gnome-shell/src/shell-generic-container.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-generic-container
* @short_description: A container class with signals for allocation
*
* #ShellGenericContainer is mainly a workaround for the current
* lack of GObject subclassing + vfunc overrides in gjs. We
* implement the container interface, but proxy the virtual functions
* into signals, which gjs can catch.
*
* #ShellGenericContainer is an #StWidget, and automatically takes its
* borders and padding into account during size request and allocation.
*/
#include "config.h"
#include "shell-generic-container.h"
#include <clutter/clutter.h>
#include <gtk/gtk.h>
#include <girepository.h>
static void shell_generic_container_iface_init (ClutterContainerIface *iface);
struct _ShellGenericContainerPrivate {
GHashTable *skip_paint;
};
G_DEFINE_TYPE_WITH_CODE(ShellGenericContainer,
shell_generic_container,
ST_TYPE_WIDGET,
G_ADD_PRIVATE (ShellGenericContainer)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
shell_generic_container_iface_init));
/* Signals */
enum
{
GET_PREFERRED_WIDTH,
GET_PREFERRED_HEIGHT,
ALLOCATE,
LAST_SIGNAL
};
static guint shell_generic_container_signals [LAST_SIGNAL] = { 0 };
static gpointer
shell_generic_container_allocation_ref (ShellGenericContainerAllocation *alloc)
{
alloc->_refcount++;
return alloc;
}
static void
shell_generic_container_allocation_unref (ShellGenericContainerAllocation *alloc)
{
if (--alloc->_refcount == 0)
g_slice_free (ShellGenericContainerAllocation, alloc);
}
static void
shell_generic_container_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StThemeNode *theme_node;
ClutterActorBox content_box;
clutter_actor_set_allocation (self, box, flags);
theme_node = st_widget_get_theme_node (ST_WIDGET (self));
st_theme_node_get_content_box (theme_node, box, &content_box);
g_signal_emit (G_OBJECT (self), shell_generic_container_signals[ALLOCATE], 0,
&content_box, flags);
}
static void
shell_generic_container_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ShellGenericContainerAllocation *alloc = g_slice_new0 (ShellGenericContainerAllocation);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
st_theme_node_adjust_for_height (theme_node, &for_height);
alloc->_refcount = 1;
g_signal_emit (G_OBJECT (actor), shell_generic_container_signals[GET_PREFERRED_WIDTH], 0,
for_height, alloc);
if (min_width_p)
*min_width_p = alloc->min_size;
if (natural_width_p)
*natural_width_p = alloc->natural_size;
shell_generic_container_allocation_unref (alloc);
st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
}
static void
shell_generic_container_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ShellGenericContainerAllocation *alloc = g_slice_new0 (ShellGenericContainerAllocation);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
st_theme_node_adjust_for_width (theme_node, &for_width);
alloc->_refcount = 1;
g_signal_emit (G_OBJECT (actor), shell_generic_container_signals[GET_PREFERRED_HEIGHT], 0,
for_width, alloc);
if (min_height_p)
*min_height_p = alloc->min_size;
if (natural_height_p)
*natural_height_p = alloc->natural_size;
shell_generic_container_allocation_unref (alloc);
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
static void
shell_generic_container_paint (ClutterActor *actor)
{
ShellGenericContainer *self = (ShellGenericContainer*) actor;
ClutterActor *child;
st_widget_paint_background (ST_WIDGET (actor));
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
if (g_hash_table_lookup (self->priv->skip_paint, child))
continue;
clutter_actor_paint (child);
}
}
static void
shell_generic_container_pick (ClutterActor *actor,
const ClutterColor *color)
{
ShellGenericContainer *self = (ShellGenericContainer*) actor;
ClutterActor *child;
CLUTTER_ACTOR_CLASS (shell_generic_container_parent_class)->pick (actor, color);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
if (g_hash_table_lookup (self->priv->skip_paint, child))
continue;
clutter_actor_paint (child);
}
}
static GList *
shell_generic_container_get_focus_chain (StWidget *widget)
{
ShellGenericContainer *self = SHELL_GENERIC_CONTAINER (widget);
ClutterActor *child;
GList *focus_chain;
focus_chain = NULL;
for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (self));
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
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if (clutter_actor_is_visible (child) &&
!shell_generic_container_get_skip_paint (self, child))
focus_chain = g_list_prepend (focus_chain, child);
}
return g_list_reverse (focus_chain);
}
/**
* shell_generic_container_get_n_skip_paint:
* @self: A #ShellGenericContainer
*
* Returns: Number of children which will not be painted.
*/
guint
shell_generic_container_get_n_skip_paint (ShellGenericContainer *self)
{
return g_hash_table_size (self->priv->skip_paint);
}
/**
* shell_generic_container_get_skip_paint:
* @self: A #ShellGenericContainer
* @child: Child #ClutterActor
*
* Gets whether or not @actor is skipped when painting.
*
* Return value: %TRUE or %FALSE
*/
gboolean
shell_generic_container_get_skip_paint (ShellGenericContainer *self,
ClutterActor *child)
{
return g_hash_table_lookup (self->priv->skip_paint, child) != NULL;
}
/**
* shell_generic_container_set_skip_paint:
* @self: A #ShellGenericContainer
* @child: Child #ClutterActor
* @skip: %TRUE if we should skip painting
*
* Set whether or not we should skip painting @actor. Workaround for
* lack of gjs ability to override _paint vfunc.
*/
void
shell_generic_container_set_skip_paint (ShellGenericContainer *self,
ClutterActor *child,
gboolean skip)
{
gboolean currently_skipping;
currently_skipping = g_hash_table_lookup (self->priv->skip_paint, child) != NULL;
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if ((!!skip) == currently_skipping)
return;
if (!skip)
g_hash_table_remove (self->priv->skip_paint, child);
else
g_hash_table_insert (self->priv->skip_paint, child, child);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
static gboolean
shell_generic_container_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
ClutterActorBox paint_box, alloc_box;
StThemeNode *theme_node;
ClutterVertex origin;
/* Setting the paint volume does not make sense when we don't have any allocation */
if (!clutter_actor_has_allocation (self))
return FALSE;
theme_node = st_widget_get_theme_node (ST_WIDGET (self));
clutter_actor_get_allocation_box (self, &alloc_box);
st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box);
origin.x = paint_box.x1 - alloc_box.x1;
origin.y = paint_box.y1 - alloc_box.y1;
origin.z = 0.0f;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1);
clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1);
if (!clutter_actor_get_clip_to_allocation (self))
{
ClutterActor *child;
/* Based on ClutterGroup/ClutterBox; include the children's
* paint volumes, since they may paint outside our allocation.
*/
for (child = clutter_actor_get_first_child (self);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
const ClutterPaintVolume *child_volume;
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if (!clutter_actor_is_visible (child))
continue;
if (shell_generic_container_get_skip_paint (SHELL_GENERIC_CONTAINER (self), child))
continue;
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
}
return TRUE;
}
static void
shell_generic_container_finalize (GObject *object)
{
ShellGenericContainer *self = (ShellGenericContainer*) object;
g_hash_table_destroy (self->priv->skip_paint);
G_OBJECT_CLASS (shell_generic_container_parent_class)->finalize (object);
}
static void
shell_generic_container_class_init (ShellGenericContainerClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
gobject_class->finalize = shell_generic_container_finalize;
actor_class->get_preferred_width = shell_generic_container_get_preferred_width;
actor_class->get_preferred_height = shell_generic_container_get_preferred_height;
actor_class->allocate = shell_generic_container_allocate;
actor_class->paint = shell_generic_container_paint;
actor_class->pick = shell_generic_container_pick;
actor_class->get_paint_volume = shell_generic_container_get_paint_volume;
widget_class->get_focus_chain = shell_generic_container_get_focus_chain;
/**
* ShellGenericContainer::get-preferred-width:
* @self: the #ShellGenericContainer
* @for_height: as in clutter_actor_get_preferred_width()
* @alloc: a #ShellGenericContainerAllocation to be filled in
*
* Emitted when clutter_actor_get_preferred_width() is called
* on @self. You should fill in the fields of @alloc with the
* your minimum and natural widths. #ShellGenericContainer
* will deal with taking its borders and padding into account
* for you.
*
* @alloc's fields are initialized to 0, so unless you have a fixed
* width specified (via #ClutterActor:width or CSS), you must
* connect to this signal and fill in the values.
*/
shell_generic_container_signals[GET_PREFERRED_WIDTH] =
g_signal_new ("get-preferred-width",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 2, G_TYPE_FLOAT, SHELL_TYPE_GENERIC_CONTAINER_ALLOCATION);
/**
* ShellGenericContainer::get-preferred-height:
* @self: the #ShellGenericContainer
* @for_width: as in clutter_actor_get_preferred_height()
* @alloc: a #ShellGenericContainerAllocation to be filled in
*
* Emitted when clutter_actor_get_preferred_height() is called
* on @self. You should fill in the fields of @alloc with the
* your minimum and natural heights. #ShellGenericContainer
* will deal with taking its borders and padding into account
* for you.
*
* @alloc's fields are initialized to 0, so unless you have a fixed
* height specified (via #ClutterActor:height or CSS), you must
* connect to this signal and fill in the values.
*/
shell_generic_container_signals[GET_PREFERRED_HEIGHT] =
g_signal_new ("get-preferred-height",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 2, G_TYPE_FLOAT, SHELL_TYPE_GENERIC_CONTAINER_ALLOCATION);
/**
* ShellGenericContainer::allocate:
* @self: the #ShellGenericContainer
* @box: @self's content box
* @flags: the allocation flags.
*
* Emitted when @self is allocated, after chaining up to the parent
* allocate method.
*
* Note that @box is @self's content box (qv
* st_theme_node_get_content_box()), NOT its allocation.
*/
shell_generic_container_signals[ALLOCATE] =
g_signal_new ("allocate",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 2, CLUTTER_TYPE_ACTOR_BOX, CLUTTER_TYPE_ALLOCATION_FLAGS);
}
static void
shell_generic_container_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
g_hash_table_remove (priv->skip_paint, actor);
}
static void
shell_generic_container_iface_init (ClutterContainerIface *iface)
{
iface->actor_removed = shell_generic_container_actor_removed;
}
static void
shell_generic_container_init (ShellGenericContainer *area)
{
area->priv = shell_generic_container_get_instance_private (area);
area->priv->skip_paint = g_hash_table_new (NULL, NULL);
}
GType
shell_generic_container_allocation_get_type (void)
{
static GType gtype = G_TYPE_INVALID;
if (gtype == G_TYPE_INVALID)
{
gtype = g_boxed_type_register_static ("ShellGenericContainerAllocation",
(GBoxedCopyFunc)shell_generic_container_allocation_ref,
(GBoxedFreeFunc)shell_generic_container_allocation_unref);
}
return gtype;
}