBoxPointer.show(BoxPointer.PopupAnimation.FULL);
if (!this._capturedEventId)
this._capturedEventId = this.actor.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
}));
button.connect('hide-subkeys', Lang.bind(this, function() {
this._hideSubkeys();
}));
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button.connect('pressed', Lang.bind(this, function(actor, keyval, str) {
this._hideSubkeys();
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if (!Main.inputMethod.currentFocus ||
!this._keyboardController.commitString(str, true)) {
if (keyval != 0) {
this._keyboardController.keyvalPress(keyval);
button._keyvalPress = true;
}
}
}));
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button.connect('released', Lang.bind(this, function(actor, keyval, str) {
this._hideSubkeys();
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if (keyval != 0) {
if (button._keyvalPress)
this._keyboardController.keyvalRelease(keyval);
button._keyvalPress = false;
}
}));
keyboardRow.add(button.container, { expand: true, x_fill: false, x_align: St.Align.END });
}
},
_loadDefaultKeys: function(keys, rowActor, numLevels, numKeys) {
let extraButton;
for (let i = 0; i < keys.length; i++) {
let key = keys[i];
let keyval = key.keyval;
let switchToLevel = key.level;
let action = key.action;
extraButton = new Key(key.label, []);
rowActor.add(extraButton.container);
extraButton.actor.add_style_class_name('default-key');
if (key.extraClassName != null)
extraButton.actor.add_style_class_name(key.extraClassName);
if (key.width != null)
extraButton.setWidth(key.width);
extraButton.connect('released', Lang.bind(this, function() {
if (switchToLevel != null)
this._onLevelChanged(switchToLevel);
else if (keyval != null)
this._keyboardController.keyvalPress(keyval);
}));
extraButton.connect('released', Lang.bind(this, function() {
if (keyval != null)
this._keyboardController.keyvalRelease(keyval);
else if (action == 'hide')
this.hide();
}));
/* Fixup default keys based on the number of levels/keys */
if (key.label == '⇧' && numLevels == 3) {
if (key.right) {
/* Only hide the key actor, so the container still takes space */
extraButton.actor.hide();
} else {
extraButton.container.hide();
}
extraButton.setWidth(1.5);
} else if (key.right && numKeys > 8) {
extraButton.setWidth(2);
} else if (key.label == '⏎' && numKeys > 9) {
extraButton.setWidth(1.5);
}
}
},
_getDefaultKeysForRow: function(row, numRows, level) {
let pre, post;
/* The first 2 rows in defaultKeysPre/Post belong together with
* the first 2 rows on each keymap. On keymaps that have more than
* 4 rows, the last 2 default key rows must be respectively
* assigned to the 2 last keymap ones.
*/
if (row < 2) {
return [defaultKeysPre[level][row], defaultKeysPost[level][row]];
} else if (row >= numRows - 2) {
let defaultRow = row - (numRows - 2) + 2;
return [defaultKeysPre[level][defaultRow], defaultKeysPost[level][defaultRow]];
} else {
return [null, null];
}
},
_mergeRowKeys: function (keyboardRow, pre, row, post, numLevels) {
if (pre != null)
this._loadDefaultKeys(pre, keyboardRow, numLevels, row.length);
this._addRowKeys(row, keyboardRow);
if (post != null)
this._loadDefaultKeys(post, keyboardRow, numLevels, row.length);
},
_loadRows : function (model, level, numLevels, layout) {
let rows = model.rows;
for (let i = 0; i < rows.length; ++i) {
let row = rows[i];
if (this._numOfVertKeys == 0)
this._numOfVertKeys = rows.length;
let keyboardRow = new St.BoxLayout({ style_class: 'keyboard-row',
x_expand: false,
x_align: Clutter.ActorAlign.END });
layout.add(keyboardRow);
let [pre, post] = this._getDefaultKeysForRow(i, rows.length, level);
this._mergeRowKeys (keyboardRow, pre, row, post, numLevels);
this._numOfHorizKeys = Math.max(this._numOfHorizKeys, keyboardRow.get_n_children());
}
this._numOfVertKeys = Math.max(this._numOfVertKeys, rows.length);
},
_redraw: function () {
if (!this._enabled || !this._current_page)
return;
let monitor = Main.layoutManager.keyboardMonitor;
let maxHeight = monitor.height / 3;
this.actor.width = monitor.width;
let layout = this._current_page;
let verticalSpacing = layout.get_theme_node().get_length('spacing');
let padding = layout.get_theme_node().get_length('padding');
let box = layout.get_children()[0].get_children()[0];
let horizontalSpacing = box.get_theme_node().get_length('spacing');
let allHorizontalSpacing = (this._numOfHorizKeys - 1) * horizontalSpacing;
let keyWidth = Math.floor((this.actor.width - allHorizontalSpacing - 2 * padding) / this._numOfHorizKeys);
let allVerticalSpacing = (this._numOfVertKeys - 1) * verticalSpacing;
let keyHeight = Math.floor((maxHeight - allVerticalSpacing - 2 * padding) / this._numOfVertKeys);
let keySize = Math.min(keyWidth, keyHeight);
this.actor.height = keySize * this._numOfVertKeys + allVerticalSpacing + 2 * padding;
let rows = this._current_page.get_children();
for (let i = 0; i < rows.length; ++i) {
let keyboard_row = rows[i];
let keys = keyboard_row.get_children();
for (let j = 0; j < keys.length; ++j) {
let child = keys[j];
let keyActor = child.get_children()[0];
child.width = keySize * keyActor.keyWidth;
child.height = keySize;
if (keyActor._extended_keys) {
let extended_keys = keyActor._extended_keys.get_children();
for (let n = 0; n < extended_keys.length; ++n) {
let extended_key = extended_keys[n];
extended_key.width = keySize;
extended_key.height = keySize;
}
}
}
}
},
_onLevelChanged: function (level) {
this._setActiveLayer(level);
},
_onGroupChanged: function () {
this._setActiveLayer(0);
},
_onKeyboardGroupsChanged: function(keyboard) {
this._groups = [];
this._addKeys();
},
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_onKeyboardStateChanged: function(controller, state) {
let enabled;
if (state == Clutter.InputPanelState.OFF)
enabled = false;
else if (state == Clutter.InputPanelState.ON)
enabled = true;
else if (state == Clutter.InputPanelState.TOGGLE)
enabled = (this._keyboardVisible == false);
else
return;
if (enabled)
this.show(Main.layoutManager.focusIndex);
else
this.hide();
},
_setActiveLayer: function (activeLevel) {
let activeGroupName = this._keyboardController.getCurrentGroup();
let layers = this._groups[activeGroupName];
if (this._current_page != null) {
this._current_page.hide();
}
this._current_page = layers[activeLevel];
this._redraw();
this._current_page.show();
},
shouldTakeEvent: function(event) {
let actor = event.get_source();
return Main.layoutManager.keyboardBox.contains(actor) ||
!!actor._extended_keys || !!actor.extended_key;
},
_clearKeyboardRestTimer: function() {
if (!this._keyboardRestingId)
return;
GLib.source_remove(this._keyboardRestingId);
this._keyboardRestingId = 0;
},
show: function (monitor) {
if (!this._enabled)
return;
this._clearShowIdle();
this._keyboardRequested = true;
if (this._keyboardVisible) {
if (monitor != Main.layoutManager.keyboardIndex) {
Main.layoutManager.keyboardIndex = monitor;
this._redraw();
}
return;
}
this._clearKeyboardRestTimer();
this._keyboardRestingId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
KEYBOARD_REST_TIME,
Lang.bind(this, function() {
this._clearKeyboardRestTimer();
this._show(monitor);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._keyboardRestingId, '[gnome-shell] this._clearKeyboardRestTimer');
},
_show: function(monitor) {
if (!this._keyboardRequested)
return;
Main.layoutManager.keyboardIndex = monitor;
this._redraw();
Main.layoutManager.showKeyboard();
},
hide: function () {
if (!this._enabled)
return;
this._clearShowIdle();
this._keyboardRequested = false;
if (!this._keyboardVisible)
return;
this._clearKeyboardRestTimer();
this._keyboardRestingId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
KEYBOARD_REST_TIME,
Lang.bind(this, function() {
this._clearKeyboardRestTimer();
this._hide();
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._keyboardRestingId, '[gnome-shell] this._clearKeyboardRestTimer');
},
_hide: function() {
if (this._keyboardRequested)
return;
this._hideSubkeys();
Main.layoutManager.hideKeyboard();
},
_hideSubkeys: function() {
if (this._subkeysBoxPointer) {
this._subkeysBoxPointer.hide(BoxPointer.PopupAnimation.FULL);
this._subkeysBoxPointer = null;
}
if (this._capturedEventId) {
this.actor.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
this._capturedPress = false;
},
_moveTemporarily: function () {
let currentWindow = global.screen.get_display().focus_window;
let rect = currentWindow.get_frame_rect();
let newX = rect.x;
let newY = 3 * this.actor.height / 2;
currentWindow.move_frame(true, newX, newY);
},
_setLocation: function (x, y) {
if (y >= 2 * this.actor.height)
this._moveTemporarily();
},
_clearShowIdle: function() {
if (!this._showIdleId)
return;
GLib.source_remove(this._showIdleId);
this._showIdleId = 0;
},
setCursorLocation: function(x, y, w, h) {
if (!this._enabled)
return;
// this._setLocation(x, y);
},
setEntryLocation: function(x, y, w, h) {
if (!this._enabled)
return;
// this._setLocation(x, y);
},
});
var KeyboardController = new Lang.Class({
Name: 'KeyboardController',
_init: function () {
this.parent();
let deviceManager = Clutter.DeviceManager.get_default();
this._virtualDevice = deviceManager.create_virtual_device(Clutter.InputDeviceType.KEYBOARD_DEVICE);
this._inputSourceManager = InputSourceManager.getInputSourceManager();
this._sourceChangedId = this._inputSourceManager.connect('current-source-changed',
Lang.bind(this, this._onSourceChanged));
this._sourcesModifiedId = this._inputSourceManager.connect ('sources-changed',
Lang.bind(this, this._onSourcesModified));
this._currentSource = this._inputSourceManager.currentSource;
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Main.inputMethod.connect('notify::content-purpose', Lang.bind(this, this._onContentPurposeHintsChanged));
Main.inputMethod.connect('notify::content-hints', Lang.bind(this, this._onContentPurposeHintsChanged));
Main.inputMethod.connect('input-panel-state', Lang.bind(this, function(o, state) { this.emit('panel-state', state); }));
},
_onSourcesModified: function () {
this.emit('groups-changed');
},
_onSourceChanged: function (inputSourceManager, oldSource) {
let source = inputSourceManager.currentSource;
this._currentSource = source;
this.emit('active-group', source.id);
},
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_onContentPurposeHintsChanged: function(method) {
let hints = method.content_hints;
let purpose = method.content_purpose;
// XXX: hook numeric/emoji/etc special keyboards
},
getGroups: function () {
let inputSources = this._inputSourceManager.inputSources;
let groups = []
for (let i in inputSources) {
let is = inputSources[i];
groups[is.index] = is.xkbId;
}
return groups;
},
getCurrentGroup: function () {
return this._currentSource.xkbId;
},
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commitString: function(string, fromKey) {
if (string == null)
return false;
/* Let ibus methods fall through keyval emission */
if (fromKey && this._currentSource.type == InputSourceManager.INPUT_SOURCE_TYPE_IBUS)
return false;
Main.inputMethod.commit(string);
return true;
},
keyvalPress: function(keyval) {
this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
keyval, Clutter.KeyState.PRESSED);
},
keyvalRelease: function(keyval) {
this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
keyval, Clutter.KeyState.RELEASED);
},
});
Signals.addSignalMethods(KeyboardController.prototype);